Reputable Contributor AbnRanger Posted June 22, 2015 Reputable Contributor Report Share Posted June 22, 2015 zRemesher is currently the best solution for auto retopologizing I know. But 3D-Coats upcoming autopo update comes closer. So to answer your question clear: zRemesher performs better quality. I think it only needs to be pretty close. It's been too hit and miss, in my experience thus far. But if it's close to Z-Remesher, with the new improvements, that's still a big achievement. I believe they put Dr. Peters on that for over a year or more. Andrew only spent a little over a month or so. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 22, 2015 Report Share Posted June 22, 2015 I think it only needs to be pretty close. It's been too hit and miss, in my experience thus far. But if it's close to Z-Remesher, with the new improvements, that's still a big achievement. I believe they put Dr. Peters on that for over a year or more. Andrew only spent a little over a month or so. Well a month or so on the latest update, much of the auto-retopo work was already done. Unless he rebuilt it from scratch that is. Quote Link to comment Share on other sites More sharing options...
Taros Posted June 22, 2015 Author Report Share Posted June 22, 2015 Well a month or so on the latest update, much of the auto-retopo work was already done. Unless he rebuilt it from scratch that is. Andrew has invested some days for the overwork currently. It was because the old version had problems with hollow voxel models. But it retopos them now without bigger issues. The overall work at the autopo is a month or two, that is true. But that is not the point. Let us see what the upcoming development will bring... 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 22, 2015 Reputable Contributor Report Share Posted June 22, 2015 Well a month or so on the latest update, much of the auto-retopo work was already done. Unless he rebuilt it from scratch that is. We all know that 3D Coat was the first to come out with Auto Retopo. Then later on, ZBrush came out with theirs, but it wasn't any better than what 3DC could do. But Dr. Peters was brought on board, and over a year later, they came out with the vastly improved version. Andrew answered back with about a month of work. The point being, they invested a good deal more time into it's development than Andrew did. So, just getting Auto-Retopo very close to ZRemesher level would be an accomplishment, IMHO. 1 Quote Link to comment Share on other sites More sharing options...
Taros Posted June 22, 2015 Author Report Share Posted June 22, 2015 We all know that 3D Coat was the first to come out with Auto Retopo. Then later on, ZBrush came out with theirs, but it wasn't any better than what 3DC could do. But Dr. Peters was brought on board, and over a year later, they came out with the vastly improved version. Andrew answered back with about a month of work. The point being, they invested a good deal more time into it's development than Andrew did. So, just getting Auto-Retopo very close to ZRemesher level would be an accomplishment, IMHO. Definitely. Andrew has a lot of tasks as we all know. So we need a bit patience. But I am shure in the end it will work fine. :-) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 23, 2015 Report Share Posted June 23, 2015 At current state Crease Angle is not following the model edgeflow. changing values from 40 to 400 is not making any difference to the final edgeflow autoretopo will be great if Crease Angle could be able to analyze the curvature -vertex ratio- of the model. And talking about zremesher... 3DC adaptive-size equivalent need a refinement upgrade too. Adaptive size defines a vertex ratio based on the curvature of the mesh. To maintain the original mesh shape, ZR may need to increase the topology density in certain areas or produce triangles rather than quad polygons. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted June 23, 2015 Advanced Member Report Share Posted June 23, 2015 I think Andrews developments combined with what Raul is doing could be pretty powerful. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 23, 2015 Reputable Contributor Report Share Posted June 23, 2015 I think Andrews developments combined with what Raul is doing could be pretty powerful. Yeah....I think Raul's Close holes tool means a LOT more than what it appears to. Because a lot of times, Auto Retopo gives a pretty good result on most of the model. But, there are always trouble spots. So, the user....instead of re-attempting Auto-Retopo, could just delete the ploygons in the trouble area > run the Close Holes tool > Skadoosh! 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 23, 2015 Reputable Contributor Report Share Posted June 23, 2015 ...https://www.youtube.com/watch?v=QHpuPXKOwUI Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 23, 2015 Contributor Report Share Posted June 23, 2015 (edited) I really need it as i have 2 projects working entirely on 3dc. When can we have this new autopo upgrade? (Not pushing , just asking) Edited June 23, 2015 by Michaelgdrs Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 23, 2015 Report Share Posted June 23, 2015 The overall work at the autopo is a month or two, that is true. But that is not the point. Let us see what the upcoming development will bring... Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 23, 2015 Contributor Report Share Posted June 23, 2015 Ok got it , thanks Carlosan. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 11, 2015 Report Share Posted July 11, 2015 Andrew Shpagin @AndrewShpagin Integration of PBR in 3D-Coat & Sketchfab - http://blog.sketchfab.com/post/123447402039/publish-your-3d-coat-pbr-projects-to-sketchfab … Tumblr Publish your 3D-Coat PBR projects to Sketchfab with one clickNow that 3D-Coat has added full PBR support, we worked closely with them to make exporting your projects to Sketchfab as easy as possible. Their latest version contains a Sketchfab exporter that... View on web Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 11, 2015 Reputable Contributor Report Share Posted July 11, 2015 Andrew Shpagin @AndrewShpagin Integration of PBR in 3D-Coat & Sketchfab - http://blog.sketchfab.com/post/123447402039/publish-your-3d-coat-pbr-projects-to-sketchfab … Tumblr Publish your 3D-Coat PBR projects to Sketchfab with one clickNow that 3D-Coat has added full PBR support, we worked closely with them to make exporting your projects to Sketchfab as easy as possible. Their latest version contains a Sketchfab exporter that... View on web Where do we use this mysterious exporter? I don't see anything in the latest build (4.5.05). Looked in the FILE menu from the Paint Room. Not there. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 11, 2015 Report Share Posted July 11, 2015 The graphic point to the exported location under Help Menu How did we do this? Under the hood, here’s how it works: the 3D-Coat Sketchfab exporter creates an archive that contains an OBJ/MTL file and the required textures. The texture filenames follow a syntax that defines the name of the associated material and the mapping type: export3dcoat_MATERIALNAME_MAPTYPE.tga We use this information to plug the textures maps into the right channels, switch on our PBR rendering mode and even select the correct PBR workflow. 3D-Coat is the first application to get this level of PBR support. The team is very excited to work together with them and to see the stream of beautiful models coming in from their community. Enjoy! - Bart Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 16, 2015 Report Share Posted July 16, 2015 Andrew Shpagin @AndrewShpagin Completely updated, powerful measure tool comes in today's update. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 18, 2015 Report Share Posted July 18, 2015 Andrew Shpagin @AndrewShpagin 3h3 hours ago Very fast OpenCL based AO calculation routine comes in tomorrow's update 4.5.07! 4 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted July 18, 2015 Contributor Report Share Posted July 18, 2015 Andrew Shpagin @AndrewShpagin 3h3 hours ago Very fast OpenCL based AO calculation routine comes in tomorrow's update 4.5.07! Awesome!!! I just hope its the new raytraced AO he was talking about being developed some time ago...and not just a speed up of current AO method (although a speed up is always cool) Anyway...Im excited !!! Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted July 18, 2015 Contributor Report Share Posted July 18, 2015 (edited) I just hope its the new raytraced AO he was talking about being developed some time ago...and not just a speed up of current AO method (although a speed up is always cool) (...) I hope so too. Great news! Edited July 18, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Taros Posted July 19, 2015 Author Report Share Posted July 19, 2015 That´s great news and very exciting! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 19, 2015 Reputable Contributor Report Share Posted July 19, 2015 Awesome!!! I just hope its the new raytraced AO he was talking about being developed some time ago...and not just a speed up of current AO method (although a speed up is always cool) Anyway...Im excited !!! I don't think it is. It probably would have been mentioned in the description if it was now raytraced, rather than the old-school light array. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted July 19, 2015 Contributor Report Share Posted July 19, 2015 (edited) I don't think it is. It probably would have been mentioned in the description if it was now raytraced, rather than the old-school light array. You are right. It's the same old algorithm. It works considerably faster now though - the difference in speed is HUGE. But because it's not raytraced, I will have to keep baking my AO maps in either Houdini or xNormal. Edited July 19, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Taros Posted July 20, 2015 Author Report Share Posted July 20, 2015 Yes. It is much faster, but unfortunately the same pure quality level in details. I still must use other tools. What I mean: Gaps became bright. This is a no go in Ambient Occlusion calculation. By the way: Additionally seam problems appear after ao baking in the current version 4.5.07. EDIT: I guess I like the new ambient occlusion calculation anyway... It's sooo freaking fast. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 23, 2015 Report Share Posted July 23, 2015 Measuring distance along geodesic lines - http://bit.ly/1VyhUXt 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 27, 2015 Report Share Posted July 27, 2015 Chamfered cube primitive - http://bit.ly/1JEmRVq Ok, then let us call if fillet - http://bit.ly/1JEobrv 1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 27, 2015 Report Share Posted July 27, 2015 Chamfered cube primitive - http://bit.ly/1JEmRVq Ok, then let us call if fillet - http://bit.ly/1JEobrv Haha That was him replying to me when I said chamfered was flat, fillet is round Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 28, 2015 Report Share Posted September 28, 2015 Andrew Shpagin Koschey by cryunreal https://skfb.ly/Gtxq via @sketchfab Dino by cryunreal https://skfb.ly/H7NI via @sketchfab Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 28, 2015 Report Share Posted September 28, 2015 Liked them both. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 9, 2015 Report Share Posted October 9, 2015 Andrew Shpagin @AndrewShpagin Export for 3D-printing in 3D-Coat - http://bit.ly/1NpnBFa Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 23, 2015 Report Share Posted October 23, 2015 Andrew Shpagin @AndrewShpagin Per pixel painting speeded up MANY times. Especially for big textures and Smart materials with cavity. Quote Link to comment Share on other sites More sharing options...
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