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Twitter discussion: What Andrew is currently doing.


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That's a very good question.

Can masks for PBR materials be painted in real time, with brushes?

What if a PBR material already has a mask already applied from file. Can we still paint on top of that mask to modify it, without modifying the file itself? And then, if we're happy with the result, apply the changes to mask file?

no,masks are loaded...in the mask slot. Like you would in 3Ds max when loading a map in th opacity channel.

Its a tile...paiinting it real time would feel weird, it is tiled tons of times across your model,it would not feel like painting a mask on your model....as I wrote before you need to prepare you maps before using the editor and the masking map is an important layer to prepare...(you can use noise for masking if you dont want to bother painting one)

 

(you can get away with just noise,color values ect without feeding image sources but you will hit a wall sooner or later ,maybe if Andrew implement Voronoi noise to complement Perlin more effects will be obtainable ...but maps from image sources are very efficent (especially if you use Bitmap2material)

 

but to answer GregP question too...you will still be able to paint mask in paint room and use them as clip mask in Layer blending tab to mix between the different materials that were filled. (like substance Painter)

(currently metalness and gloss are not properly masked by it but Andrew seems to not have touched this aspect of things yet, he said most of channel copying/clearing functions ect.. are not done yet. Im 100% confident clip mask will be compatible with gloss and metalness in final release build)

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Just curious, is that just a slider or can you click the 100% number and type in a huge one?

You sure can, though it starts producing unrealistic and eventually weird results, unless that's what you want. (not what I wanted with that mat)

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Any news on the beta? Andrew said on the 17th it would take about a week for the beta to release but I haven't seen anything on twitter from him since.

 

Got a project coming up and would really love to use it, heck I upgraded to professional version for that reason. :D

 

Cheers!

Eduardo

I think there is an early preliminary build in the Google Drive location where the Beta Builds are released. Maybe I misunderstood Andrew, but I thought he put something up to play around with, a bit until he polishes everything up. Maybe others can chime in and clarify it further.

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EEEeeek!

 

Very excited.  :D

 

Do you guys recommend buying Bitmap2Material? It looks like it could be a really useful tool for building a 3D Coat 4.5 compatible material library.

Any thoughts?

 

Cheers, 

Marc

 

 

Hey Marc!

 

Yes, definitely. It's almost necessary. You could use PixPlant, nDo or Bitmap2Material. PixPlant only makes 4 different maps (diffuse, displacement, normal and spec), but I have found for it's randomness and ease of use, it's worth it. Bitmap2Material produces a lot more maps, and with more control than PixPlant. I consider nDo close to but with less controls Bitmap2Material, but more control than PixPlant. I also use Filter Forge to make some cool stuff with to turn into PBR Materials.

 

Lately the best combination I've found, for me, is using PixPlant for randomness, save the diffuse and then use Bitmap2Material for the rest of maps. Or Filter Forge for the diffuse/albedo, then Bitmap2Material for the maps, again.

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I'm given'er all she's got Captain! ;)

 

100% metalness is the maximum. Screenshot:

attachicon.gifjtj-100metalness.jpg

Please tell Andrew the metalness in current PBR needs small code change to give us more specular brightness

http://www.greatswfurniture.com/Navajo-Iron-Metal-Coffee-table-black.jpg

- in PBR shader code not in global lights control! - on edges on scratches (normal mapped or displaced or sculpted or bumped surface) and more reflection level and gloss control.

Andrew please look at these examples:

http://www.okokchina.com/Files/uppic30/metal%20furniture874.gif

http://mobilier-metal-intemporel.com/IMGP0516g.jpg

http://www.scrap-metal-art-thailand.com/alien-figure-table-furniture-statue-scrap-metal-art-for-sale.jpg

http://cdn.trendhunterstatic.com/thumbs/woven-metal-furniture-basket-bench-can-onart.jpeg

http://image0-rubylane.s3.amazonaws.com/shops/jbfinearts/JB0942.1L.jpg

http://heringtonart.com/wp-content/uploads/2010/06/0051420-R2-008-2A.jpg

http://image0-rubylane.s3.amazonaws.com/shops/jbfinearts/JB0942.4L.jpg?97

http://www.magazinelibertas.com/wp-content/uploads/2011/02/scrap-recycled-metal-furniture-designs.jpg

http://www.onecreativecouple.com/wp-content/uploads/2012/10/distressed-metal-vase-pic-7.jpg

http://www.onecreativecouple.com/wp-content/uploads/2012/10/pewter-vase-pic-6.jpg

http://img.ehowcdn.com/615x200/ds-photo/getty/article/178/166/87452469_XS.jpg

http://www.bittbox.com/caleb/free_high_res_texture_172.jpg

http://assets.dornob.com/wp-content/uploads/2009/08/scrap-recycled-metal-art.jpg

http://apartmentgeeks.net/wp-content/uploads/2013/06/xDSCN5906.jpg

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I've got some "boob" armour that needs metalling.....hurry up...... ;)

 

Javis, there is a running gag on the Daz 3d website....when they say "it's coming soon"  everybody laughs and knows not to expect anything anytime soon!  

I'm pretty sure Andrews version of "soon" is similar to the dictionary definition!.....

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Sorry Carlosan , wouldnt know where to find anything.

 

Its generally centered around the "Carrara" forum, every beta or upgrade is always gonna be "soon" I think I waited about 3 years for Carrara 8 to 8.5! Now we are waiting for Version 9. But, I think if I went to the Daz developement  offices I would probably find it all boarded up.....they might possibly be working on vers 9....they said they were......about a year ago.....anyway, if they are working on it , it's definitely   gonna be here soon. :rofl:

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I was really hoping Carrara 9 would make an appearance some time this year but it never came.

I have given up on it now though and I am way to comfortable with Blender to ever go back.

 

It is a shame as I have used it for years but Daz definitely seem to have dropped the ball as far as Carrara is concerned.

That being said, if it ever appears I will probably upgrade anyway. Always good to have a full arsenal and it is usually pretty cheap.

 

 

 

Now we are waiting for Version 9. But, I think if I went to the Daz developement  offices I would probably find it all boarded up

 

I reckon it would be a wild west style ghost town with only tumble weed blowing through ;-)

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They would get the tumbleweed from the Daz store for $1.99! I jumped into Blender for a good month, I did ok but those node thingys Look like a plate of spaghetti to me. Carrara is fine for me as is anyway. I like using the hair. Carrara is nice and simple ...just like me....

 

Going of topic here I feel.....

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Please tell Andrew the metalness in current PBR needs small code change to give us more specular brightness

http://www.greatswfurniture.com/Navajo-Iron-Metal-Coffee-table-black.jpg

- in PBR shader code not in global lights control! - on edges on scratches (normal mapped or displaced or sculpted or bumped surface) and more reflection level and gloss control.

Andrew please look at these examples:

http://www.okokchina.com/Files/uppic30/metal%20furniture874.gif

http://mobilier-metal-intemporel.com/IMGP0516g.jpg

http://www.scrap-metal-art-thailand.com/alien-figure-table-furniture-statue-scrap-metal-art-for-sale.jpg

http://cdn.trendhunterstatic.com/thumbs/woven-metal-furniture-basket-bench-can-onart.jpeg

http://image0-rubylane.s3.amazonaws.com/shops/jbfinearts/JB0942.1L.jpg

http://heringtonart.com/wp-content/uploads/2010/06/0051420-R2-008-2A.jpg

http://image0-rubylane.s3.amazonaws.com/shops/jbfinearts/JB0942.4L.jpg?97

http://www.magazinelibertas.com/wp-content/uploads/2011/02/scrap-recycled-metal-furniture-designs.jpg

http://www.onecreativecouple.com/wp-content/uploads/2012/10/distressed-metal-vase-pic-7.jpg

http://www.onecreativecouple.com/wp-content/uploads/2012/10/pewter-vase-pic-6.jpg

http://img.ehowcdn.com/615x200/ds-photo/getty/article/178/166/87452469_XS.jpg

http://www.bittbox.com/caleb/free_high_res_texture_172.jpg

http://assets.dornob.com/wp-content/uploads/2009/08/scrap-recycled-metal-art.jpg

http://apartmentgeeks.net/wp-content/uploads/2013/06/xDSCN5906.jpg

 

Noted. Thanks. :) I'm sure he saw your post.

 

Sorry Carlosan , wouldnt know where to find anything.

 

Its generally centered around the "Carrara" forum, every beta or upgrade is always gonna be "soon" I think I waited about 3 years for Carrara 8 to 8.5! Now we are waiting for Version 9. But, I think if I went to the Daz developement  offices I would probably find it all boarded up.....they might possibly be working on vers 9....they said they were......about a year ago.....anyway, if they are working on it , it's definitely   gonna be here soon. :rofl:

 

I know how you feel! Luckily this is the first time we've had this happen with 3DC. Andrew is usually spot on with estimates. The shading and material systems are both pretty big components, with lots of noodles into the spaghetti that is 3DC.

post-1232-0-04966100-1418238918_thumb.jp

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I think there is an early preliminary build in the Google Drive location where the Beta Builds are released. Maybe I misunderstood Andrew, but I thought he put something up to play around with, a bit until he polishes everything up. Maybe others can chime in and clarify it further.

Unfortunately I don't think there is. :(

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Btw, in gdrive folder - there is masks.rar and materials.3dcpack. It is not beta! It is alpha or tech demo - only for those who is ready to risk! I renew it almost daily. So if you still want - download, unrar, overwrite installation folder and look. Keep backup of Docs/3D-CoatV4/patterns folder.

 

And it is not for announcements anywhere.

[edited by forum administration]

 
 
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@Pilgway Helper

 

Do you know if they planned to sell this PBR feature for the STEAM version ?

 

Marc

It will be, and it's a free update to those with V4 licenses. Remember, though, Steam only lists updates that are considered "offical" releases. Such as V4, V4.1, etc. They might update it once in a while to the latest "stable release." But for most builds, you will need to stop by this forum, on the build release page (first page in the "V4 Beta/Experimental" thread).

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