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Twitter discussion: What Andrew is currently doing.

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There is just one additional parameter - Metallness. It is enough for all effects.

Generally you may export in old style - diffuse + specular color and get same result in non-pbr renders.

 

And what if you add one more? It's already really cluttered on the top bar, IMHO. All these parameters (diffuse color, depth, spec, metalness, steady stroke, invert, etc.) should really all be in the Brush Options panel.

 

Maybe the top bar could be customizable instead, allowing users to put what they want up there. But by default all those options, is too much.

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Andrew,what Im worried is there is still no specular intensity/color channel in 3DCoat...only a blending mode that simulate spec colr/int.

 

We only have roughness/gloss (currently called specular)

 

PBR does not require that channel only metalness + gloss is enough,specularity in pbr is using mostly contant values and spec color gets sampled from albedo (at least thats the way it works in UnrealEngine4).

 

But for the workflow without metalness (using gloss+ Spec color/int) its still impossible to make a brush with those 2 channels synched since in 3Dcoats it is only a blending mode and not a true channel. It would be great if this issue what adressed at some point because to make good brushes or filling presets those 2 channels must be synched.

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Agreed. The spec color issue would be really great if addressed sooner, rather than later. Especially with PBR hitting soon.

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@Andrew: What about skin simulation? I mean skin shaders and subsurface scattering. The world is not made of metal only... :)

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@Andrew: What about skin simulation? I mean skin shaders and subsurface scattering. The world is not made of metal only... :)

answer is in previous page :)

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And what if you add one more? It's already really cluttered on the top bar, IMHO. All these parameters (diffuse color, depth, spec, metalness, steady stroke, invert, etc.) should really all be in the Brush Options panel.

 

Maybe the top bar could be customizable instead, allowing users to put what they want up there. But by default all those options, is too much.

+1

 

tumblr_nbf2kiT2VK1smmsbuo1_1280.png

 

tumblr_nbf2kiT2VK1smmsbuo2_1280.jpg

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And what if you add one more? It's already really cluttered on the top bar, IMHO. All these parameters (diffuse color, depth, spec, metalness, steady stroke, invert, etc.) should really all be in the Brush Options panel.

 

Maybe the top bar could be customizable instead, allowing users to put what they want up there. But by default all those options, is too much.

+1

AbnRanger has a great suggestion...

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100% on abn suggestion!

 

i see how its borrowing on photoshops interface with the bar on top, but i think that's photoshop reminants from the old times. Should 100% be like in screenshots.

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Personally I would hate keeping an extra panel open all the time instead of just having them available neatly at the top. Takes up too much room. Not all of us prefer having 75% of the screen filled with panels.

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Personally I would hate keeping an extra panel open all the time instead of just having them available neatly at the top. Takes up too much room. Not all of us prefer having 75% of the screen filled with panels.

That's why Javis mentioned it as an OPTION. Plus, what is wrong with putting all the tool parameters/options in the.......TOOL OPTIONS panel? I don't get the criticism of this. If your tool/brush has parameters to set, why fragment them all over the UI, rather than in one tidy location? What's more is, knowing all your tool options will be in the Tool Options Panel, you would naturally want to keep it in your right column, as a mainstay....just as critical as your layer panels in each room. Most tools have some sort of parameters to adjust, so complaining about it taking up space in the UI is utterly nonsensical, to me.

 

You do know you can undock the Tool Options panel and it will just pop up whenever you use a tool/brush with options.....right?

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No need to get all defensive, just sharing an opinion, like others have done.

I understand that, but I'm just expressing my opinion that it makes more sense to put all the controls in one location than spreading them all over the UI. Think about how the new user feels seeing all these different parameters, littered all over the place. Artman criticized the request, too...and I just don't get it. It's NOT adding another panel to the UI, taking up more space. It's consolidating parameters so that they take up LESS space. I'm sure Andrew could make it optional, so we are all happy, but if this community is divided on the idea...guess which feature request gets pushed back to the end of the line? That's right...the one folks don't agree on.

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...plus myself and Beat spent hours on our mockups to show Andrew what better consolidation would look like. If you spent your own valuable time toward a request, you naturally are going to take it a little personal when someone walks up and urinates all over the idea.

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To keep order, will all suggestion, discussion, opinions about UI be done in another specific thread ?

 

Open a new one if needed.

 

One thing is to talk about top UI cluttered by tools, just to keep Andrew attention about an issue.

 

Another is a wall of text in a thread titled What Andrew is currently doing.

 

Please: order

 

If not... i move all the post unrelated to this thread to another new.

 

ty all

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If you want the same functionality (i.e.  having it visible all the time) It does mean an extra panel. I don't normally have these type of options visible all the time in a panel so that means one extra panel to show them in.

 

Also, sharing an opinion politely is not "urinating" as you so crudely put it.  I'll keep quite on the topic now.

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Fast Floating tool panel is useful for that, but need more love for sure.

 

post-10142-0-47314800-1414149682_thumb.j

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To keep order, will all suggestion, discussion, opinions about UI be done in another specific thread ?

 

Open a new one if needed.

 

One thing is to talk about top UI cluttered by tools, just to keep Andrew attention about an issue.

 

Another is a wall of text in a thread titled What Andrew is currently doing.

 

Please: order

 

If not... i move all the post unrelated to this thread to another new.

 

ty all

Carlos, it's relative to Javis' request to put the PBR controls in the Tool Options or Brush Options panel....to keep from cluttering the UI up further. This has been a long-standing request, with lots of Yay votes. For some reason, Artman and Phil are trying to shoot down the idea. Thus the discussion. But it does relate to "what Andrew is doing."

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Ranger

 

Both solutions are good, i agree.

 

I prefer Tool option because i like to have all the info related in ONE window so the mouse only move in ONE direction. is fast

 

But... what about users as Phil and others that dont like the new workflow ?

 

my suggestion to make it optional: let it be hide/unhide as left tool panel

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If you want the same functionality (i.e.  having it visible all the time) It does mean an extra panel. I don't normally have these type of options visible all the time in a panel so that means one extra panel to show them in.

 

Also, sharing an opinion politely is not "urinating" as you so crudely put it.  I'll keep quite on the topic now.

It does NOT mean the addition of another panel! Most of the tools in 3D Coat involve a TOOL OPTION. If you want to keep an Attributes panel hidden you are in the vast minority. It would be like trying to hide the Attributes Panel/Channel Box in Maya or the Command Panel in Max. Sure some users might want to hide them, but the vast majority of users leave them up because they have to use it 90% of the time.

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Funny thing: I saw those message quickly on my phone, didn't look at the author, and figured it was Phil going all "nay" on an OPTION suggestion. Guess there's a pattern...

As always: the original talk back in 2011 was all about OPTION (see the top bar !)

toolbar_proposal2.jpg

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Currently, every time a user wants to select a new tool they have to move all over the UI to make adjustments:

 

1) E-Panel

2) Brush Alpha's

3) Brush Options Panel

4) Tool Options Panel

5) Toolbar/CTRL & CTRL + SHIFT options/Ghosting

 

And rather than consolidating that down to 3, you claim it would ADD another panel? That makes no sense. In any given room, there are 3 main panels that should be accessible at all times.

1) Layers

2) Tool Options

3) Brush Options

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Funny thing: I saw those message quickly on my phone, didn't look at the author, and figured it was Phil going all "nay" on an OPTION suggestion. Guess there's a pattern...

As always: the original talk back in 2011 was all about OPTION (see the top bar !)

toolbar_proposal2.jpg

I really like that one, Beat. Everything all in one nice, tidy panel

 

tumblr_nc6443yyuX1smmsbuo7_400.gif

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