Carlosan Posted June 14 Share Posted June 14 2 hours ago, carrots said: `InLayerColor` is the color you used to paint on the layer with the brush (this allows the material to generate differently based on the brush color); it is not the color present on the material itself or on underlying components. If you need the color from underlying layers, use `InLowerLayer`; if you need the color from underlying components, use `InColorProperty`. No luck, how can i assign a filter to current Painted layer w/material ? more... can I add more that one filter to any Layer ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205203 Share on other sites More sharing options...
Carlosan Posted June 14 Share Posted June 14 so Curves Visualization = hidden ? on Layer Panel, eye icon = Switch layer visibility on Node Inspector = This eye is used to hide or show parameters in the object inspector. Click on the eye to hide the parameter in the object inspector. user result = confusing eye is used for hide/unhide, dont matter the context. To keep the same procedure will be helpful Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205204 Share on other sites More sharing options...
Carlosan Posted June 14 Share Posted June 14 sorry but... where are this controls ? Use Frame / Group: To avoid getting lost in a large graph, select blocks of nodes and create a `Frame`. Give it a clear name (e.g., “Base Color” or “Rust Normals”) and a color. Monitor speed (Profiler): All nodes run on the GPU, but excessive use of dozens of real-time noise generators can slow down the preview on weaker graphics cards. Use Baking to fix complex sections of the graph. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205205 Share on other sites More sharing options...
Carlosan Posted June 14 Share Posted June 14 On Modifiers we can find Color Category (UserPrefs\NodeGraphs\NGModifiers) But NGModifiers (Node Graph Modifiers) is a preset window intended for procedural effects that affect the shape or geometry of a model. In the code, they are often called “Deformers”. location is right... or is it a Filter ? NodeGraphs\NGFilters Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205206 Share on other sites More sharing options...
Carlosan Posted June 14 Share Posted June 14 Source Type = Layer or Object differences ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205207 Share on other sites More sharing options...
carrots Posted June 14 Author Share Posted June 14 4 hours ago, Carlosan said: Source Type = Layer or Object differences ? Select **Object** if you want to work with the selected sculpt object; select **Layer** if you want to work with the selected PPP (Per-pixel painting) layer. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205210 Share on other sites More sharing options...
carrots Posted June 14 Author Share Posted June 14 4 hours ago, Carlosan said: On Modifiers we can find Color Category (UserPrefs\NodeGraphs\NGModifiers) But NGModifiers (Node Graph Modifiers) is a preset window intended for procedural effects that affect the shape or geometry of a model. In the code, they are often called “Deformers”. location is right... or is it a Filter ? NodeGraphs\NGFilters You're right, I'll move them to Filters. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205211 Share on other sites More sharing options...
carrots Posted June 14 Author Share Posted June 14 4 hours ago, Carlosan said: sorry but... where are this controls ? Use Frame / Group: To avoid getting lost in a large graph, select blocks of nodes and create a `Frame`. Give it a clear name (e.g., “Base Color” or “Rust Normals”) and a color. Monitor speed (Profiler): All nodes run on the GPU, but excessive use of dozens of real-time noise generators can slow down the preview on weaker graphics cards. Use Baking to fix complex sections of the graph. This is the Profiler. I’ve removed Frame/Group from the documentation; there’s a different approach now—inline nodes are used—and I’ll update the documentation soon. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205212 Share on other sites More sharing options...
Carlosan Posted June 14 Share Posted June 14 I liked the initial Group idea, if it is possible to convert any group to SubGraph (Filters like example) it will be time saver. //edit sorry i was not clear, my question was about Baking. Do you refer to Bake on Retopo Room or where ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205213 Share on other sites More sharing options...
carrots Posted June 14 Author Share Posted June 14 5 hours ago, Carlosan said: No luck, how can i assign a filter to current Painted layer w/material ? more... can I add more that one filter to any Layer ? Yes, you can add an unlimited number of components to the Object Inspector and assign a separate NodeGraph to each one. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205214 Share on other sites More sharing options...
carrots Posted June 14 Author Share Posted June 14 5 hours ago, Carlosan said: so Curves Visualization = hidden ? on Layer Panel, eye icon = Switch layer visibility on Node Inspector = This eye is used to hide or show parameters in the object inspector. Click on the eye to hide the parameter in the object inspector. user result = confusing eye is used for hide/unhide, dont matter the context. To keep the same procedure will be helpful We’ll think about what to replace this eye icon with. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205215 Share on other sites More sharing options...
Carlosan Posted June 14 Share Posted June 14 Sorry... I am a little slow on this Can filters be applied to the same layer ? or must be added on another layer ? works as adjustment layers on Photoshop ? If yes, can be applied only to a Paint Layers Group ? or it is applied globally ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205216 Share on other sites More sharing options...
carrots Posted June 14 Author Share Posted June 14 8 minutes ago, Carlosan said: I liked the initial idea, if it is possible to convert any group to Filter (like example) it will be time saver. //edit sorry i was not clear, my question was about Baking. Do you refer to Bake on Retopo Room or where ? This tool bakes changes made by nodes on sculpting objects onto the vertices of the sculpting objects. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205217 Share on other sites More sharing options...
carrots Posted June 14 Author Share Posted June 14 23 minutes ago, Carlosan said: Sorry... I am a little slow on this Can filters be applied to the same layer ? or must be added on another layer ? works as adjustment layers on Photoshop ? If yes, can be applied only to a group ? or it is applied globally ? Yes, you can apply multiple filters to a single layer; to do this, create several "Material" components in the Object Inspector (since filters operate on material properties) and assign a specific filter to each one. Note that if you haven't painted anything on the layer with a brush, you need to select a mask for the filter to apply to, create an "OutMask" node, or click the "Toggle visibility of the mask" button to apply the changes to the entire layer. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205218 Share on other sites More sharing options...
Carlosan Posted June 14 Share Posted June 14 It would be great to add the NG category to the Library. And to add more free Node packs monthly. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/5/#findComment-205219 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.