Advanced Member Mihu83 Posted July 1 Advanced Member Share Posted July 1 (edited) Testing version 2026-05: Curves tool: - still picks points that are on the other side of the object when trying to wrap the curve around something. - curve becomes invisible whenever you try to undo any step - any new curve becomes transluscent while placing it - that behaviour goes back to version 2025.17(at least) 3dconnexion: Still doesn't work properly... With newest API it's ok in Perspective and broken in Ortho view. With 4.9 API it works properly in Ortho and badly in Perspective view, ACES - are there any chances for improvement? It doesn't look good in 3DC - seems like contrast/saturation/exposure are off. Couple of questions about Smart Materials, as I haven't dived deep enough: - Material Preview is gone? - you can't paint on high poly models with new Smart Materials? - can you use "old" Smart materials the same way they've worked in older 3DC versions? Edited July 1 by Mihu83 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205487 Share on other sites More sharing options...
Carlosan Posted July 1 Share Posted July 1 Just as we can convert Smart Materials to Nodes, is it possible to convert Material Nodes to Smart Materials? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205490 Share on other sites More sharing options...
Carlosan Posted July 2 Share Posted July 2 Strange projection painting one dot (painted dot location is at the bottom) A straight vertical line was draw How can I replace a Simple Material in a node ? I am testing MultiLayered strokes to mimic welding , and now I like to replace my simple base mat for another one in Materials library > Metals sidenote: A little tricky to understand at first, but very pleasant Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205494 Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted July 2 Advanced Member Share Posted July 2 (edited) SOLVED: UPDATED TO 2026.05NS AS SUGGESTED BY CARLOSAN AND SELECTION IS AGAIN VISIBLE! Hello, 3DCoat 2026.04NS here. I cannot see the selection in viewport (ie., the rainbow colors) for Pose tool: is it just me? In the picture I selected part of the object, exactly where the Gizmo is. Thank you in advance. Edited July 2 by thinkinmonkey Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205495 Share on other sites More sharing options...
Carlosan Posted July 2 Share Posted July 2 - Issue reported by @HORRDEV: I can not seem to zoom I/O with tablet pen inside the node editor. Only with mouse wheel. - To change Brush sensitivity on Preferences destroy brushing - Stroke paint: show dots at beginning and end of the stroke with Wacom tablet, not with mouse paint. - Pose tool on 2026.05 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205497 Share on other sites More sharing options...
Carlosan Posted July 2 Share Posted July 2 How to keep the previously painted Depth on Paint Room ? The result is not what I want Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205498 Share on other sites More sharing options...
carrots Posted July 2 Author Share Posted July 2 On 5/18/2026 at 11:15 PM, mxhunterx said: Will both 3DCoat and Textura have these features or is this only for 3D Coat? I Only have Textura, so just curious. This functionality will also be available in 3DCoat Texture . Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205499 Share on other sites More sharing options...
carrots Posted July 2 Author Share Posted July 2 2 hours ago, Carlosan said: How to keep the previously painted Depth on Paint Room ? The result is not what I want In the version you plugged in, it was only possible to do this with nodes, But in the next version I will make the node system respect the selected overlay methods, so it will be easier. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205500 Share on other sites More sharing options...
Advanced Member Elemeno Posted July 2 Advanced Member Share Posted July 2 36 minutes ago, carrots said: In the version you plugged in, it was only possible to do this with nodes, But in the next version I will make the node system respect the selected overlay methods, so it will be easier. love the new updaates! but 3dcoat is becoming extremely cluttered by default , for a new user this can seem daunting 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205501 Share on other sites More sharing options...
carrots Posted July 2 Author Share Posted July 2 On 7/1/2026 at 1:09 PM, Carlosan said: Just as we can convert Smart Materials to Nodes, is it possible to convert Material Nodes to Smart Materials? No, it is not possible to convert nodes to the old Smart Materials because the node system is incomparably more complex internally. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205503 Share on other sites More sharing options...
Carlosan Posted July 3 Share Posted July 3 1. Please highlight the selected node with more contrast, different color or with an outline thanks Actually the difference is subtle ------------------------------------------- 20 hours ago, carrots said: No, it is not possible to convert nodes to the old Smart Materials because the node system is incomparably more complex internally. 2. But we can export textures, right ? * as Substance Designer does may be an easy export command on node editor will help... ------------------------------------------- 3. Copy/Paste node or group of nodes in between Layers on Node Editor 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205511 Share on other sites More sharing options...
Carlosan Posted July 5 Share Posted July 5 sidenote: Could you please rename C:\Program Files\3DCoat-2026\UserPrefs\Scripts\GPUNodes\Vector to C:\Program Files\3DCoat-2026\UserPrefs\Scripts\GPUNodes\Math Thanks ! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205532 Share on other sites More sharing options...
Carlosan Posted July 5 Share Posted July 5 On 6/23/2026 at 10:02 AM, Carlosan said: Suppose I need to know which node corresponds to these parameters. There is no way to select the parameter in the Object Editor so that the Node Editor automatically refreshes the node and also displays it in the Node Inspector. If you can implement Node Finder, that will be a solution Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205533 Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted July 7 Advanced Member Share Posted July 7 Hello, would it be possible to have brushes remembering their stroke mode during a sculpting session? I mean, if use a stroke mode with Pose tool, for example rectangle, that stroke mode will be inherited by Soft clay brush, that previously had a brush one, and viceversa. Now my request born because, if I click the Fill brush, I can see the stroke mode becomes the "constant brush" stroke mode, despite whatever there was earlier. Then, if I click Soft clay or Pose again, the "constant brush" stroke mode is inherited. So I can see there's a mechanism that associates Fill brush to a peculiar stroke mode, why can't be the same for the other brushes? It would be nice to let the user choosing the default stroke mode per brush when 3DCoat starting and, during the sculpting session, 3DCoat will memorise which stroke mode has been selected per brush. Thank you in advance. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205689 Share on other sites More sharing options...
Carlosan Posted July 7 Share Posted July 7 Try this option or to create presets could be a solution for you ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development/page/9/#findComment-205698 Share on other sites More sharing options...
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