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3DCoat 2026 GPUPPP Development


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  • Advanced Member
Posted (edited)

Testing version 2026-05:

Curves tool:

- still picks points that are on the other side of the object when trying to wrap the curve around something.

- curve becomes invisible whenever you try to undo any step

- any new curve becomes transluscent while placing it - that behaviour goes back to version 2025.17(at least)

3dconnexion:

Still doesn't work properly... With newest API it's ok in Perspective and broken in Ortho view. With 4.9 API it works properly in Ortho and badly in Perspective view,

ACES - are there any chances for improvement? It doesn't look good in 3DC - seems like contrast/saturation/exposure are off.

 

Couple of questions about Smart Materials, as I haven't dived deep enough:

- Material Preview is gone?

- you can't paint on high poly models with new Smart Materials?

- can you use "old" Smart materials the same way they've worked in older 3DC versions?

Edited by Mihu83
  • Thanks 1

Strange projection painting one dot (painted dot location is at the bottom)

A straight vertical line was draw

image.png

 

How can I replace a Simple Material in a node ?

I am testing MultiLayered strokes to mimic welding , and now I like to replace my simple base mat for another one in Materials library > Metals

image.png

sidenote: A little tricky to understand at first, but very pleasant

  • Advanced Member
Posted (edited)

SOLVED: UPDATED  TO  2026.05NS  AS  SUGGESTED  BY  CARLOSAN  AND  SELECTION  IS  AGAIN  VISIBLE!

 

Hello,

3DCoat 2026.04NS here.

I cannot see the selection in viewport (ie., the rainbow colors) for Pose tool: is it just me?

In the picture I selected part of the object, exactly where the Gizmo is.

Thank you in advance.
image.thumb.png.8d9836925c78106fa6869b470faf8714.png

Edited by thinkinmonkey

- Issue reported by @HORRDEV: 

I can not seem to zoom I/O with tablet pen inside the node editor. Only with mouse wheel.

 

- To change Brush sensitivity on Preferences destroy brushing

image.png

image.png

 

- Stroke paint: show dots at beginning and end of the stroke with Wacom tablet, not with mouse paint.

image.png

 

- Pose tool on 2026.05

image.png

 

  • Like 1
2 hours ago, Carlosan said:

How to keep the previously painted Depth on Paint Room ?

The result is not what I want

image.png

In the version you plugged in, it was only possible to do this with nodes, But in the next version I will make the node system respect the selected overlay methods, so it will be easier.

  • Thanks 1
  • Advanced Member
36 minutes ago, carrots said:

In the version you plugged in, it was only possible to do this with nodes, But in the next version I will make the node system respect the selected overlay methods, so it will be easier.

love the new updaates! but 3dcoat is becoming extremely cluttered by default , for a new user this can seem daunting 

  • Like 1
On 7/1/2026 at 1:09 PM, Carlosan said:

Just as we can convert Smart Materials to Nodes, is it possible to convert Material Nodes to Smart Materials?

image.png

No, it is not possible to convert nodes to the old Smart Materials because the node system is incomparably more complex internally.

  • Sad 1

1. Please highlight the selected node with more contrast, different color or with an outline
thanks

Actually the difference is subtle

image.png

 -------------------------------------------

20 hours ago, carrots said:

No, it is not possible to convert nodes to the old Smart Materials because the node system is incomparably more complex internally.

2. But we can export textures, right ?
* as Substance Designer does

media_10e05bb37ab6597ba0395b38c61fa98479

may be an easy export command on node editor will help...

-------------------------------------------

3. Copy/Paste node or group of nodes in between Layers on Node Editor

  • Like 2

sidenote:

Could you please rename 
C:\Program Files\3DCoat-2026\UserPrefs\Scripts\GPUNodes\Vector

to

C:\Program Files\3DCoat-2026\UserPrefs\Scripts\GPUNodes\Math

 

Thanks !

On 6/23/2026 at 10:02 AM, Carlosan said:

Suppose I need to know which node corresponds to these parameters.

para1.jpg

There is no way to select the parameter in the Object Editor so that the Node Editor automatically refreshes the node and also displays it in the Node Inspector.

If you can implement Node Finder, that will be a solution

media_12ed526d2dff04fe39cfbcc8b02561edd12ec1680.webp

  • Advanced Member

Hello,

would it be possible to have brushes remembering their stroke mode during a sculpting session?

I mean, if use a stroke mode with Pose tool, for example rectangle, that stroke mode will be inherited by Soft clay brush, that previously had a brush one, and viceversa.

Now my request born because, if I click the Fill brush, I can see the stroke mode becomes the "constant brush" stroke mode, despite whatever there was earlier. Then, if I click Soft clay or Pose again, the "constant brush" stroke mode is inherited. So I can see there's a mechanism that associates Fill brush to a peculiar stroke mode, why can't be the same for the other brushes?

It would be nice to let the user choosing the default stroke mode per brush when 3DCoat starting and, during the sculpting session, 3DCoat will memorise which stroke mode has been selected per brush.

Thank you in advance.

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