Member Auger Posted August 12, 2009 Member Report Share Posted August 12, 2009 I'm trying to figure out the best way to do this - I want to take a human model and have it morph into a mummified body. I was hoping to turn an already modeled human object, turn it into a voxel object and sculpt it. Then take that and use it (somehow) as a morph target or using a displacement map. I'm familiar with creating displacement maps with the direct painting feature of 3D-Coat, and I've extensively used the retopoligize tools but I can't get my head around how to do this mummy thing. Any ideas? Thanks, Jon Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 12, 2009 Report Share Posted August 12, 2009 I'm trying to figure out the best way to do this - I want to take a human model and have it morph into a mummified body. I was hoping to turn an already modeled human object, turn it into a voxel object and sculpt it. Then take that and use it (somehow) as a morph target or using a displacement map.I'm familiar with creating displacement maps with the direct painting feature of 3D-Coat, and I've extensively used the retopoligize tools but I can't get my head around how to do this mummy thing. Any ideas? Thanks, Jon possibly you can use initial mesh as retopo mesh in retopo tool after finishing sculpting. tweak positions, but don't change topology. Then export. Quote Link to comment Share on other sites More sharing options...
Member Auger Posted August 12, 2009 Author Member Report Share Posted August 12, 2009 possibly you can use initial mesh as retopo mesh in retopo tool after finishing sculpting. tweak positions, but don't change topology. Then export. Thanks Andrew! I think that just might work. I'll do some experimenting. Quote Link to comment Share on other sites More sharing options...
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