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3D-Coat 3.1 updates thread


Andrew Shpagin
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I agree with this although hopefully with more respect and patience in my tone :rolleyes:

Sorry for my tone... I definitely meant no disrespect to anyone, especially Andrew whom I respect so much...

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First, huge fan of the program - amazed at the speed of development and the strength of features.

The full-strength first point problem is still there in the linux 64bit tools. i.e. using a wacom to draw a muscle or paint with the airbrush will always make the first point full strength. this really affects the usability of the program.

First, huge fan of the program - amazed at the speed of development and the strength of features.

The full-strength first point problem is still there in the linux 64bit tools. i.e. using a wacom to draw a muscle or paint with the airbrush will always make the first point full strength. this really affects the usability of the program.

Thanks for remindig, I will take a look on this issue soon again.

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just want to say this isn not only linux64, I have the same with linux32, and somebody reported on mac methinks. Btw the new tools are awesome, and I just read on twitter you added drag-drop support for everyghing, great!

A similar issue happened to me a long time ago and has been solved before V3 was out.

http://www.3d-coat.com/forum/index.php?s=&...post&p=7121

I think maybe the reasons are the same: Vertical Sync

You can try turning on V-sync in the nvidia control panel(don't know if it exists in Linux) to see if it's better.

Hope this helps.

akira.

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Hi,

I'm very impressed as always by the last beta :)

The paint tools are working better for me, this time I just found 2 small annoying bugs:

1) Symmetry plane doesn't want to be displayed.

2) Copy by using pen work well most of the time, but sometimes some areas doesn't want to be copied. These surfaces are not freezed and I can clone them with Symmetrical copy (But since I can't show the symmetry planes the result is not accurate). Merging layers doesn't seems to have a big effect on this...

I use 3D Coat 3.1.03 without CUDA with Vista 64.

Thanks :)

  • Advanced Member
A similar issue happened to me a long time ago and has been solved before V3 was out.

http://www.3d-coat.com/forum/index.php?s=&...post&p=7121

I think maybe the reasons are the same: Vertical Sync

You can try turning on V-sync in the nvidia control panel(don't know if it exists in Linux) to see if it's better.

Hope this helps.

akira.

Thanks for the hint, but I tried changing the sync setting in my nvidia controls without success. It appears to be specific to linux, I didn't see this problem on my work computer using Vista.

cheers!

Jamie

Senior 3d Artist

Artifex Studios

www.jamiemacd.blogspot.com

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Hi;

May I squeeze in a little request? As of now, when you draw a rectangular marquee over a volume (or freehand lasso or etc), pressing CTRL chops off the area inside the marquee region. To do just the opposite, you have to go through a few steps more. I think it would be great to give the marquee, lasso, freehand, circle and etc tools the ability to do the both. Like by holding down CTRL and drawing a marquee region you could keep the outside and do away with the inside like the current state. And by holding down say CTRL+SHIFT and drawing a region, you could keep the inside and do away with the outside. Would really improve the voxel workflow IMHO...

Cheers;

AJ

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And a shading bug I've noticed; If you scale a voxel volume using the Tranform tool, the shading goes bad and the shape becomes barely readable. Goes back to normal if you "freeze" the voxel layers transforms through the context menu in the layer manager with the command "To Global Space", but you loose all your previous transformations you applied to that layer to correct this.

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Once the profile of the curve tool is changed to the any of the items inside the Splines menu in the Tool params, it seems that it is not possible to return to the factory default which is the simple cylindrical tube. Maybe an option to reset the spline would do? BTW, how do I go back to the factory default?

OK, found it. Had to reset my preferences, but eventually lost all my other settings though... :(

Edited by jacobo
Once the profile of the curve tool is changed to the any of the items inside the Splines menu in the Tool params, it seems that it is not possible to return to the factory default which is the simple cylindrical tube. Maybe an option to reset the spline would do? BTW, how do I go back to the factory default?

OK, found it. Had to reset my preferences, but eventually lost all my other settings though... :(

Oh, really button "Tube" disappeared. I will renew it in new update (today I hope)

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