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3D-Coat 3.1 updates thread


Andrew Shpagin
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JAVIS,

thanks for updating your vimeo vid manuals for uv tools for .12!

My pleasure! :)

Could someone clarify me about that??? How can I use it and for what is it useful?

Essentially, It's really useful for fixing pinched or large areas that need a little tweaking, more quickly then it would be to manually tweak each vert or edge. Instead it let's you use a brush to expand/contract the areas. It's really nice. :)

I could've really used that on my orc sculpture, frankly his head is all red and the neck is all blue. Thus if you look at the WIP you may notice far more detail in the neck than say, the nose / mouth area.

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is all red and the neck is all blue. Thus if you look at the WIP you may notice far more detail in the neck than say, the nose / mouth area.

so when doing uvs in 3dc its best to have your faces be Blue? not gray? ,, if i understand Red=stretched uv/face ratio gray=close to 1:1 face/uv ratio blue=copressed uv/face ratio...

but having blue faces if best? cuz it preserves texture detail?

so when doing uvs in 3dc its best to have your faces be Blue? not gray? ,, if i understand Red=stretched uv/face ratio gray=close to 1:1 face/uv ratio blue=copressed uv/face ratio...

but having blue faces if best? cuz it preserves texture detail?

The best would be the gray / green color. Blue is stretched away from that in one direction and red is stretched away from that in the other direction.

Indeed.

Red means that there are less texels (texture pixels) per poly, while blue is more texels per poly. If you did want more detail in something then you want to lean toward blue.

Green means equal texels per poly relative to the rest of the polys on the UV map.

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Привет! Я был занят некоторое время, пропустил пару версий. Сейчас поставил 3.1.12 и сразу обнаружился вот такой глюк при Inc.Res

post-1407-12555979884883_thumb.jpg

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In the current version 3.1.12 (DX64) The pose tool is virtually unusable or very cumbersome at it's best. e.g.

The rotation handles never align to what I need. Why is there no screen based rotation? The selection mode with line doesn't seem to be Topology based so it makes it hard to isolate limbs and digits etc.

Hope this gets seen to at some point as it's only really useful for certain simple tasks.

Also 'select with pen' is really slow with a radius of about 15 and above. (also it has a really annoying extra ball and line while drawing.. Comeon let's tidy this program up)

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