carrots Posted July 12 Author Share Posted July 12 Windows, 2026-06 (RC2) signed installation files 3DCoat-2026-06.exe 3DCoatTextura-2026-06.exe 3DCoatPrint-2026-06.exe 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206383 Share on other sites More sharing options...
Advanced Member Elemeno Posted July 12 Advanced Member Share Posted July 12 (edited) . Edited July 12 by Elemeno Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206384 Share on other sites More sharing options...
Member Sal_GC Posted July 12 Member Share Posted July 12 11 hours ago, carrots said: https://github.com/3dcarrots/3DCoat/tree/main/Scripts/cExtensions/PBRTiler I’ve added it to GitHub; you can download it from there and easily install it by simply copying it to Documents\3DCoat2026\UserPrefs\Scripts\cExtensions\ Got it carrots! Thank you, I will be testing it out. Thanks! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206386 Share on other sites More sharing options...
Member Sal_GC Posted July 13 Member Share Posted July 13 (edited) Hey! Found what seems like a bug in 2026 RC2. Pressing CTRL for preview in the node room is not working. Thanks for checking it out! 2026.06 rc2 - texture preview bug.mp4 Edited July 13 by Sal_GC 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206394 Share on other sites More sharing options...
carrots Posted July 14 Author Share Posted July 14 3DCoat 2026.07 RC portable zip 3DCoat-2026-07.exe 3DCoatTextura-2026-07.exe 3DCoatPrint-2026-07.exe - Holding Ctrl over a knot in components with the NGVoxel behavior now correctly previews its effect on raymarching - Added support for applying Node Graph presets from the NGVolumes category directly to volume objects, automatically creating the necessary Voxel layer if it doesn't already exist. - Significantly accelerated the rendering of node previews and channel viewing (via CTRL+hover), while eliminating lag, unnecessary loading popups, and fixing bugs with black material previews and layer masking. - Fixed an issue where a connection between knots could not be established on the first attempt. - When saving a NodeGraph, the same category and folder used when loading it are suggested by default. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206409 Share on other sites More sharing options...
carrots Posted July 14 Author Share Posted July 14 20 hours ago, Sal_GC said: Hey! Found what seems like a bug in 2026 RC2. Pressing CTRL for preview in the node room is not working. Thanks for checking it out! 2026.06 rc2 - texture preview bug.mp4 15.87 MB · 0 downloads Should be fixed in 3DCoat 2026.07 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206410 Share on other sites More sharing options...
Member Sal_GC Posted July 14 Member Share Posted July 14 Awesome! Will be downloading soon. Thanks! 15 hours ago, carrots said: Should be fixed in 3DCoat 2026.07 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206432 Share on other sites More sharing options...
Advanced Member gbball Posted July 15 Advanced Member Share Posted July 15 (edited) I'm having an issue pressing 'v' to colour pick while doing hand painting. It's picking up grey colours and not the colour on my layer. Sometimes if I press it multiple times, it will eventually get the correct colour. This is on versions 2026.06 and 2026.07 using ppp on a uv'd mesh. Edit: I'm guessing it's at times sampling the layer as a mask vs the actual colour. I think this needs to somehow be clearer. Also, editing the curvature map and ao maps is great...but there should be a non-destructive way to do it. Edited July 15 by gbball Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206436 Share on other sites More sharing options...
Member Sal_GC Posted July 15 Member Share Posted July 15 Recently tried out the new 2026.07 build and found some issues with node previews. I share here what I found. Hope it helps. 2026.07-build-node issue.mp4 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206437 Share on other sites More sharing options...
Carlosan Posted July 15 Share Posted July 15 9 hours ago, gbball said: I'm having an issue pressing 'v' to colour pick while doing hand painting. It's picking up grey colours and not the colour on my layer. Sometimes if I press it multiple times, it will eventually get the correct colour. The issue is related to this ? In 3DCoat, pressing the V key (the default hotkey for the Eyedropper) can be used to pick a color in two ways: Single-tap: Selects the exact flat color directly from your 3D model. Double-tap (or hovering and tapping again): Samples the color from the screen space, which includes lighting, shadows, and post-processing effects. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206442 Share on other sites More sharing options...
Carlosan Posted July 15 Share Posted July 15 Painting over a single square with one face, got this result. Some squares dividing the UV space and a diagonal line appear. The effect is more noticeable if you select View > Show Displaced Mesh Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206455 Share on other sites More sharing options...
Advanced Member gbball Posted July 16 Advanced Member Share Posted July 16 14 hours ago, Carlosan said: The issue is related to this ? In 3DCoat, pressing the V key (the default hotkey for the Eyedropper) can be used to pick a color in two ways: Single-tap: Selects the exact flat color directly from your 3D model. Double-tap (or hovering and tapping again): Samples the color from the screen space, which includes lighting, shadows, and post-processing effects. I will try that out. But I'm curious if anyone else is having the same experience. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206458 Share on other sites More sharing options...
carrots Posted July 20 Author Share Posted July 20 Windows 3DCoat 2026.08 RC Portable 3DCoat, 3DCoat Textura, 3DCoat Print 3DCoat-2026-08.exe 3DCoatTextura-2026-08.exe 3DCoatPrint-2026-08.exe - Added the new inGizmoTransform node, which connects to the UVWTexture, TriPlanar, and FragCoord nodes to control texture position, rotation, and scaling. - Selecting a node with transform properties now automatically spawns an interactive 3D Gizmo in the viewport, letting you visually move, rotate, and scale it in perfect, two-way sync with the node's numeric values. - Fixed an issue in the node graph where a locked preview would prevent you from temporarily previewing other nodes by hovering over them with Ctrl pressed. - Fixed a bug in orthographic projection where models would only update after releasing the brush stroke, as the camera's performance optimization incorrectly assumed the model was out of view. - A Projection mapping mode has been added to the nodes. - Resolved critical normal mapping issues on sculpt objects, ensuring that fine surface details are correctly preserved even when using Soft Displacement - Support for matrix-type properties in the node system - Bugs and crashes have been fixed. - Added the highly requested 'Auto Pick' and 'Ghosted' options to the top bar in the Print3D room - Significantly accelerated the rendering of node previews and channel viewing (via CTRL+hover), while eliminating lag, unnecessary loading popups, and fixing bugs with black material previews and layer masking. 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206518 Share on other sites More sharing options...
carrots Posted July 20 Author Share Posted July 20 4 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206519 Share on other sites More sharing options...
Contributor wendallhitherd Posted July 21 Contributor Share Posted July 21 yo thats way cool!! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/11/#findComment-206531 Share on other sites More sharing options...
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