PalSan Posted October 13, 2009 Share Posted October 13, 2009 - Tighten/expand with CTRL and CTRL+SHIFT in UV preview window in Brush mode done. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31734 Share on other sites More sharing options...
Andrew Shpagin Posted October 13, 2009 Author Share Posted October 13, 2009 Linux build uploaded too. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31738 Share on other sites More sharing options...
Javis Posted October 13, 2009 Share Posted October 13, 2009 Hear hear! It also works with seams. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31742 Share on other sites More sharing options...
Member 3D-TPI Posted October 13, 2009 Member Share Posted October 13, 2009 JAVIS, thanks for updating your vimeo vid manuals for uv tools for .12! Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31791 Share on other sites More sharing options...
PalSan Posted October 14, 2009 Share Posted October 14, 2009 Hear hear! It also works with seams. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31807 Share on other sites More sharing options...
Taros Posted October 14, 2009 Share Posted October 14, 2009 - Tighten/expand with CTRL and CTRL+SHIFT in UV preview window in Brush mode done. Could someone clarify me about that??? How can I use it and for what is it useful? Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31815 Share on other sites More sharing options...
PalSan Posted October 14, 2009 Share Posted October 14, 2009 Could someone clarify me about that??? How can I use it and for what is it useful? 2Taros example http://screencast.com/t/qsioFZCe Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31817 Share on other sites More sharing options...
Javis Posted October 14, 2009 Share Posted October 14, 2009 JAVIS, thanks for updating your vimeo vid manuals for uv tools for .12! My pleasure! Could someone clarify me about that??? How can I use it and for what is it useful? Essentially, It's really useful for fixing pinched or large areas that need a little tweaking, more quickly then it would be to manually tweak each vert or edge. Instead it let's you use a brush to expand/contract the areas. It's really nice. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31819 Share on other sites More sharing options...
philnolan3d Posted October 14, 2009 Share Posted October 14, 2009 2Taros example http://screencast.com/t/qsioFZCe I could've really used that on my orc sculpture, frankly his head is all red and the neck is all blue. Thus if you look at the WIP you may notice far more detail in the neck than say, the nose / mouth area. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31820 Share on other sites More sharing options...
Taros Posted October 14, 2009 Share Posted October 14, 2009 Ah Ok. Thank you for the infos. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31828 Share on other sites More sharing options...
Member 3D-TPI Posted October 14, 2009 Member Share Posted October 14, 2009 is all red and the neck is all blue. Thus if you look at the WIP you may notice far more detail in the neck than say, the nose / mouth area. so when doing uvs in 3dc its best to have your faces be Blue? not gray? ,, if i understand Red=stretched uv/face ratio gray=close to 1:1 face/uv ratio blue=copressed uv/face ratio... but having blue faces if best? cuz it preserves texture detail? Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31851 Share on other sites More sharing options...
philnolan3d Posted October 14, 2009 Share Posted October 14, 2009 so when doing uvs in 3dc its best to have your faces be Blue? not gray? ,, if i understand Red=stretched uv/face ratio gray=close to 1:1 face/uv ratio blue=copressed uv/face ratio... but having blue faces if best? cuz it preserves texture detail? The best would be the gray / green color. Blue is stretched away from that in one direction and red is stretched away from that in the other direction. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31853 Share on other sites More sharing options...
Javis Posted October 14, 2009 Share Posted October 14, 2009 Indeed. Red means that there are less texels (texture pixels) per poly, while blue is more texels per poly. If you did want more detail in something then you want to lean toward blue. Green means equal texels per poly relative to the rest of the polys on the UV map. Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31859 Share on other sites More sharing options...
Contributor Tinker Posted October 15, 2009 Contributor Share Posted October 15, 2009 Привет! Я был занят некоторое время, пропустил пару версий. Сейчас поставил 3.1.12 и сразу обнаружился вот такой глюк при Inc.Res Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31902 Share on other sites More sharing options...
Advanced Member ghib Posted October 15, 2009 Advanced Member Share Posted October 15, 2009 In the current version 3.1.12 (DX64) The pose tool is virtually unusable or very cumbersome at it's best. e.g. The rotation handles never align to what I need. Why is there no screen based rotation? The selection mode with line doesn't seem to be Topology based so it makes it hard to isolate limbs and digits etc. Hope this gets seen to at some point as it's only really useful for certain simple tasks. Also 'select with pen' is really slow with a radius of about 15 and above. (also it has a really annoying extra ball and line while drawing.. Comeon let's tidy this program up) Link to comment https://3dcoat.com/forum/index.php?/topic/3594-3d-coat-31-updates-thread/page/37/#findComment-31906 Share on other sites More sharing options...
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