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Metha`s Workshop


Methelina
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thx!
And No, not for mod) this is for Game industry) stealth action coop

and monster for sandbox RPG - Kenshi

Edited by Methelina
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(...)and met the problem to bake a Material-Id map... The model is too complex to handpain the maps.... so im stunned a little

attachicon.gifScreenshot_4.png

 

I think the fastest way to create Material ID maps on complex objects would be to use a bucket fill tool in the Paint Room (vertex painting) and take advantage of a function that allows to fill whole objects. That is, If objects from the VoxTree are separated.

post-12523-0-51266200-1419863116_thumb.j

Then set the shader to Default, bake, if needed - smooth transition areas with bucket tool w/smooth, and export resulting Material ID maps.

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Thx a lot! i will try))))

and BTW:
3d___apng_turnable__by_methelina-d8ccs8t

Turnable in FireFox on click)

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  • 4 weeks later...
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The lead force me to change design to more mechanical, so i made a new one version... more biomechanical

flesh_ppl_wip__turnable__by_methelina-d8

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  • 1 month later...
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Not bad.

Is the head done? Looks like it is not complede.

 

Yeah ) this is default face ) They are not humans or cyborgs, the are biomehanical parasits and their body just mimic to a human)

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Some Updates:

harkonnen_infantry_v05_by_methelina-d8lz
at_soldier_by_methelina-d8hplm8.png

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update:
y7cnh8T.png

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  • 5 months later...
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Thx a lot guys!
 

And new upd of the biomehanical girl)
7dDuAuY.png

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  • 7 months later...
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legs and arms still WIP

1465493754-ufo-v02.png

2Wg4SO3.png

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1465493754-ufo-v02.png

 

update

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  • 4 weeks later...
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Update ^)

1465560210-ufo-v06.png

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For the same Game XD

UFO Online: invasion

005.png

56a2c3a1423329b527130a0d6b556bc9.png

002.png003.png 

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Thanks a lot!

An Update of the structure:
3b0873edf1e9b737843b74bbce137957.jpg

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  • 4 weeks later...
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3785d6471105c368c007ec9398a1c037.jpg

eyJ1cmwiOiJodHRwczovL2kuZ3lhem8uY29tL3Ro

c974b83f4c1c33c57cd072098e56c10b.png

eyJ1cmwiOiJodHRwczovL2kuZ3lhem8uY29tLzhk

1552290641eb41c237e5d061cf6ddd8b.png

 

Edited by Methelina
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