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3D-Coat 3.1 updates thread


Andrew Shpagin
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Look this (rigs manipulations) - http://bit.ly/tTot6

Yes, this is very exciting. Andrew the video was great but could you please explain a bit more about this rigging feature. For example, will you be able to sculpt on the rig and then repose it at any time? Is the rig "Separate" from the voxels? Can you "change" the shape of the rig after you have done some sculpting on it? Many more questions. Thanks:)

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Hi Andrew,

I am playin with voxels & the rapid tool, trying to build my shapes fast, but it seems to always crash 3D COAT. I use it 2-3 minutes and then 3d coat freezes.

Could there be any workaround in next release ?

Anyway I'm pleased with the new tools & the coming ones.

Thanx for your support

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some nice things are going on...Andrew is building riggable curves...see his twitter feed. Looks great!

THX Andrew!

Looks fantastic... This would require a posable symmetry feature to come with it, no?

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This new 'rigging' thing for 3DC looks a bit too much like ZSphere 2's capabilities, it's awfully close to a ripoff which could cause unwanted legal problems.

/ Magnus

It's really just a refinement of the curve tool, which is actually closer to what the original zspheres could do. Unless I missed something from the vid, this tool probably disappears once you commit to the voxel shape you want to sculpt, much like the curve tool does now no?

To be more like zspheres2 it would need the ability to stay persistent, to deform the voxel mesh at any point during sculpting, reconnect back into itself, etc. Also, being a voxel-specific implementation makes it nothing like zspheres in the end - 2 different approaches towards a similar goal. If it could do all that stuff it would actually be better than zspheres because ultimately they are just an abstraction needed to approximate what the final sculpt surface would be. Voxels do away with that and just let you sculpt. Really all you need is the ability to pose them. My own opinion of course.

Well we don't even really know what it does yet. For that matter no users (that I know of) have used zspheres 2 yet either, so they couldn't be completely different. So far all we can see is that it can do some basic FK rigging.

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This new 'rigging' thing for 3DC looks a bit too much like ZSphere 2's capabilities, it's awfully close to a ripoff which could cause unwanted legal problems.

/ Magnus

I don't think it works like that in the technological world. I think only if you steal certain algorithms but since 3dCoat works in a much different manner than Zbrush I don't it being a problem - no legal expert at all though. Well anyway Andrew might as well throw in some animation features eh! That would sweet. :yahoo: lolz don't throw ur shoe at me that would be mean

I don't think it works like that in the technological world. I think only if you steal certain algorithms but since 3dCoat works in a much different manner than Zbrush I don't it being a problem - no legal expert at all though.

You are precisely correct. There is nothing to worry about on the topic. If anyone has anything further to add on the topic, please do so in a different (newly created) thread.

  • Advanced Member
Look this (rigs manipulations) - http://bit.ly/tTot6

Yes, this is very exciting. Andrew the video was great but could you please explain a bit more about this rigging feature. For example, will you be able to sculpt on the rig and then repose it at any time? Is the rig "Separate" from the voxels? Can you "change" the shape of the rig after you have done some sculpting on it? Many more questions. Thanks:)

hope he finds a way to seperate it so you can sculpt different layers of voxels to it easily without the voxels adversely interacting with one another. About the reposing thing that would extremely impressive but I wouldn't count on cuz voxels still smush into one another when moved. I mean I guess it would still be possible in a destructable kind of workflow situation. I'm not an expert aahhh!

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hope he finds a way to seperate it so you can sculpt different layers of voxels to it easily without the voxels adversely interacting with one another. About the reposing thing that would extremely impressive but I wouldn't count on cuz voxels still smush into one another when moved. I mean I guess it would still be possible in a destructable kind of workflow situation. I'm not an expert aahhh!

Very true... Like, evidently it is these voxels' nature that each voxel wants to blend in with its neighbor. I too am not an expert at all, but maybe for the future (just fantasizing at the top of my head) this could be done by painting surface areas on the volume where you don't want to have blend with its neighboring areas, like a weightmap with a falloff value... Dunno how possible this could be, like I said, I'm just a layman but Andrew might make this a possibility one day, who knows...

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