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3DCoat 2026 Development


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4 hours ago, AbnRanger said:

That has not been my experience at all. For smaller bumps and surface deviations, it works perfectly for me. I usually pick the sharp falloff brush alpha (3rd to the right of the Default alphas) and it works really well for polishing the surface. Can you screen record how you are using it and how it peforms?

the falaloff was the trick , i have the lineaar brush first of all , and it just cut straight in but the pointier falloff was alot better , just need a flatten brush that holds the normals 

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Roadmap planned for 3DCoat 2026:

...
- OpenPBR   <==
...


Hi there everyone, I noticed this objective in the 2026 roadmap. I was wondering, what would this bring into the app? A new material system for PPP with more modern standards? I read up a bit on it but can't really see what are the advantages of adopting this tech.

 

9 hours ago, Sal_GC said:

Roadmap planned for 3DCoat 2026:

...
- OpenPBR   <==
...


Hi there everyone, I noticed this objective in the 2026 roadmap. I was wondering, what would this bring into the app? A new material system for PPP with more modern standards? I read up a bit on it but can't really see what are the advantages of adopting this tech.

 

 

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Thank you so much for this update! It is such a milestone for 3DC! What a great day. 3DC is unmatched in hand painting, and proceduralism was its weaker point, now having addressed this, the possibilities really increase! I have been following this update for many months, I am glad it has finally come to fruition. I will be making tutorials to showcase it as soon as I get a grasp on it. Thanks for the heads-up carrots:D

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Posted (edited)

Is this thread effectively done, and development branches are now at the GPUPPP thread alone?

I'd like to add that my "Updates" shortcut that shows the newest version is not being directed to this second update for the 2026 version.

Edited by unity2k
  • Advanced Member
Posted (edited)

Ok, I don't know what is going on, but a lot off my brush presets are broken out of nowhere... both in 2025.17 and 2026.1

Tool option panel doesn't show up for many presets and the presets itself behaves way different. When I try to choose some presets, 3DC just switch to different tool. Tried to remove all presets and load them from 3dcpack, but that doesn't change a thing. Don't know if that have something to do with 2026.1 version or the newest 2026 beta, but something is seriously messed up.

Oh, and why the hell I have constant info abou Several UV sets share the same name when I'm using models without UV maps? Texture - Mesh & Texture resolution doesn't do a thing.

EDIT:

Seems like some changes(brush engine?) was made in 2026 and it overwrites/modifies older 3DC installations. After purging all the versions and reinstalling 2025.17, all brushes are working fine. It would be nice if new versions wasn't srewing up older versions...

Edited by Mihu83
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  • 1 month later...
  • Advanced Member
Posted (edited)

Can you check please this file. https://pixeldrain.com/u/NfH5oXci

it's stl and import did't work, only if i export in another app via fbx. also separate parts command not working, program freezing with 1core load, i was wait 5minutes and nothing heppend, also eats all ram, in other app seperate command works in few seconds, ectually this command never work for me in 3dcoat on complex models like attached.

Edited by sprayer
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I imported it into Blender and saved it as a binary STL file (not ASCII).
It opened in the modeling room without any problems.

image.png

and from Retopo/Modeling to Surface Sculpt

image.png

 

The model has only one side with no background in some parts, which could cause problems.

image.png

Bear.rar

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Posted (edited)
16 minutes ago, Carlosan said:

I imported it into Blender and saved it as a binary STL file (not ASCII).
It opened in the modeling room without any problems.

 

Yes, that's the problem. If i need to fix sculpted model 3dcoat cannot import it freely without other app for re export, and even can't to "separate parts", it's just eats all my ram and crash. For example in nomad sculpt it import original stl and separate parts in two seconds.

Maybe devs can fix this issue in future updates

Edited by sprayer
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32 minutes ago, animk said:

image.thumb.png.94c20c3717f2c83c8cedec35edad8630.png

2026.05, there is color bleeding on the UV seams in curvature baking layer that would affect the cavity painting.  This is not in 2026.01.  Is it a temporary bug and will be fixed later? 

It's good that you noticed that; it's critical, and we'll fix it.

 

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