Member curly Posted September 20, 2009 Member Report Share Posted September 20, 2009 Hi, I'm a Lightwave user. Lightwave doesn't have a decent fluid water liquid simulation. Could you implement a voxel fluid sim in 3D Coat? (GPU accelerated and with export to pointoven mdd mesh file format like in Realflow.) A node based editor of the system to attach deflector objects (objects where the liquid bounces off) and extra parameters such as gravity etc... Would be nice. You can implement it as a voxel metaball system. I think 3D coat will be very good at this. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted September 21, 2009 Advanced Member Report Share Posted September 21, 2009 Already requested here. http://www.3d-coat.com/forum/index.php?showtopic=3731 Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted September 21, 2009 Advanced Member Report Share Posted September 21, 2009 I like zero gravity with movable fans allover to blow at the high viscosity liquids in all colours mixing realtime creating marble like masses colliding and rolling and gliding. Icecream! Icecream! Quote Link to comment Share on other sites More sharing options...
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