Advanced Member stevecullum Posted January 6, 2010 Advanced Member Share Posted January 6, 2010 Oops forgot to attach... Creature_v003.zip Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 6, 2010 Contributor Share Posted January 6, 2010 I've seen these on 'closed' (or at least 'supposed' to be closed) meshes, too. They are easy to clean up. Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted January 6, 2010 Advanced Member Share Posted January 6, 2010 Oops forgot to attach... Creature_v003.zip Try exporting it as an .obj file from your modeling program. It worked for me.. Link to comment Share on other sites More sharing options...
Contributor Klaus Nordby Posted January 6, 2010 Contributor Share Posted January 6, 2010 Oh boy, I loooooooooooove the new Primitives! Especially the Freeform ones. And that slick, simple-to-use freeform deforming cage -- can't we get that also for normal editing of voxel objects? It would make it so easy to *predictably* deform voxel objects. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 6, 2010 Author Share Posted January 6, 2010 Linux build uploaded too. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 6, 2010 Reputable Contributor Share Posted January 6, 2010 Tried that - doesn't make any difference. I went through all options, but still the same. I have the very same thing happen ALL the time...to one degree or another. If I subdivide the mesh more than once before applying, I get a mesh full of holes. I play around with the different options, and the only one that works sometimes is the "cross fingers" option. The Swear option never works, darn it!! Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted January 6, 2010 Advanced Member Share Posted January 6, 2010 Is there a way to bake ambient occlusion from surface mode with perpixel painting? Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted January 6, 2010 Advanced Member Share Posted January 6, 2010 Try exporting it as an .obj file from your modeling program. It worked for me.. And me too - thanks! Thats odd that it works ok with OBJ but not LWO. Minor bug I suppose... Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted January 6, 2010 Advanced Member Share Posted January 6, 2010 Oh boy, I loooooooooooove the new Primitives! Especially the Freeform ones. And that slick, simple-to-use freeform deforming cage -- can't we get that also for normal editing of voxel objects? It would make it so easy to *predictably* deform voxel objects. That would be great to have a user-defined deforming cage for voxel and surface objects, with an option to grab a custom deform cage from the retopo room. Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted January 7, 2010 Advanced Member Share Posted January 7, 2010 Is there a way to bake ambient occlusion from surface mode with perpixel painting? You can export your model and then switch to retopo and import the exported model back in on top of your original model and then then bake to it (Merge for pixel painting with normal map) You may get a pop up saying that you must be in voxel mode to bake stuff, but just ignore it and hit 'remain in surface mode'. It still works.. Link to comment Share on other sites More sharing options...
Member walter Posted January 7, 2010 Member Share Posted January 7, 2010 I can't find the button for the Chisel Brush to the Voxel>Surface panel. This is a bug ??? (CUDA version) Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted January 7, 2010 Advanced Member Share Posted January 7, 2010 I can't find the button for the Chisel Brush to the Voxel>Surface panel. This is a bug ??? (CUDA version) Toggle the little cube next to your model's name in the VoxTree. This will switch your voxel model into a regular mesh and display lots of new brushes to use. You can then switch it back to voxel mode later. Link to comment Share on other sites More sharing options...
Javis Posted January 7, 2010 Share Posted January 7, 2010 Note to all users regarding the new surface tools: You MUST click on the cube icon INSIDE the VoxTree to activate surface mode. That is where ALL of the surface mode tools are. BTW, they frikkin rock! 1 Link to comment Share on other sites More sharing options...
Member walter Posted January 7, 2010 Member Share Posted January 7, 2010 Toggle the little cube next to your model's name in the VoxTree. This will switch your voxel model into a regular mesh and display lots of new brushes to use. You can then switch it back to voxel mode later. OK, Thanx !!! Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted January 7, 2010 Advanced Member Share Posted January 7, 2010 Wow! These new primitives have just massively increased productivity. Creating everything is now sooooo much quicker. Faces, bodies, arms, legs, car bonnets, spaceships ...... Surely this must be making 3D Coat even more popular in the overall 3D community. This is by far the best bit of software I have ever bought. I am just glad I got on the ship early to see how well it has progressed. Fantastic Update Andrew. How many users do we have now, by the way? Thank you Link to comment Share on other sites More sharing options...
Contributor Tinker Posted January 7, 2010 Contributor Share Posted January 7, 2010 stevecullum, the cause of your problem - open mesh on the back of the claws. Mesh should be closed for import into 3D-Coat. Link to comment Share on other sites More sharing options...
Contributor Tinker Posted January 7, 2010 Contributor Share Posted January 7, 2010 Альтернативный режим chisel работает неправильно Такое ощущение что там обычный draw который не берет в расчет края. Альтернативный режим не поможет в такой ситуации: Это лучше конечно чем ничего, но можно было и draw использовать с тем же успехом. Polish - like tool (Chisel) counter - action (with CTRL) works wrong Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted January 7, 2010 Advanced Member Share Posted January 7, 2010 stevecullum, the cause of your problem - open mesh on the back of the claws. Mesh should be closed for import into 3D-Coat. Thanks - Seems to work ok with OBJ, but I'll bare in mind the open mesh issue for LWO objects. Link to comment Share on other sites More sharing options...
Contributor Tinker Posted January 7, 2010 Contributor Share Posted January 7, 2010 Было бы логично у примитивов 3x3x3 в режиме симметрии зафиксировать движение центральной контрольной точки в плоскости симметрии. It would be right to have primitives 3x3x3 in symmetry mode to fix the movement of the central control point on the symmetry plane. Link to comment Share on other sites More sharing options...
Member mwgrafx Posted January 7, 2010 Member Share Posted January 7, 2010 Note to all users regarding the new surface tools: You MUST click on the cube icon INSIDE the VoxTree to activate surface mode. That is where ALL of the surface mode tools are. BTW, they frikkin rock! Yeah, I just discovered "understand" the surface mode and it is smooth and sweet. If he implements subdivision levels I would be in heaven. @Philnolan3d - I pressed the w key and it flickered my mesh but didn't show the wireframe. But I saw the video it looked like it worked for you. Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted January 7, 2010 Advanced Member Share Posted January 7, 2010 Yeah, I just discovered "understand" the surface mode and it is smooth and sweet. If he implements subdivision levels I would be in heaven. @Philnolan3d - I pressed the w key and it flickered my mesh but didn't show the wireframe. But I saw the video it looked like it worked for you. You must hold the w key down. Link to comment Share on other sites More sharing options...
Member mwgrafx Posted January 7, 2010 Member Share Posted January 7, 2010 You must hold the w key down. I did that. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 7, 2010 Share Posted January 7, 2010 I did that. Sounds like a bug then, never heard of that failing for anyone else. Perhaps something with your specific video card. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted January 7, 2010 Advanced Member Share Posted January 7, 2010 Pure genius! thanks for the update Andrew. Everything seems to be lifted up miles once more, towards sculptingheaven. Link to comment Share on other sites More sharing options...
Member kbrilliant Posted January 11, 2010 Member Share Posted January 11, 2010 Beyond version 3.18, I've been experiencing odd artifacts when using cut like operations (holding down Ctrl with the rectangle selection mode) I know you can control the depth, but I can't get a clean cut like I could with previous versions. I can put this in the bug reports, but thought I'd start here. I've looked for this issue on the forum, but could not find it. I apologize for any duplication. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 11, 2010 Share Posted January 11, 2010 This is something I was complaining about. According to Andrew the "cut all the way through" feature now only works with the Carve and Sphere tools Any other tool will have a limit whether the box is checked or not. I don't like this at all, I think that box should always control the limit on every tool. Link to comment Share on other sites More sharing options...
Javis Posted January 11, 2010 Share Posted January 11, 2010 Yeah I thought it was a problem too. That method is something I heavily relied on. But, you can also use the Hide tool with drag rectangle to achieve this. So it's still there, but now limited to certain tools. Which I'm OK with. It also makes more sense now as it is making volume "disappear" and that is a function of the hide tool. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 11, 2010 Share Posted January 11, 2010 Ah yes I see, the hide tool works correctly, but for most of the other tools the Depth Limit checkbox is useless. I also feel like most users would find this very confusing and would expect every tool to work the same in this respect. Link to comment Share on other sites More sharing options...
Member kbrilliant Posted January 11, 2010 Member Share Posted January 11, 2010 Thank you for the clarification. I had tried other tools with this, but skipped over the ones that worked. It is a little confusing, but now that I know, I'm better with it. Link to comment Share on other sites More sharing options...
Javis Posted January 11, 2010 Share Posted January 11, 2010 Ah yes I see, the hide tool works correctly, but for most of the other tools the Depth Limit checkbox is useless. I also feel like most users would find this very confusing and would expect every tool to work the same in this respect. Yeah that is pretty much how I felt. But, I sat on it for a few days and finally decided that its worth the trade off we now have with the depth limit changes. I like having both, it's just a matter of getting used to it, lol. Link to comment Share on other sites More sharing options...
Recommended Posts