Advanced Member cuffins Posted September 8, 2009 Advanced Member Share Posted September 8, 2009 some nice things are going on...Andrew is building riggable curves...see his twitter feed. Looks great! THX Andrew! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-28985 Share on other sites More sharing options...
Advanced Member Paint Guy Posted September 8, 2009 Advanced Member Share Posted September 8, 2009 Look this (rigs manipulations) - http://bit.ly/tTot6 Yes, this is very exciting. Andrew the video was great but could you please explain a bit more about this rigging feature. For example, will you be able to sculpt on the rig and then repose it at any time? Is the rig "Separate" from the voxels? Can you "change" the shape of the rig after you have done some sculpting on it? Many more questions. Thanks:) Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-28987 Share on other sites More sharing options...
Contributor tree321 Posted September 8, 2009 Contributor Share Posted September 8, 2009 Awesome! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-28990 Share on other sites More sharing options...
Advanced Member erklaerbar Posted September 8, 2009 Advanced Member Share Posted September 8, 2009 I have done it. Wait for next build. Btw good feature to sculpt using some sketch to cut off all behind basic shape. this will be useful! Thank you. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-28991 Share on other sites More sharing options...
PalSan Posted September 8, 2009 Share Posted September 8, 2009 Андрей, ты мегамозг! Andrew, you are megabrain! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-28994 Share on other sites More sharing options...
Member .umxprime Posted September 8, 2009 Member Share Posted September 8, 2009 Hi Andrew, I am playin with voxels & the rapid tool, trying to build my shapes fast, but it seems to always crash 3D COAT. I use it 2-3 minutes and then 3d coat freezes. Could there be any workaround in next release ? Anyway I'm pleased with the new tools & the coming ones. Thanx for your support Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-28999 Share on other sites More sharing options...
Advanced Member jacobo Posted September 8, 2009 Advanced Member Share Posted September 8, 2009 some nice things are going on...Andrew is building riggable curves...see his twitter feed. Looks great!THX Andrew! Looks fantastic... This would require a posable symmetry feature to come with it, no? Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29006 Share on other sites More sharing options...
Advanced Member Maximus3D Posted September 8, 2009 Advanced Member Share Posted September 8, 2009 This new 'rigging' thing for 3DC looks a bit too much like ZSphere 2's capabilities, it's awfully close to a ripoff which could cause unwanted legal problems. / Magnus Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29014 Share on other sites More sharing options...
Advanced Member JamesE Posted September 8, 2009 Advanced Member Share Posted September 8, 2009 This new 'rigging' thing for 3DC looks a bit too much like ZSphere 2's capabilities, it's awfully close to a ripoff which could cause unwanted legal problems./ Magnus It's really just a refinement of the curve tool, which is actually closer to what the original zspheres could do. Unless I missed something from the vid, this tool probably disappears once you commit to the voxel shape you want to sculpt, much like the curve tool does now no? To be more like zspheres2 it would need the ability to stay persistent, to deform the voxel mesh at any point during sculpting, reconnect back into itself, etc. Also, being a voxel-specific implementation makes it nothing like zspheres in the end - 2 different approaches towards a similar goal. If it could do all that stuff it would actually be better than zspheres because ultimately they are just an abstraction needed to approximate what the final sculpt surface would be. Voxels do away with that and just let you sculpt. Really all you need is the ability to pose them. My own opinion of course. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29015 Share on other sites More sharing options...
philnolan3d Posted September 8, 2009 Share Posted September 8, 2009 Well we don't even really know what it does yet. For that matter no users (that I know of) have used zspheres 2 yet either, so they couldn't be completely different. So far all we can see is that it can do some basic FK rigging. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29016 Share on other sites More sharing options...
Advanced Member kay_Eva Posted September 8, 2009 Advanced Member Share Posted September 8, 2009 This new 'rigging' thing for 3DC looks a bit too much like ZSphere 2's capabilities, it's awfully close to a ripoff which could cause unwanted legal problems./ Magnus I don't think it works like that in the technological world. I think only if you steal certain algorithms but since 3dCoat works in a much different manner than Zbrush I don't it being a problem - no legal expert at all though. Well anyway Andrew might as well throw in some animation features eh! That would sweet. lolz don't throw ur shoe at me that would be mean Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29024 Share on other sites More sharing options...
Javis Posted September 8, 2009 Share Posted September 8, 2009 I don't think it works like that in the technological world. I think only if you steal certain algorithms but since 3dCoat works in a much different manner than Zbrush I don't it being a problem - no legal expert at all though. You are precisely correct. There is nothing to worry about on the topic. If anyone has anything further to add on the topic, please do so in a different (newly created) thread. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29025 Share on other sites More sharing options...
Advanced Member kay_Eva Posted September 8, 2009 Advanced Member Share Posted September 8, 2009 Look this (rigs manipulations) - http://bit.ly/tTot6Yes, this is very exciting. Andrew the video was great but could you please explain a bit more about this rigging feature. For example, will you be able to sculpt on the rig and then repose it at any time? Is the rig "Separate" from the voxels? Can you "change" the shape of the rig after you have done some sculpting on it? Many more questions. Thanks:) hope he finds a way to seperate it so you can sculpt different layers of voxels to it easily without the voxels adversely interacting with one another. About the reposing thing that would extremely impressive but I wouldn't count on cuz voxels still smush into one another when moved. I mean I guess it would still be possible in a destructable kind of workflow situation. I'm not an expert aahhh! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29026 Share on other sites More sharing options...
Advanced Member bisenberger Posted September 9, 2009 Advanced Member Share Posted September 9, 2009 holy mackerel andy.... 3DC gets cooler every day Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29031 Share on other sites More sharing options...
Advanced Member jacobo Posted September 9, 2009 Advanced Member Share Posted September 9, 2009 hope he finds a way to seperate it so you can sculpt different layers of voxels to it easily without the voxels adversely interacting with one another. About the reposing thing that would extremely impressive but I wouldn't count on cuz voxels still smush into one another when moved. I mean I guess it would still be possible in a destructable kind of workflow situation. I'm not an expert aahhh! Very true... Like, evidently it is these voxels' nature that each voxel wants to blend in with its neighbor. I too am not an expert at all, but maybe for the future (just fantasizing at the top of my head) this could be done by painting surface areas on the volume where you don't want to have blend with its neighboring areas, like a weightmap with a falloff value... Dunno how possible this could be, like I said, I'm just a layman but Andrew might make this a possibility one day, who knows... Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/13/#findComment-29032 Share on other sites More sharing options...
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