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Twitter discussion: What Andrew is currently doing.


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  • 4 weeks later...

Completely automatic retopology of the figure in 3D-Coat (quads only, 3400 quads, no spirals, no stars, no guides) - http://bit.ly/1fgEFqT

 

Same with density map - http://bit.ly/12HW8pM  (4400 quads, no guides, only density map)

 

Hardsurface retopo example - http://bit.ly/1464moY

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Completely automatic retopology of the figure in 3D-Coat (quads only, 3400 quads, no spirals, no stars, no guides) - http://bit.ly/1fgEFqT

 

Same with density map - http://bit.ly/12HW8pM  (4400 quads, no guides, only density map)

 

Hardsurface retopo example - http://bit.ly/1464moY

 

Looking very good. That, along with adding our own polyflows and edge loops and then re-hitting 'Retopo' will be excellent.

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Ooooh, those autopo upgrades look exciting. Can't wait to play around with it and compare with ZRemesher (which I find to be unstable). Are we seeing the beginning of a game of oneupmanship between the two perhaps? I do hope so hehe. :)

 

I tried Ptex displacement in LightWave when it was first introduced. At least back then it didn't work at all. or I should say it didn't work well at all. I had pixels shooting out like little walls between every polygon.

 

Ptex displacement works quite well using 3ds Max with Vray fwiw. It's my preferred method because seams are never an issue. I think one of the samples on the Ptex site shows this off too. It's a shame the industry has been so slow to adopt great things like Ptex and OpenSubdiv, while the few that have tend to have trouble with their particular implementation.

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Even super lowpoly retopology possible if mesh is not too dirty - http://bit.ly/17nFu0j  (474 quads)

 

Lowpoly autoretopo of man (1674 quads)- http://bit.ly/18pqgoB  ,1100 quads - http://bit.ly/18pr0Kp

 

Andrew Shpagin @AndrewShpagin

If someone has human figure with fingers - please drop me to test.

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the HardSurface retopo looks great, wonder though, how will it work on smooth corners / edges / sides etc...

 

Hardsurface retopo example - http://bit.ly/1464moY

 

maybe if there is an object with smoothing it could be adjusted by weightmap or something?

i read about a density map setting, could be useful for that sort of thing...

Edited by erikals
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  • 2 months later...

- Splines (eps/svg) I/O got important improvement - now you may import them as filled 3D-shapes in space or place contours in space.

 

- You may export splines, created in 3D-Coat as eps/svg as well using E-panel Save button.

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- Splines (eps/svg) I/O got important improvement - now you may import them as filled 3D-shapes in space or place contours in space.

 

- You may export splines, created in 3D-Coat as eps/svg as well using E-panel Save button.

 

Interesting. This sounds a little like nurb modelling then, whereby you create splines (contours of your geometry) and 3DC fills it in a voxels.

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  • 2 months later...
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  • 3 weeks later...

Andrew Shpagin @AndrewShpagin · 5h
Good progress on layers groups - blending support in groups done, interaction with PS done.

 

 

Andrew Shpagin @AndrewShpagin · 5h
Only rest thing - merge up/down, apply blending.

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  • 3 weeks later...

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