Advanced Member jacobo Posted September 5, 2009 Advanced Member Share Posted September 5, 2009 I agree with this although hopefully with more respect and patience in my tone Sorry for my tone... I definitely meant no disrespect to anyone, especially Andrew whom I respect so much... Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28712 Share on other sites More sharing options...
Advanced Member erklaerbar Posted September 5, 2009 Advanced Member Share Posted September 5, 2009 Voxels: We currently have radius size limits for all brushes. Please please please make an option for advanced users to turn this behaviour off. It really goes on my nerves Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28713 Share on other sites More sharing options...
Member druitre Posted September 5, 2009 Member Share Posted September 5, 2009 'Plateau' sounds very descriptive to me for what rasp does. 'Flatten' is the lightwave equivalent and that was intuitive for me when it was introduced Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28741 Share on other sites More sharing options...
Advanced Member jamie Posted September 5, 2009 Advanced Member Share Posted September 5, 2009 First, huge fan of the program - amazed at the speed of development and the strength of features. The full-strength first point problem is still there in the linux 64bit tools. i.e. using a wacom to draw a muscle or paint with the airbrush will always make the first point full strength. this really affects the usability of the program. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28750 Share on other sites More sharing options...
Andrew Shpagin Posted September 6, 2009 Author Share Posted September 6, 2009 First, huge fan of the program - amazed at the speed of development and the strength of features.The full-strength first point problem is still there in the linux 64bit tools. i.e. using a wacom to draw a muscle or paint with the airbrush will always make the first point full strength. this really affects the usability of the program. Thanks for remindig, I will take a look on this issue soon again. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28770 Share on other sites More sharing options...
Member vil Posted September 6, 2009 Member Share Posted September 6, 2009 just want to say this isn not only linux64, I have the same with linux32, and somebody reported on mac methinks. Btw the new tools are awesome, and I just read on twitter you added drag-drop support for everyghing, great! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28775 Share on other sites More sharing options...
Advanced Member akira Posted September 6, 2009 Advanced Member Share Posted September 6, 2009 just want to say this isn not only linux64, I have the same with linux32, and somebody reported on mac methinks. Btw the new tools are awesome, and I just read on twitter you added drag-drop support for everyghing, great! A similar issue happened to me a long time ago and has been solved before V3 was out. http://www.3d-coat.com/forum/index.php?s=&...post&p=7121 I think maybe the reasons are the same: Vertical Sync You can try turning on V-sync in the nvidia control panel(don't know if it exists in Linux) to see if it's better. Hope this helps. akira. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28777 Share on other sites More sharing options...
Member Lahoreh Posted September 6, 2009 Member Share Posted September 6, 2009 Hi, I'm very impressed as always by the last beta The paint tools are working better for me, this time I just found 2 small annoying bugs: 1) Symmetry plane doesn't want to be displayed. 2) Copy by using pen work well most of the time, but sometimes some areas doesn't want to be copied. These surfaces are not freezed and I can clone them with Symmetrical copy (But since I can't show the symmetry planes the result is not accurate). Merging layers doesn't seems to have a big effect on this... I use 3D Coat 3.1.03 without CUDA with Vista 64. Thanks Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28797 Share on other sites More sharing options...
Advanced Member jamie Posted September 6, 2009 Advanced Member Share Posted September 6, 2009 A similar issue happened to me a long time ago and has been solved before V3 was out.http://www.3d-coat.com/forum/index.php?s=&...post&p=7121 I think maybe the reasons are the same: Vertical Sync You can try turning on V-sync in the nvidia control panel(don't know if it exists in Linux) to see if it's better. Hope this helps. akira. Thanks for the hint, but I tried changing the sync setting in my nvidia controls without success. It appears to be specific to linux, I didn't see this problem on my work computer using Vista. cheers! Jamie Senior 3d Artist Artifex Studios www.jamiemacd.blogspot.com Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28810 Share on other sites More sharing options...
Advanced Member jacobo Posted September 7, 2009 Advanced Member Share Posted September 7, 2009 Hi; May I squeeze in a little request? As of now, when you draw a rectangular marquee over a volume (or freehand lasso or etc), pressing CTRL chops off the area inside the marquee region. To do just the opposite, you have to go through a few steps more. I think it would be great to give the marquee, lasso, freehand, circle and etc tools the ability to do the both. Like by holding down CTRL and drawing a marquee region you could keep the outside and do away with the inside like the current state. And by holding down say CTRL+SHIFT and drawing a region, you could keep the inside and do away with the outside. Would really improve the voxel workflow IMHO... Cheers; AJ Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28823 Share on other sites More sharing options...
philnolan3d Posted September 7, 2009 Share Posted September 7, 2009 Good idea, that could be good for hard edges stuff. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28826 Share on other sites More sharing options...
Advanced Member jacobo Posted September 7, 2009 Advanced Member Share Posted September 7, 2009 And a shading bug I've noticed; If you scale a voxel volume using the Tranform tool, the shading goes bad and the shape becomes barely readable. Goes back to normal if you "freeze" the voxel layers transforms through the context menu in the layer manager with the command "To Global Space", but you loose all your previous transformations you applied to that layer to correct this. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28827 Share on other sites More sharing options...
Advanced Member jacobo Posted September 7, 2009 Advanced Member Share Posted September 7, 2009 (edited) Once the profile of the curve tool is changed to the any of the items inside the Splines menu in the Tool params, it seems that it is not possible to return to the factory default which is the simple cylindrical tube. Maybe an option to reset the spline would do? BTW, how do I go back to the factory default? OK, found it. Had to reset my preferences, but eventually lost all my other settings though... Edited September 7, 2009 by jacobo Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28830 Share on other sites More sharing options...
Andrew Shpagin Posted September 7, 2009 Author Share Posted September 7, 2009 Once the profile of the curve tool is changed to the any of the items inside the Splines menu in the Tool params, it seems that it is not possible to return to the factory default which is the simple cylindrical tube. Maybe an option to reset the spline would do? BTW, how do I go back to the factory default?OK, found it. Had to reset my preferences, but eventually lost all my other settings though... Oh, really button "Tube" disappeared. I will renew it in new update (today I hope) Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28838 Share on other sites More sharing options...
philnolan3d Posted September 7, 2009 Share Posted September 7, 2009 Looking forward to drag & drop feature, especially dragging images from web pages. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/11/#findComment-28861 Share on other sites More sharing options...
Recommended Posts