Michaelgdrs 738 Report post Posted October 25, 2016 Artists??? Share this post Link to post Share on other sites
Carlosan 1,817 Report post Posted February 17, 2017 We have very good offer for students that studying 3D-Coat in college/university, if interested, please write to support@3dcoat.com Share this post Link to post Share on other sites
Carlosan 1,817 Report post Posted November 10, 2017 Andrew Shpagin @AndrewShpagin 3 Currently I am working over curves enhancements to work similar to industry standard. It will be similar to Corel/Ai but in 3D. Share this post Link to post Share on other sites
mkdm 9 Report post Posted November 11, 2017 21 hours ago, Carlosan said: Andrew Shpagin @AndrewShpagin 3 Currently I am working over curves enhancements to work similar to industry standard. It will be similar to Corel/Ai but in 3D. WANDERFUL !!!!!! Thanks!!! Share this post Link to post Share on other sites
AbnRanger 1,368 Report post Posted November 11, 2017 I was trying to get Andrew to incorporate this into the CURVES tool, in some capacity...at least as an option, as the old legacy nodes is to cumbersome to work with. If you need to put a few close together, it really obstructs your view. Wish we had an alternative to use splines from the E-Panel, instead. I also asked him about using Curves as an optional DEFORM tool in the POSE tool. Could make it possible to model more intricate shapes, like those you find on automobiles. Might even be a good basis for a basic pose rig. 1 2 Share this post Link to post Share on other sites
3DArtist 23 Report post Posted March 29, 2018 "Good news: "Instant meshes" implemented within 3D-Coat!" Anyone know what "Instant meshes" are? Share this post Link to post Share on other sites
digman 1,131 Report post Posted March 29, 2018 http://igl.ethz.ch/projects/instant-meshes/ It will be interesting to see how this works inside of 3DC. Hopefully the 3DC version will create all quads and no ngons. 2 Share this post Link to post Share on other sites
digman 1,131 Report post Posted March 29, 2018 (edited) This would be a helpful feature and could work similar to how you hide and unhide all but the current voxtree layer you are working on. Edited March 29, 2018 by digman 1 Share this post Link to post Share on other sites
L'Ancien Regime 533 Report post Posted April 4, 2018 (edited) On 3/29/2018 at 11:36 AM, digman said: http://igl.ethz.ch/projects/instant-meshes/ It will be interesting to see how this works inside of 3DC. Hopefully the 3DC version will create all quads and no ngons. Aha...this is the exact same solution that Modo used for it's autoretopo. Works very well; I've tried it as a stand alone, and within Modo on the same model and got exactly the same results, polygon for polygon. And I never found one ngon...just pure quads. But having said that, I still am strongly of the opinion that Zbrush has the best autoretopo in the business by far, though kudos to Andrew for being the first, the guy that started the autoretopo movement, and he did it with impressive panache too. But Pixologic just had more money and could hire the big guns. Edited April 4, 2018 by L'Ancien Regime 1 Share this post Link to post Share on other sites
AbnRanger 1,368 Report post Posted May 8, 2018 "Started to work over sculpt layers! Already works to some degree. Experimenting with keeping layers even after topology changes (say, LC)." https://twitter.com/AndrewShpagin YEEEESSSSS!!!! 5 Share this post Link to post Share on other sites
Werner_Z 16 Report post Posted May 14, 2018 Wow, that is great news. Way to go Andrew! Share this post Link to post Share on other sites
thinkinmonkey 6 Report post Posted June 22, 2018 On 5/8/2018 at 9:45 PM, AbnRanger said: "Started to work over sculpt layers! Already works to some degree. Experimenting with keeping layers even after topology changes (say, LC)." https://twitter.com/AndrewShpagin YEEEESSSSS!!!! Wondering if we could have some news/screenshots/beta release... 1 Share this post Link to post Share on other sites
Javis 503 Report post Posted June 22, 2018 This is excellent news. :) Share this post Link to post Share on other sites
AbnRanger 1,368 Report post Posted June 22, 2018 8 hours ago, thinkinmonkey said: Wondering if we could have some news/screenshots/beta release... I think he said he is gonna try and have a preliminary build out in a weeks, maybe sooner. 1 Share this post Link to post Share on other sites
Carlosan 1,817 Report post Posted October 5, 2018 @AndrewShpaginMore Good news! Surface booleans speeded up many times, very stable. Some self-intersection is no problem anymore. 1 Share this post Link to post Share on other sites