Taros Posted May 5, 2010 Author Report Share Posted May 5, 2010 One thing about doing this in LightWave is that the cursor changes to reflect what mode you're in. So you don't have to take your eyes off of the cursor while you switch. I'll be curious to see how this feels. +1 Very important. I don't like to be "blind"... Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 5, 2010 Report Share Posted May 5, 2010 Well to be fair I assume the buttons on the UI would get highlighted the way they currently do, so at least there's that. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted May 5, 2010 Advanced Member Report Share Posted May 5, 2010 Well, I hope Andrew can put an option somewhere to "reset hotkey cycle to zero after x seconds". Otherwise I'll have to have some sort of legend telling me what tool I'm on and what the next tool is. (which can be useful anyway) But instead of hitting 'A' for example until I get the correct tool (and possibly passing the tool I want), I can just tap once to get the paint brush, tap twice to get the air brush, etc. And it should work well for a macro keypad. I can see both the loop cycle and the reset cycle being useful. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted May 5, 2010 Advanced Member Report Share Posted May 5, 2010 Well to be fair I assume the buttons on the UI would get highlighted the way they currently do, so at least there's that. Unless the user has the tool menu minimized and uses the 'spacebar' menu. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 5, 2010 Report Share Posted May 5, 2010 Unless the user has the tool menu minimized and uses the 'spacebar' menu. That's a good point, I never minimize it so I forget that you can. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted May 19, 2010 Advanced Member Report Share Posted May 19, 2010 Well, I hope Andrew can put an option somewhere to "reset hotkey cycle to zero after x seconds". Otherwise I'll have to have some sort of legend telling me what tool I'm on and what the next tool is. (which can be useful anyway) But instead of hitting 'A' for example until I get the correct tool (and possibly passing the tool I want), I can just tap once to get the paint brush, tap twice to get the air brush, etc. And it should work well for a macro keypad. I can see both the loop cycle and the reset cycle being useful. So I downloaded the "secret" next beta here and I played around with the "StackKey" feature. I think we (at least I do ) definitely need this "reset hotkey cycle after x seconds". Quote Link to comment Share on other sites More sharing options...
Javis Posted May 19, 2010 Report Share Posted May 19, 2010 I have been using it for a bit now, and I remember the hotkeys well enough, or just be looking at what I have active. Of course I'm not saying having a retimer or a hotkey to reset it isn't a bad idea. I just think it should be optional. For instance, "0" in the field turns it off, setting a value higher would reset it in that number of seconds, and than of course a hotkey would be a manual way to reset it. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted May 19, 2010 Advanced Member Report Share Posted May 19, 2010 I have been using it for a bit now, and I remember the hotkeys well enough, or just be looking at what I have active. Of course I'm not saying having a retimer or a hotkey to reset it isn't a bad idea. I just think it should be optional. For instance, "0" in the field turns it off, setting a value higher would reset it in that number of seconds, and than of course a hotkey would be a manual way to reset it. Optional of course! A timer reset field like that would be handy. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 24, 2010 Report Share Posted May 24, 2010 I mostly fulfilled this request - http://bit.ly/9gvp6g Snapping essentially improved - you may choose one of 3 methods of snapping - outer, nearest along normal, absolutely nearest. I am preparing to release 3.3. Woot! Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted May 26, 2010 Advanced Member Report Share Posted May 26, 2010 I will agree there are some tools that seem to do the same thing, only slightly different I guess thats the nature of 3d software taht is constantly developed. Lw has so many redundant commands. 3dmax has the ribbon and the right side panels. All redundant and needs some cleaning up. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 26, 2010 Report Share Posted May 26, 2010 I guess thats the nature of 3d software taht is constantly developed. Lw has so many redundant commands. 3dmax has the ribbon and the right side panels. All redundant and needs some cleaning up. That was just a spammer, I got him but forgot to delete his post. Gone now. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 2, 2010 Report Share Posted June 2, 2010 This looks like good news indeed! I made support of caching of voxel volumes. You may cache any vol to disk and leave only low poly proxy of the volume. In so way you can preserve memory and increase speed of sculpting. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted June 2, 2010 Applink Developer Report Share Posted June 2, 2010 This is so good news that I'm almost crying...but I'm not...I'm a big boy Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 2, 2010 Reputable Contributor Report Share Posted June 2, 2010 Caching of Vol to disk, great news indeed... Quote Link to comment Share on other sites More sharing options...
Javis Posted June 3, 2010 Report Share Posted June 3, 2010 Yeah it's pretty amazing. It really does speed things up while sculpting, especially when using tools the move. You can adjust a large area, and then bounce back to your actual sculpt from the proxy object. It's really great. Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted June 3, 2010 Advanced Member Report Share Posted June 3, 2010 Yeah it's pretty amazing. It really does speed things up while sculpting, especially when using tools the move. You can adjust a large area, and then bounce back to your actual sculpt from the proxy object. It's really great. Interesting! That makes me wonder if it would be possible to have an option so that 3D Coat temporarily switches to a proxy object whenever you move the camera. This way there may not be a need for a subdivision/multires support after all. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted June 3, 2010 Applink Developer Report Share Posted June 3, 2010 auto swich to a proxy when move camera would be nice. But This feature is already making it faster because you can check into proxy layers you want. So you can move objects too in proxy mode?. This is going to be very needed. I have been waiting that I can re-pose my root monster easier, and I think that this is the solution for that. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 5, 2010 Report Share Posted June 5, 2010 Sounds like Multi-res is going well! Good news! It looks like experiments with voxel multiresolution are very successful at least un surface level. You will be able to modify proxy (cache) and combine together high frequency details from original mesh and biggere details from the proxy. I made it on surface level. Now I am fighting for good speed of this operation, but even now it is not bad. Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted June 5, 2010 Advanced Member Report Share Posted June 5, 2010 Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted June 5, 2010 Advanced Member Report Share Posted June 5, 2010 what what?!?!, whispers of multires coming ;-) nice Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted June 9, 2010 Applink Developer Report Share Posted June 9, 2010 Please, go and check the twitter. There might be something that you really, reaallly like. Quote Link to comment Share on other sites More sharing options...
Taros Posted June 9, 2010 Author Report Share Posted June 9, 2010 Please, go and check the twitter. There might be something that you really, reaallly like. I only like things that I see. But really interesting. What I am most happy about is the multicore support! This info is listening really good. I hope it works. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted June 9, 2010 Contributor Report Share Posted June 9, 2010 Very exciting news! Can't wait to test this! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted June 9, 2010 Advanced Member Report Share Posted June 9, 2010 To be read from bottom to top # any mesh can be degraded to any degree. about 3 hours ago via TweetDeck # On my thought it is even better then usual multires because usually mesh could be degraded only to initial polycount but in our case... about 3 hours ago via TweetDeck # You will be able to degrade object, modify low poly mesh and combine together low and high frequency details. about 3 hours ago via TweetDeck # Multiresolution for voxels is done. It is well multicore optimized. about 3 hours ago via TweetDeck # I made it on surface level. Now I am fighting for good speed of this operation, but even now it is not bad. 5:08 PM Jun 5th via TweetDeck # You will be able to modify proxy (cache) and combine together high frequency details from original mesh and biggere details from the proxy. 5:07 PM Jun 5th via TweetDeck # Good news! It looks like experiments with voxel multiresolution are very successful at least un surface level. 5:06 PM Jun 5th via TweetDeck Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 9, 2010 Report Share Posted June 9, 2010 Seems like it would make sense to me, to restore everything before moving the file. That is a good point though, I often sync files to my laptop without thinking about it. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted June 9, 2010 Advanced Member Report Share Posted June 9, 2010 !?!?!?!?!?!?!?!? Multires in 3D Coat, maybe I can move from ZBrush back to 3D Coat for some of my sculpting work.... perhaps perhaps... THANK YOU ANDREW!!!! And did I read that it is also "multicore optimized", oh you know that is just plain awesome.... looks like a new build is already up too. Does anyone have any tutorial videos or info on their workflows with this new addition to 3D Coat yet? I know its very early to ask such a thing, just wanted to see. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 9, 2010 Report Share Posted June 9, 2010 Yes I just recorded a little YouTube video of it. Will upload the vid soon. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted June 9, 2010 Advanced Member Report Share Posted June 9, 2010 Thanks Phil, looking forward to it. Please post the link if you dont mind doing so :-) Do you have a youTube user channel? EDIT: Just subscribed Phil :-) Edit#2: Hopefully an OSX build soon Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 9, 2010 Report Share Posted June 9, 2010 Do you have a youTube user channel? Yes: http://www.youtube.com/user/philnolan3d#p/u Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted June 10, 2010 Advanced Member Report Share Posted June 10, 2010 cool the vids up, thanks again Phil! this feature looks awesome, cant wait till the banding issue is fixed. This is a feature I have wanted for some time, and was glad to see it in action in your video. Quote Link to comment Share on other sites More sharing options...
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