Advanced Member Methelina Posted March 24, 2014 Author Advanced Member Share Posted March 24, 2014 (edited) Download link for the interactive demo... (Alt+Mouse to rotate and zoom) Edited March 24, 2014 by Methelina 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted April 5, 2014 Advanced Member Share Posted April 5, 2014 I love all of your work! I also think it's amazing that you use 3d-coat for video games as that is also what I use it for! Judging by some of your work, I would say you could make some excellent tutorials May I ask what technique you used for your most recent work with the exosuit? Great job and can't wait to see more of your work! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 5, 2014 Author Advanced Member Share Posted April 5, 2014 I love all of your work! I also think it's amazing that you use 3d-coat for video games as that is also what I use it for! Judging by some of your work, I would say you could make some excellent tutorials May I ask what technique you used for your most recent work with the exosuit? Great job and can't wait to see more of your work! Thx a lot for a good words! I do my best) About techincs.... hmm...build, merge, build, build, merge))) Some of new For the unpublic project) 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 7, 2014 Author Advanced Member Share Posted April 7, 2014 Another one variance =) with scull and without http://3d-coat.com/turntableID=139688036204 http://3d-coat.com/turntableID=139688080630 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 15, 2014 Author Advanced Member Share Posted April 15, 2014 lil update) 1 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted April 15, 2014 Contributor Share Posted April 15, 2014 Looking good! Nice render! Rendered in 3D-Coat? Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 16, 2014 Author Advanced Member Share Posted April 16, 2014 Thx! )Yeah, sure, 3d-coat only! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 17, 2014 Author Advanced Member Share Posted April 17, 2014 (edited) For this game Edited April 17, 2014 by Methelina 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 19, 2014 Advanced Member Share Posted April 19, 2014 Cool work here! Have a look at NockCharis thread. You've got a Feyd Rautha somewhere there for your Dune game Quote Link to comment Share on other sites More sharing options...
Member chikega Posted April 20, 2014 Member Share Posted April 20, 2014 Nice sculpts Linda! Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted April 29, 2014 Author Advanced Member Share Posted April 29, 2014 Nice sculpts Linda! Thx =) This is not only scult) this is ingame model) BTW, newthing here to check Huh, about 3 hours of work, tired a bit.... 2DO: proper vats ferritring switcher handler tubes and wires for more complex view anode and kathode on the reflector microdetails 3 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted April 30, 2014 Contributor Share Posted April 30, 2014 Very clean lines!! Great work really look like reference. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 1, 2014 Author Advanced Member Share Posted May 1, 2014 Thx a lot! but its only WIP many things are just placeholders ^)) Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 3, 2014 Author Advanced Member Share Posted May 3, 2014 Update) Super microdetails ) 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 4, 2014 Author Advanced Member Share Posted May 4, 2014 (edited) Update) I rly love to use the sketch tool for the heavy hardsurface things and so on =)1. Make a vector thing, export as 8bit GS .bmp 2. Translocate in scetch tool 3. Apply Edited May 4, 2014 by Methelina 1 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 4, 2014 Contributor Share Posted May 4, 2014 cool!! the tiny part in the middle really has a lot of details are you gonna retopo/bake it (I assume its for a game)? Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 4, 2014 Author Advanced Member Share Posted May 4, 2014 Yeah, sure retopo for the game, color albedo and bakeim a big fan of the District 9 universe and i makin' this weapon for my friend and his game(mod on Fallout:NV) Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 5, 2014 Advanced Member Share Posted May 5, 2014 Nice weapon indeed! Is it still Sardaukar technology? If you like this universe, have a look at this artist web-site: http://mattrhodesart.blogspot.jp/ The re-looking of the characters are really nice IMO. Good luck with the weapon brush-up. Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 5, 2014 Author Advanced Member Share Posted May 5, 2014 Thx!No this is not sardaukar techology) Its from "District 9" universe, microwave gun that burn ppl off )About Dune, Nice site, but i vry love original design from the movie by the epic artists like Moebius and so on Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 5, 2014 Author Advanced Member Share Posted May 5, 2014 (edited) Prefinal Version of the GUN) Turnable for sure (watch in FireFox) CloseUP Edited May 5, 2014 by Methelina 3 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted May 5, 2014 Contributor Share Posted May 5, 2014 Wow! Very nice, and lots of detail! How many total polygons? Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 6, 2014 Author Advanced Member Share Posted May 6, 2014 Thx a lot ))About polycount watch the screenshot Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted May 6, 2014 Contributor Share Posted May 6, 2014 Nice job on the retopo! but I was wondering about the high poly version...seems like it must be pretty high with all of that detail. Was it slowing down your computer at all? Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 6, 2014 Author Advanced Member Share Posted May 6, 2014 (edited) Thx!Oh, voxel... hmm, every part about 2-4kk, the main hull 8kk =) DownGradeProxy, cell and hide tool - saves memory Edited May 6, 2014 by Methelina Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 6, 2014 Author Advanced Member Share Posted May 6, 2014 UV Done... whooh Bake Stage )))) 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 6, 2014 Author Advanced Member Share Posted May 6, 2014 Canisters is madeBake of the main hull is done too ) 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 7, 2014 Author Advanced Member Share Posted May 7, 2014 prefinal stage - done...Tired for today) 4 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 7, 2014 Contributor Share Posted May 7, 2014 Thats one cool game asset you got there!! love all the chipping/damage texture work. 1 Quote Link to comment Share on other sites More sharing options...
Taros Posted May 7, 2014 Share Posted May 7, 2014 prefinal stage - done... Tired for today) Very nice. One of your best works Linda. You have my blog support. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Methelina Posted May 7, 2014 Author Advanced Member Share Posted May 7, 2014 (edited) Final) Uhuh!!!! I did it! TURNABLE HERE [happy FireFox users] Conclusion:3 days of work Software: 3d-Coat - sculpt, retopo, uv, bake, texture refine and paintPhotoshop - texture and material Corel Rave - vector graphics for the sketch tool MeshLab - mesh doctor and refiner Maya - combine, mat reassign Edited May 7, 2014 by Methelina 1 Quote Link to comment Share on other sites More sharing options...
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