Andrew Shpagin Posted August 29, 2009 Share Posted August 29, 2009 There I will post all updates related to 3.1. Download links: With CUDA, 32 bit With CUDA, 64 bit Without CUDA, 32 bit Without CUDA, 64 bit OSX Version: www.3d-coat.com/files/3D-CoatV31-24.dmg Linux version: http://www.3d-coat.com/~sergyi/3D-Coat-V3-1-22-RC.tar.gz Changelist: 3.1.23 -> 3.1.24 - Render room was essentially improved - realtime render on the fly while tweaking render params + multiple colored light sources. - Possibility to export normalmap texture in world space from per-pixel painting mode. - I have add new checker in UV room - Islands preview to be able to turn off realtime islands preview when it is no longer need. - fixed: freeze tool in paint tab had several redundant parameters that contradict to "conditions" droplist. - fixed: incorrect rendering in render room of the model in microvertex mode with subpatching. - fixed: incorrect work of environmemntal shader in per-pixel mode - fixed: it was impossible to use 'F' + SHIFT or CTRL or ALT keys combo as a hotkey for some command. - fixed: baking voxel volumes to per pixel painting may produce wrong result if volume is transformed - problem in UV tools solved - if cluster was too irregular uv preview may disappear or look strange. - Fixed big load of bugs from forum. Special thank to Taros for digging them. I marked fixed bugs as [sOLVED] on the forum. 3.1.22 -> 3.1.23 - Every volume will be merged to the separate layer while merging from voxels to pier-pixel. It gives much better control over baked color. - Primitives cage can be tweaked using not only points but edges and faces too. - CTRL can be used to move primitive face along it's normal. I have also add detailed description how to use primitives tool. - fixed possible normalmap corruption during export if there are several normalmap layers or depth+normalmap on the object (Tinker's issue). - Buttons "Material" and "Object" will work properly in Fill by Freeze mode in Fill tool (Paint tab) - Muscle tools problems solved - (1) it was making thing before releasing the pen, (2) - jerky motion at low pen pressure - All clutters in Pict tool (paint tab) fixed - upside-down picture, absent save. - All picking layer/color/specularity/depth promlems mentioned by Taros solved ( http://bit.ly/8ER8xo ) 3.1.20 -> 3.1.22 Changes: - Rich set of free-form primitives introduced. Examples - cube, cylinder, Besier plane, blob - all controlled by control points or transformed as a whole. Users can easily add own primitives. - Chisel brush introduced. - Chisel brush got good counter - action (with CTRL). - Interface visualization scheme improved. During brush stroke interface processing will not take time. So, brushing speed in all modes (paint and voxels) was improved. It appeals only to Windows build. - Surface Flatten brush improved - got several parameters: Smoothness, Normals sampling, Don't lift edges. Smoothness allows to control hardness of edges, Normals sampling - variate radius to calculate average normals. Don't lift edges allows to avoid (if need) lifting of edges at the outer boundary of the brush. - I made possibility to export curves directly from Curve tool as polygonal object to be easily used in other applications. - Polish - like tool (Chisel) got good counter - action (with CTRL). - Eraser is using its own selected brush, not the one selected for pen. - Algorithm for islands padding during texture export improved. - Problem with dropdown menus under Load/Save buttins in most of paint tools resolved. Thanks to Taros for deep testing all paint issues. - Load/Save will work correctly in Transform/Copy tool in Paint room. 3.1.19 -> 3.1.20 - Retopo tool improvement - 2 tools in "Select" mode - (1) possibility to select sharp[ edges, (2) possibility to make bevel on selected edges. But in current implementation bevel will not preserve UV-set. - "E" Panel improved. All rectangular and other effects cam be limited by depth and act until some limit - see http://bit.ly/5D0pUW It acts in all tools - paint tools, hide, cell hide, retopology, everywhere. It gives much more control over all rectangular tools - to avoid actions through all volume. - Extrude-based voxel tools (increase, airbrish, ...) got good extension in rect selection mode - they extrude surface on the depth value - New button in transform tool - Center in local space - undo problem in surface tools solved. - baking improvement - if there are no volumes in surface mode baking will be faster (especially for microverts) - fixed: png files was not properly accepted as masks. - Fixed bug in 'E" panel splines - sometimes edges of shape was too rough and was cut by vertical or horizontal lines (in paint mode) - Rect selection in pose tool recovered. - Baking bug fixed (voxels->paint) - black points over the model. - At least all symmetry issues fixed. Symmetry will work correctly in all modes with transformed volumes too. 3.1.18 -> 3.1.19 - Retopo tool, all baking operations, decimation tool, direct export and quadrangulation will support volumes in surface mode. - Speed of tranferring surface->voxels improved essentially, especially for big surfaces. - Normalmap baking improved - the reason of possible stretching on hardsurface models fixed. - Possibiity to smooth freeze with SHIFT done. - All problems with pen selection mode in Pose toll resolved. - Freeze in surface mode may work in "Airbrush mode" too. - Fixed issue mentioned in forum about 3.1.18 - strange quads around small brush - possibility to extend trial period on demand - academic license introduced (will be announced later). In short - 3D-Coat will be free for colleges. 3.1.17 -> 3.1.18 - Speed up of voxel sculpting in surface mode. - At least we got rid of pose/move tool artifacts (sometimes long lines and dots appeared). - Freeze tool in voxel surface mode, full support of rectangular selection mode in surface tools, all works very fast. - I improved Flatten and Clay in surface tools, surface Fill done too. It makes set of surface tools much more full. - I changed paradigm of surface tools (to test )- will it be better? Surface will be transformed to voxels not after stroke, but by request.It will give more predictable and less buggy result. - Rapid brush has become much faster and gives smoother result. - "Textures->Export depth layers" will work in microvertices too. It allows to transfer all layers structure between per-pixel and microverts. - Fixed navigation problem in UV room when UV preview window is closed. - I fixed crash in reduction tool that was mentioned in forum. It was not easy... - Bug in Logo tool fixed - missing some vertical lines. - Negative extrusion in VoxTree->Extrude tool is supported too. - Separate qudrangulated objects will be merged as separate retopo layers. - Also very useful feature for shadermakers - Options->Debug shader mode. It allows to see shader's errors in realtime. - simple feature for shadermakers: bool and #define can be determined using Variables.xml. Look comments for shader TestBool. 3.1.16 -> 3.1.17 - Reduction tool speed up essentially, it produces much better quality of output mesh. - Curve manipulation bug mentioned by Jacobo fixed. - All operations in retopo tool will not destroy existing UV set. It opens good workflow - make coarse mesh, uv it, then add detials to retopo mesh subrividing it or splitting individual edges or faces. 3.1.15 -> 3.1.16 - New major feature! I made possibility to reduce polycount in voxel scene during export. It is very helpful for printing, exporting just for render, exporting objects to be curve profiles, exporting for game-engines for static objects. - Manual updated. - Sketch tool improved - there is now way to easy deactivate intersection planes (visibility eyes like in layers). - Curves tool in paint mode will work more predictable with back faces, snap to surface improved. It worked badly on the edge of thin surface. 3.1.14 -> 3.1.15 - possibility to save all information about layers (depth+color+specular) over some UV-set without saving mesh to be able to transfer all info from one model to other with different topology but same uv-set. In so way even DP->MV and MV->DP transfers are possible. - Displacement of all layers can be exported as a EXR file with one layer in EXR file per layer in scene. In so way displacement can be easily transferred to other mesh preserving layers. - It is possible now to export specular in PSD file and edit all specular layers in external editor. - New pen parameter introduced in "Pen opt" page - "Zero pressure radius" - relative pen radius when pen pressure is zero. - possibility to change shaders properties permanently, not just change properties of shader for current object. - Fixed problem in UV tool - it was impossible to select faces /edges/vertices in uv plane if there was >2 uv-sets - Curves will be stored in 3B file too - Materials/masks will be scaled/moved together with navigation in UV preview window in the same way as in main viewport. - Important fix: all scrollers positions will be preserved during resizig or any other operations. It is especially important for VoxTree. - Primitives preview will be shown dotted for convenience. - Primitives tool will respect intersection with CTRL+SHIFT - fixed: lasso tool was in contradiction with navigation in some cases 3.1.13->3.1.14 - Splines in "E" panel got very serious improvement - you can edit them, operate, save, load, transform as you wish, apply multiple times. They can be edit numerically. B-Splines can be used there instead of default splines for all spline or separate points. - I made support of voxel volumes intersections using CTRL+SHIFT everywhere - while merging model, dragging layers. - Universal shader was constructed to simplify custructing complex shaders with cavity, bump, environment map, diffuse and specular. - Newely constructed shaders parameters will be stored properly, all chnged parameters will be stored, not only textures as it was before. - Problem with lasso on OSX resolved - Z-Bias in retopo tool will affect not only visibility of back faces but picking faces/edges/vertices. It gives much better control over the scene. - I have fixed baking & snap problem on voxel objects with deep subtree with partially visible, partially hidden objects (reported by jacobo). - Fixed collapse edge issue in retopo. - Smoothing in UV strengthened much. - Fixed incorrect axial & wrap tools work on transformed volumes. - Every volume in vox tree will store own center of transform gizmo. - fixed crash mentioned by cakeller related to reference images panel. 3.1.12 -> 3.1.13 - Voxel move tool will respect both - falloff and focal shift. - Smoothing voxels in surface mode will respect symmetry correctly. - Algorithm for relaxing UV-s with SHIFT in Brush mode improved very essentially. - Undo after "Del" in per-pixel painting restored. (there was no Undo after deleting layer's pixels) - Fixed memory corruption that can happen when new voxel session is started. It could produce instability during second voxel session. - Baking in microverts improved - Topology cleanup improved in retopo tool. It was possible before to create invalid polygons that leads to problems in painting and UV-ing - Possibility to save-load freeze state for DP done (it was missed, was working only for microverts) - Instability in UI mentioned by Akira fixed. 3.1.11 -> 3.1.12 - Tighten/expand with CTRL and CTRL+SHIFT in UV preview window in Brush mode done. - Invert selection in UV tools - Fixed instability in UV tool while marking seams over big meshes. - Viewport navigation speed in UV tool improved essentially, especially for big meshes. - Incorrect "Equidistant" command in UV tools fixed. - Fixed instability while deleting sub-object in objects panel. 3.1.10 -> 3.1.11 - Found and fixed important bug that caused disabling of auto-mapping and importing models without UV in 3.1.10 because of other previous fix. - Barelief tool done - it will do shadow projection of the half-volume along some axis. It is important for jewelry. - fixed: incorrect edge ring split preview in ortho mode. 3.1.09 -> 3.1.10 - Padding after merging retopo->per pixel improved. Sometimes there was problems with dark edges. - Separate retopo groups will be merged to separame materials (surfaces) instead of separate objects(layers) while merging in scene. It works much better with LW. - Fixed edge ring issue in retopo tool with enabled symmetry. - Cap tool improved - with right click or SHIFT+LMB it will close holes without adding central point. - Sometimes if huge ref mesh is imported and UV tab pressed big lag happens. I made prevention of the problem. - Numerical fields in primitives tool was not editable - Cube primitive manipulator improved - Hot key hints (if assigned) on top panel (Verts/Edges/Faces/Islands/...) in UV tool was looking really strange. 3.1.08 -> 3.1.09 - Full support of symmetry in all UV operations - brush, tweak, manipulate selected done. - Support of multiple UV - sets in UV tool - Limited edge loop selection between two selected edges (in 3d-window for selecting seams). - Snapping problem in retopo tool solved ( it caused vertex shoot-out in some operations like split ring, relax, subdivide ) - Undo in Voxel primitive tools done - Hide undo will work in UV tools - fixed: non applied UV-s was not storing to 3B file, so unfinished work over UV-s could be lost. - All rectangle selection modes will work in UV preview window - It is possible now to change pen radius or scale in UV window in dependence on where cursor is. This option has sense only in Brush mode 3.1.08 -> 3.1.09 - Full support of symmetry in all UV operations - brush, tweak, manipulate selected done. - Support of multiple UV - sets in UV tool - Limited edge loop selection between two selected edges (in 3d-window for selecting seams). - Snapping problem in retopo tool solved ( it caused vertex shoot-out in some operations like split ring, relax, subdivide ) - Undo in Voxel primitive tools done - Hide undo will work in UV tools - fixed: non applied UV-s was not storing to 3B file, so unfinished work over UV-s could be lost. - All rectangle selection modes will work in UV preview window - It is possible now to change pen radius or scale in UV window in dependence on where cursor is. This option has sense only in Brush mode. 3.1.07 -> 3.1.08 - Navigation on UV preview window done - UV preview window made dockable - Double click in UV window will select edge loop or island in dependence on mode, Right or middle double click will select edge ring. - If symmetry is enabled in viewport all selection operations in UV preview window will respect this symmetry. - Symmetry in UV tool will work more predictably - Hide/unhide selected faces on the mesh in UV tool implemented. - in UV preview window 'A' will restore default UV layout in window, 'SHIFT-A' will fit selected objects in window. - general retopo fix: invisible retopo layers will not be selectable to avoid possibility to modify them. - fixed: subdividing hidden layer leads to partial opening of faces, looks like mosaic. - fixed: brush, quads, cap, points and faces tools in retopo page was not respecting hidden faces correctly. - fixed: incorrect work of Edge loop command in Retopo->Select->Edges mode - fixed: Transparency on pressure dependence button in top pane was not working in DP mode - fixed: Unwrapping symmetriacal pieces sometimes resulted with unsymmetrical islands. - ApplyUV removed from retopo tool - fixed: curves with spacing was not working when bound points was moved by pen (not mouse). 3.1.06 -> 3.1.07 - ABF++ implemented - Unwrapping tool are very essentially improved - fixed: after opening saved objects volumes in surface mode was unpickable. - Freeze undo in DP problem fixed. - Fixed several important bugs in baking and retopo. 3.1.05->3.1.06 - possibility twist with SHIFT in rotate mode in curve tool. - Symmetry snapping in vox curve tool improved - point will not be able to pass symmetry plane. - Possibility to apply symmetry to curves to be able to break symmetry in posing afterwards. - fixed: export displacement of all layers was creating new layer that was producing instability in the future. - fixed: Smoothing was not activated with SHIFT in clone/magnify/change color tools in DP/MV. - Improvements in Textures->Adjustments : Gamma correction, not faceted preview. Preview will also respect invisible layers and linked layers. - fixed: after quadrangulate scale of previous merge was missed. 3.1.04->3.1.05 - fixed most important and BIG Linux bug - point at the beginning of the stroke - Curve tool usability improved essentially taking into account all requests. - Save/Load buttons in curve tool - Bug prevented drag&drop in many cases fixed. - Also the reason will be displayed - why drag and drop failed if it happened. Some recommendations will be given automatically. - fixed: Smoothing speed was working incorrect in muscle/rasp-file tool - fixed: symmetry plane was not updated in primitives and curves tool after merging - fixed: Sphere primitive does not respect symmetry - fixed: crash in "Make symm" that happened if source side was empty (mentioned by haikalle). - symmetry plane shift fixed in clone and degrade - fixed: bug in retopo tool, pints and quads, when you was trying to zoom with RMB over the model. - same navigation bug fixed in curves tool. 3.1.03 -> 3.1.04 - Massive improvements in curves tool. Curves got 4 modes: extrude, move, rotate, scale to build mesh base rapidly and have very good control over the curve. - Moving points in curve tool improved - if you will click and drag point handler will not appear but point will be moved in screen space. You can constraint movements with keys 'X', 'Y', 'Z' or using combination of them. - New checker in curve tool - "Stick to ground" to fit curve better to the surface if need - Full support of Drag&drop of files from explorer to 3D-Coat done. You can open or merge 3B files, models for painting and voxeling, create pens, assign reference images, create new layrs with texture, create materials, masks, fill fields with filenames. You can drop directly to viewport, then you will be asked how to use object or drop image/object to specific place like materials/pens/masks palette to perform action immediately without questions. Drag&drop supports dropping images not only from file explorer but from web too! For example find some image in google images and drop directly to 3DC without saving it to file! - I improved cutting of with lasso in voxel room - use CTRL+SHIFT to cut off what is beyond lasso. - fixed: incorrect preview of fill mode in microvertex painting - fixed: sometimes splitting face in retopo tool resulted with 2 faces in different retopo groups. - fixed incorrect combining retopo layers with Shift+Drag 3.1.02->3.1.03 - Rasp-file tool done. It looks closely to 2D-paint nut acts as rasp-file. Inverse action - filling holes under plane. It is extremely useful for hard surface modeling and jewelry. In rasp-file tool you also will be able to cut off voxels with rectangle not through all object but with back plane limitation. Rasp-file tool will respect all combinations - pen/rectangle, positive negative. Nigative rasp-file will produce very interesting results. - Muscles will be thicker in inner direction if muscle is about to be too thin. It will prevent muscles to be too thin. - Stick to ground checker in Muscle tool - Two new checkers in Spikes tool - "Dive into surface" and "Fit object only once" to be able to fit mesh only once along the snake. - Button About->Check for updates will actually work as it should. - fixed: incorrect display of symmetry plane in voxel tools after merging external object in scene. - Problem with Cloth tool <-> Retopo workflow solved. Problems appeared after I made possibility to preserve scale of the merged model. - New button in merge tool - Make mesh closed. It is important if you want to merge unclosed mesh. - Old, forgotted welding of vertices during OBJ import removed. It will help to preserve amount of vertices while OBJ import/export - Selected volume will be visible much better in VoxTree - Opposite point with symmetry enabled will be displayed correctly in voxel sculpting mode even if object is transformed. 3.1.01->3.1.02 - Transform gizmo will auto-center when new volume will be selected. - Muscle tool. This tool will allow to create muscles easily and grow model just from skeleton. Shape of muscle will depend on pressure. - Toothpaste tool. It is close by feeling to rake/rapid tool but has different mechanics and produces very clean and smooth strokes. - Multi-autosave done - you can specify amount of autosave files to store history of your work. - I have add item Windows->Popups->Retopo groups - Deleting strokes with 'Del" key in Stroke tool in Retopo mode done. 3.1.01 - Doubleclick in Quad tool in Retopo will create triangle. - Better fitting of stroke to surface in Stroke mode in retopo tool - leads to better work of strokes tool on rough surface. Nodes on strokes will be visible much better. - fixed: ESC in quad retopo tool leads to appearing of triangle instead of quad on next stage. - Pose handler rotation handlers will not rotate with viewport, the will remain direction in world space. Up/forward rotation works right too. - fixed: undo and Pose handler issue (was not returning to previous place after undo) - Undo/redo problem in voxel sculpting solved. Adding/subrtracting/deleting objects was sometimes destructive with undo/redo. - Axial symmetry tool will act on child objects too - fixed: invisible preview of spike/curves/merge problem - Stability of surface tools improved - fixed: incorrect work of "Rotate along motion" in voxel mode with symmetry - There is new checker in Retopo menu - Merge/bake only selected faces - Quadrangulate will create new layer in retopo tools. - Add new material improved - like Phil Nolan proposed. 2 Link to comment Share on other sites More sharing options...
Member VolumesculptR Posted August 29, 2009 Member Share Posted August 29, 2009 Seems like surface tools are notably slower (Vista32 Non Cuda) ... and retopo's improvements are Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 Nice update! Thanks for the quadrangulate/new layer fix too! Very fast response on that one, and it will come in handy immediately! Thanksf for all the rest too! Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 Dang... That was fast... Thanx a lot Andrew. Cheers AJ Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 It is interesting that the Move tool does actually behave the way it's supposed to, pulls geometry respecting the falloff of the brush, smoothly. It used to grab a chunk as you drew the stroke. Great! Link to comment Share on other sites More sharing options...
Member Jimstein Posted August 30, 2009 Member Share Posted August 30, 2009 I have gone directly from 3.Beta to 3.1 .0.1 I have a hole bunch of model importing buggs for you to dig into. I get different scale on models if i import via File/Import->(ex Samples/sample.obj) : will give big mesh versus a smal mesh if i import via Voxels/Merge/Select->(ex Samples/sample.obj) : will give mush smaller mesh and the mesh is offset from origo! So if I scale it up it will move forward in the scene and it will be offset from the imported mesh above! I cant counter this by moving the gizmo. Intuitively i think everything should align up as default! The reset axis under Voxels/Merge is also broken - it should more everything back to origo - i think. In 3.Beta version of 3D-Coat i could Pick an imported mesh from Retop directly in Voxel/Merge. But this funtion is broken in 3.1.0.0 or 3.1.0.1 If I open up an empty scene and go to Retopo tab I am missing the Retopo menu, so I cant import a low-level mesh directly. I have to jump to Voxels tab and then back to make the Retopo menu show up. It does not matter if I pick use current lowpoly mesh or Import from this menu, I will not be able to pick it from Voxel/Merge as i could in the Beta version. This was a great funtion as it aligned up the meshes at the same scale. Link to comment Share on other sites More sharing options...
philnolan3d Posted August 30, 2009 Share Posted August 30, 2009 Thanks for making the material importer, almost exactly like my mock up too. Two small issues with it, first the text is starting to run out of it's box. Second If you open it, then hit Cancel a blank material is created. Actually it looks like the blank material is created as soon as you open the "create material" panel, then it does not get removed when you Cancel. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 30, 2009 Author Share Posted August 30, 2009 Seems like surface tools are notably slower (Vista32 Non Cuda)... and retopo's improvements are Please describe more about "notably slower". I tested and it seems to work fast (but still has big potential to speed up). I have not cjhanged anyting in this area. Btw, what kind of surface tools have you used? Surface mode or surface tools? Link to comment Share on other sites More sharing options...
philnolan3d Posted August 30, 2009 Share Posted August 30, 2009 I was typing an edit to my last post when my computer crashed, but now Andrew has posted after me so I'll put it here. Another problem with creating materials is that the file requester only shows JPEG images, or at least it doesn't show TGAs. See here is the same folder open in Win Explorer on the left and the file requester on the right. The "files of type" box shows all of the types, but the TGA files I need are not listed. Link to comment Share on other sites More sharing options...
Member VolumesculptR Posted August 30, 2009 Member Share Posted August 30, 2009 Please describe more about "notably slower". I tested and it seems to work fast... Sorry. Nevermind... Probably 'twas a problem with my system yesterday (got 2 copies of 3DC running: as if 1st one wasn't unloaded, and stayed as running task). And using ANY of Surface tools/and switching to surf.mode - got 1-2seconds delay before any action goes. Never had that before. Though tried couple times running 2 copies simultaneously and had no probs. This morning everything OK! Nice update! Link to comment Share on other sites More sharing options...
Member Lucky_1 Posted August 30, 2009 Member Share Posted August 30, 2009 some retopo bugs: | in stroke mode: you can't delete the selected (white) stroke | in select mode - edge select: 1.select an edge 2.hit the "edgeloop button" in the gui : ->edge got deleted 1.select an edge 2.hit the "edgering button" in the gui : ->edgeloop got selected both shortcuts L/R do work correctly Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 many thanks for the fix of rotate along motion direction, thats great! Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 30, 2009 Author Share Posted August 30, 2009 Linux build uploaded too. Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 I get an error when loading 3dc on the mac version - I think it is the start up page, because I can click through the dialogs to get the rest of the program to load. looks like this: I also get this text output for the error: 3dcStartupError.rtf When 3dc is loaded my left toolbar looks like this in voxel mode: Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 Hi Andrew; A buggy little something in 3.1.01... The snake tool preview looks strange with small brush sizes and sometimes I get almost no preview at all... I'm attaching a thumbnail to illustrate better... Cheers; AJ Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 tried 3.1.01 (GL64) Linux version. When I specify GIMP as external editor, nothing happens when I click EDIT->Edit all Layers in external Editor... Someone has experiences whith that? thx, Rene Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 30, 2009 Author Share Posted August 30, 2009 I get an error when loading 3dc on the mac version - I think it is the start up page, because I can click through the dialogs to get the rest of the program to load. looks like this: I also get this text output for the error: 3dcStartupError.rtf When 3dc is loaded my left toolbar looks like this in voxel mode: Re-download 3DC. First uploaded version yesterday had this error, I fixed it immediately. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 30, 2009 Author Share Posted August 30, 2009 I was typing an edit to my last post when my computer crashed, but now Andrew has posted after me so I'll put it here.Another problem with creating materials is that the file requester only shows JPEG images, or at least it doesn't show TGAs. See here is the same folder open in Win Explorer on the left and the file requester on the right. The "files of type" box shows all of the types, but the TGA files I need are not listed. I re-uploaded 3.01 due to this really critical problem. Only windows version re-uploaded, OSX was not affected. I will check about Linux tomorrow. Link to comment Share on other sites More sharing options...
philnolan3d Posted August 30, 2009 Share Posted August 30, 2009 I re-uploaded 3.01 due to this really critical problem. Great, installing now. Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted August 30, 2009 Applink Developer Share Posted August 30, 2009 cuffins. Go to Preference settings and set Gimp to be your external 2d-editor. That should work. In my /usr/bin folder there is gimp-2.6 and gimp files. And gimp worked with my case. Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 cuffins. Go to Preference settings and set Gimp to be your external 2d-editor. That should work. In my /usr/bin folderthere is gimp-2.6 and gimp files. And gimp worked with my case. that' s exactly what I've done...but nothing happens when I click edit in external editor...there is also an out of memory error when I try to load one of the predefined objects for per pxel painting...sometimes 3DC is crashing. I'm using the 64 bit version... Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted August 30, 2009 Applink Developer Share Posted August 30, 2009 That's stranges. I'm using 64bit version too and its works perfectly. I can take it to gimp, paint some more and bring back to 3d-coat. I will check if I can find something. Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 That's stranges. I'm using 64bit version too and its works perfectly. I can take it to gimp, paint some more and bring back to 3d-coat. I will check if I can find something. thanks, would be great if I can fix this... Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted August 30, 2009 Advanced Member Share Posted August 30, 2009 Sorry Andrew, I tried reinstalling a new download but the errors are still there on the mac side. Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted August 31, 2009 Advanced Member Share Posted August 31, 2009 Sorry Andrew, I tried reinstalling a new download but the errors are still there on the mac side. Please delete text.xml in 3d-coat folder and see if it helps. Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted August 31, 2009 Advanced Member Share Posted August 31, 2009 Please delete text.xml in 3d-coat folder and see if it helps. Thanks, I tried that and it didn't work either though. Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted August 31, 2009 Advanced Member Share Posted August 31, 2009 Thanks, I tried that and it didn't work either though. Very strange. I'm sure that problem is related to the xml file. Could you replace the text.xml with this one(I'm using 3.1.01 for Mac with no problem)? If not, try to delete Option.xml as well. It's better to make backup before that. text.xml.zip Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted August 31, 2009 Advanced Member Share Posted August 31, 2009 Very strange. I'm sure that problem is related to the xml file.Could you replace the text.xml with this one(I'm using 3.1.01 for Mac with no problem)? If not, try to delete Option.xml as well. It's better to make backup before that. Ok, so replacing just the text.xml file with yours brought the start/splash screen back, but I had to delete the options file as well to get the extra text in the buttons to disappear. I still get that first error on loading though, as shown in the image I posted earlier. Aside from that one thing, and my options needing to be rebuilt all works as it should. Link to comment Share on other sites More sharing options...
Member amcmahon Posted August 31, 2009 Member Share Posted August 31, 2009 Didn't want to start a new thread. Since there's no locked in ortho views such as right, top, etc. is there a way I'm missing to snap curves to a grid or along an axis at the 0 point? I have grid snapping on and even turn on ortho view but without being able to get a perfect side view my curves end up drifting off the center point. This is frustrating as it creates more work to fix it. If not in ortho mode the amount they are off is obviously more drastic. Also just a note. Using 64bit Cuda on Vista 64 I notice whenever I open my working file it adds a new empty layer to my voxel tree. Link to comment Share on other sites More sharing options...
philnolan3d Posted August 31, 2009 Share Posted August 31, 2009 Didn't want to start a new thread. Since there's no locked in ortho views such as right, top, etc. is there a way I'm missing to snap curves to a grid or along an axis at the 0 point? I have grid snapping on and even turn on ortho view but without being able to get a perfect side view my curves end up drifting off the center point. This is frustrating as it creates more work to fix it. If not in ortho mode the amount they are off is obviously more drastic. Maybe I'm missing something. I just tried this, I switched to ortho view, went to the Top camera view, drew a long squiggly curve, and it was perfectly on the X/Z axis. Edit: Here: Link to comment Share on other sites More sharing options...
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