Contributor wendallhitherd Posted July 1 Contributor Share Posted July 1 (edited) yoooooooo you guys fixed live boolean intersections crash when no geo is produced and the CutOff tool in 2026.05!! I keep slicing my geo and can't seem to break it. Feels amazing -- edit: I was able to break it eventually, i guess im sticking to live booleans because they support sharp edges without resulting in non manifolds / holes with successive cuts I will mention, even in 2026.05 it seems like some update events are missing for live boolean. I have to move my object after using a tool for the live boolean to be recalculated here's a video, basically, the boolean doesn't update until i jiggle the model. As well: - surface mode brushes or any brushing mode vox brush do not udpate the live boolean parent object - any surface mode brush results in consistent live boolean gap until a voxel brush is reactivated here's an example of trying to use brush mode with live booleans Edited July 2 by wendallhitherd 1 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-205491 Share on other sites More sharing options...
Carlosan Posted July 2 Share Posted July 2 Could you please try this simple test: Geometry > Incremental Render = ON Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-205493 Share on other sites More sharing options...
Contributor wendallhitherd Posted July 2 Contributor Share Posted July 2 9 hours ago, Carlosan said: Could you please try this simple test: Geometry > Incremental Render = ON Hello! incremental render on / off does not seem to make difference 1 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-205502 Share on other sites More sharing options...
Contributor wendallhitherd Posted July 2 Contributor Share Posted July 2 As well more things seem to be broken or bugs: - Stroke mode doesn't any longer seem to be being saved into brush presets when set to lasso for freeze brush. resets back to hard paint. I think the storage hash in the brush xml is invalid for lasso. Sus is "EModeHash" Before (previous versions of 3dcoat this woulsd store lasso) <EModeHash>000087EA</EModeHash> After. I assume this is supposed to encode lasso brush but it resets back to hard-paint <EModeHash>000086EB</EModeHash> 2026-07-02 15-51-34.mp4 - when decimating a surface, the shift / ctrl shift mode changes to decimate. it seems likely that the ui command for the geometry -> decimate and the brush mode -> decimate are identical and so mapping a shortcut to the geometry decimate will also invoke the shift-menu decimate 2026-07-02 15-48-52.mp4 - when using detail brush modifier while in voxel mode, and then switching to surface mode, the mesh will be broken. 2026-07-02 15-38-36.mp4 1 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-205507 Share on other sites More sharing options...
Contributor wendallhitherd Posted July 2 Contributor Share Posted July 2 (edited) - Cancelling or undoing a freeform move operation will cause 3dcoat to hang and crash when moving a boolean mesh with a fairly complex shape. This hang / crash does not occur on simpler models like the low-rez sphere, and it does not happen if the move is confirmed rather than cancelled. Undoing also causes the same hang ## EDIT ## Actually it seems to have nothing to do with live boolean. it will hang-crash if you press escape to undo any move op in a lot of cases. 2026-07-02 16-17-23.mp4 Edited July 6 by wendallhitherd 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-205508 Share on other sites More sharing options...
Contributor wendallhitherd Posted July 6 Contributor Share Posted July 6 2026-07-05 23-42-56.mp4 Close holes is now broken for roughly half of the time in 2026.05 - make teh default sphere - mask a section of it - hide masked - split hidden - close holes on both sides. One side will splay out and become a sombrero. you now have a gigantic not-closed hole! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-205552 Share on other sites More sharing options...
Contributor wendallhitherd Posted July 6 Contributor Share Posted July 6 rapid fire bugs lol, this time with pose mode FFD - pose FFD with surface mode will randomly voxelize you surfaces - it is in general "incredibly janky" - watch the video to see all the things going wrong 2026-07-06 00-23-52.mp4 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-205554 Share on other sites More sharing options...
carrots Posted July 11 Share Posted July 11 On 6/30/2026 at 12:51 AM, animk said: 2026.05, there is color bleeding on the UV seams in curvature baking layer that would affect the cavity painting. This is not in 2026.01. Is it a temporary bug and will be fixed later? Fixed in 3DCoat version 2026.06 1 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-206336 Share on other sites More sharing options...
Dmitriy Nos Posted July 18 Share Posted July 18 On 7/3/2026 at 2:18 AM, wendallhitherd said: it will hang-crash if you press escape to undo any move op in a lot of cases. This should be fixed in 2026.07. Please check. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-206494 Share on other sites More sharing options...
Dmitriy Nos Posted July 18 Share Posted July 18 On 7/3/2026 at 1:54 AM, wendallhitherd said: - when using detail brush modifier while in voxel mode, and then switching to surface mode, the mesh will be broken. What details am I missing? Запись экрана 2026-07-18 120439.mp4 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-206496 Share on other sites More sharing options...
Contributor wendallhitherd Posted July 19 Contributor Share Posted July 19 19 hours ago, Dmitriy Nos said: What details am I missing? Запись экрана 2026-07-18 120439.mp4 14.43 MB · 0 downloads hi there, might be hard to catch in my video but I use "extra detail" w/ ctrl shift when in voxel mode, then switch to surface, then smooth your brush settings look like you are not using a brush mode that tesselates the geometry 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-206503 Share on other sites More sharing options...
Contributor wendallhitherd Posted July 21 Contributor Share Posted July 21 On 7/18/2026 at 1:24 AM, Dmitriy Nos said: This should be fixed in 2026.07. Please check. yep this seems fixed for me as well Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-206530 Share on other sites More sharing options...
Member Sal_GC Posted July 23 Member Share Posted July 23 Hi there everyone. Congrats to the devs on the 2026.12 release. Perhaps someone can share something about this: I have been having this issue while trying to use the new materials, masks and general node features, the .avif textures seem to install in a different directory that just does not get created. Also, the new masks and stencils just appear to be black. I thought it was related to the extensions panel and activating the .avif and qt options there, but apparently nothing changed. This is what I get with the 2026.12 installation: AVIF not Working.mp4 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-206565 Share on other sites More sharing options...
Advanced Member Mihu83 Posted July 23 Advanced Member Share Posted July 23 (edited) Something is messed up with Render Room in 2026.12 - when Realtime render is enabled, whole object manipulation(zoom, rotate, etc.) is stuttering and very slow + VRAM usage goes up quite fast and isn't released after switching to other rooms. Tested on the mesh under 1 million poly count - VRAM usage went to 6GB in really short time. Also, I'm just starting to play around with this whole node/Material system, so a basic question - how do you stack different Materials on the same object/layer without replacing previous one? Edited July 23 by Mihu83 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-206585 Share on other sites More sharing options...
New Member hyburn Posted July 25 New Member Share Posted July 25 Attention: Dev team First I'd like to say "well done", this software is amazing. Bug, I get a 403 error when trying to access the "Read the Auto-Retopology Guide" Access to www.christoph-werner.de was denied You don't have the user rights to view this page. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/33520-3dcoat-2026-development/page/8/#findComment-206678 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.