Jump to content
3DCoat Forums
Taros

Twitter discussion: What Andrew is currently doing.

Recommended Posts

Agree, smart materials name may cause problems. I really was not aware it was coined by dDO..

What about

Smart pattern

Smart cover

Wize cover

Slick cover

Crafty cover

Coat of paint

Wize coat

Smart coating

  • Like 1

Share this post


Link to post
Share on other sites

Btw, in gdrive folder - there is masks.rar and materials.3dcpack. It is not beta! It is alpha or tech demo - only for those who is ready to risk! I renew it almost daily. So if you still want - download, unrar, overwrite installation folder and look. Keep backup of Docs/3D-CoatV4/patterns folder.

 

And it is not for announcements anywhere.

[edited by forum administration]

Share this post


Link to post
Share on other sites

Agree, smart materials name may cause problems. I really was not aware it was coined by dDO..

What about

Smart pattern

Smart cover

Wize cover

Slick cover

Crafty cover

Coat of paint

Wize coat

Smart coating

most of those feel really strange in english...

"smart pattern" and "smart coating" are the best ones....they do not sound too strange.

 

What about just calling the whole module the  "Coating tool" and shared .packs are "Coating presets"....?

It sounds good in an instruction manual or in a promo video..

Anyway I think once its settled and people are used to whatever name will be picked its gonna be ok....it could really be almost anything..stamps is just too limiting. The best of course would be "multi-channel projection" tool but its too long.....haha,not so easy :)

Share this post


Link to post
Share on other sites

Incorporating the word "coat" has the advantage of it's reference to 3D-Coat. "Shape Coat" and "Smart Coat" are my favorites.

  • Like 1

Share this post


Link to post
Share on other sites

Along the lines of "smart" the word Intelligent works well too I think. I like the word Slick, but I'm not sure if it describes the what the tool does.

Share this post


Link to post
Share on other sites
Incorporating the word "coat" has the advantage of it's reference to 3D-Coat. "Shape Coat" and "Smart Coat" are my favorites.

Smart Coat. I like that one.

Share this post


Link to post
Share on other sites

MultiCoat?

 

MultiCoat shader, preset, package... etc..

  • Like 1

Share this post


Link to post
Share on other sites

It's not a procedural texture though is it?  Maybe I misunderstood how it works.

 

I'm curious, if we already have one of these new material layers, and then paint some more normal map details, will there be a live update for the material, or will it need "re-baked"?

cavities are updated,the material conditions are  "live" but the painting/filling is final...so  if you did a previous fill  or painted the material on a layer you need to delete those and fill/paint again.

 

Output is affected by input and the magic happens using mathematical functions, so I'd assume they are more or less - procedural (minus what you paint manually).

That's speculation of course.

Share this post


Link to post
Share on other sites

It's not procedural so that name is not going to work. It uses image maps only, with a minor procedural noise generator for tweaking those images if you want.

Anyway, it's pretty cool. If you want to try it out, it's in the Google drive folder. :-)

Share this post


Link to post
Share on other sites

Output is affected by input and the magic happens using mathematical functions, so I'd assume they are more or less - procedural (minus what you paint manually).

That's speculation of course.

No,there is no procedural stuff involved.

Basically you need to prepare some maps first....tillable maps work the best.

ex:gloss,metalness,a bump or normal map,a mask ect...

You can make those using photoshop if you have some skills but the best is to use programs like Bitmap2Material or Pixplant.

Its gonna let you extract all synched maps from a photo/image and make it tillable.

Bitmap2Material is really the best app because it is previewing using PBR.

The magic is cube-mapping....it allows you to "apparently" seamlessly apply your maps all around your mesh with one click using fill tool...but you can also use other projection modes (plane,spherical and uv-mapped ect..)

You might want to use Uv-mapped method when pattern needs some direction...cube-mapping is really good for noisy/chaotic textures (that feels procedural) but is less good with flowing,directional stuff...

 

Now what is really new is the conditions and the layering system(...cube-mapping was already in the old "material" tool.)

 We can now add multiple layers (each of those layers are combinations of the maps mentioned above)

And you can use conditions to tell 3Dcoat how you want those layers to be applied.

(ex:masked or not ,More on Top,More on convex/concav,Ao based,cavity based ect...)

By using different layers with different conditions you can create very powerful "materials" that can be applied with one click if cube-mapping is used or you can manually paint it through projection like we always could before....

You can save and share those as presets in .pak format using 3DCoat Add extension from file menu.

 

To make a comparison ,Its a more powerful version of Substance Painter projection tool.

Its really not like ddo it won't create/generate the scratches for you ...But I find control of placement and scaling a lot more efficient than in ddo...

  • Like 1

Share this post


Link to post
Share on other sites

 

And you can use conditions to tell 3Dcoat how you want those layers to be applied.

(ex:masked or not ,More on Top,More on convex/concav,Ao based,cavity based ect...)

By using different layers with different conditions you can create very powerful "materials" that can be applied with one click if cube-mapping is used or you can manually paint it through projection like we always could before....

 

 

Thanks for the explanation of the new tools Artman.  So these new conditions would be the part that is procedural, very cool.  I can't wait to try it out, Linux version?

Share this post


Link to post
Share on other sites

  So these new conditions would be the part that is procedural, very cool.  

No ,there is nothing that is procedural. Conditions are just "masking" your layers.

Share this post


Link to post
Share on other sites

Anything where the software is determining how the texture is computed is procedural.  AO, cavities, noise, etc are all procedural processes.  I do see that this shouldn't be called procedural because you can still build the material without using any of the conditionals or masks, so no worries.  ;)

Share this post


Link to post
Share on other sites

I like smart coat so far the best. It's straight forward, says what it does, and probably easy to translate, and as mentioned has the bonus of having part of 3D coat's name in there. Smart coat is good because it implies that the process is semi automated, or has some programing intelligence behind it.

 

MultiCoat is fairly good too as is Material Coat, but they don't have this description of the action or what it does in the name.

 

Patina is nice, and actually the most accurate AFAIK in terms of saying what it creates, but the term maybe too obscure.

 

Random names on my part:

 

Intele Coat

Matter Maker

Real Coat

Matter Coat

Reality Coat

Elemental Coat

3DCoating Creator

Alchemy Coat

Share this post


Link to post
Share on other sites

I don't see why we can't just use Smart Materials. Decades ago LED's where referred to as such. So was that wire that could be crumpled up and would revert to its original shape when immersed in hot water. And windows that would go from clear to opaque when electricity was applied. Plenty of graphics programs use "shaders" "paint" "materials" etc. and no one gets confused or upset. Why try to find something else, when Smart Materials fits so well? All the other suggestions don't really feel right some how.

Share this post


Link to post
Share on other sites

Hey Robert, I believe that the general issue is that it could present a legal issue.

Share this post


Link to post
Share on other sites
I like smart coat so far the best. It's straight forward, says what it does, and probably easy to translate, and as mentioned has the bonus of having part of 3D coat's name in there. Smart coat is good because it implies that the process is semi automated, or has some programing intelligence behind it.

MultiCoat is fairly good too as is Material Coat, but they don't have this description of the action or what it does in the name.

Patina is nice, and actually the most accurate AFAIK in terms of saying what it creates, but the term maybe too obscure.

Random names on my part:

Intele Coat

Matter Maker

Real Coat

Matter Coat

Reality Coat

Elemental Coat

3DCoating Creator

Alchemy Coat

I like patina also. ;-)

Full disclosure, mocaw helped with that name for it last week.

Patina Coat. Oh yes. :D

Share this post


Link to post
Share on other sites

Hey Javis, thanks for responding,

 

What I was getting at is, is it legal to take a term that has been around for decades, assign it to a program feature, and now it belongs to you, to the exclusion of anyone else using it, in that context? I'm not trying to be facetious, is that really the way it works legally? Or are you saying that it's just not worth the potential problems that it may cause. Just curious...

Share this post


Link to post
Share on other sites

×