Member Voxelapocalypse Posted August 1, 2013 Member Share Posted August 1, 2013 OK...Just found out, you ARE able to Download the latest Beta, even if you have the Trial Version...sweet!So I Downloaded Version 4.0.06A...now have Angulator and other new Tools. ...and the new SMOOTHER TOOL looks crazy cool Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 1, 2013 Share Posted August 1, 2013 Ah, I thought you could use the Betas as trial versions. Glad you got to test the new tools. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 28, 2013 Share Posted August 28, 2013 Completely automatic retopology of the figure in 3D-Coat (quads only, 3400 quads, no spirals, no stars, no guides) - http://bit.ly/1fgEFqT Same with density map - http://bit.ly/12HW8pM (4400 quads, no guides, only density map) Hardsurface retopo example - http://bit.ly/1464moY Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted August 28, 2013 Advanced Member Share Posted August 28, 2013 Completely automatic retopology of the figure in 3D-Coat (quads only, 3400 quads, no spirals, no stars, no guides) - http://bit.ly/1fgEFqT Same with density map - http://bit.ly/12HW8pM (4400 quads, no guides, only density map) Hardsurface retopo example - http://bit.ly/1464moY Looking very good. That, along with adding our own polyflows and edge loops and then re-hitting 'Retopo' will be excellent. Quote Link to comment Share on other sites More sharing options...
Javis Posted August 28, 2013 Share Posted August 28, 2013 Man that is some really good stuff. Can't wait to try that build out. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 29, 2013 Advanced Member Share Posted August 29, 2013 Now PTEX displacement maps...there's a subject I was pondering in the bath this morning and wondering how that would work in a render engine.. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 29, 2013 Share Posted August 29, 2013 I tried Ptex displacement in LightWave when it was first introduced. At least back then it didn't work at all. or I should say it didn't work well at all. I had pixels shooting out like little walls between every polygon. Quote Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted August 30, 2013 Advanced Member Share Posted August 30, 2013 Ooooh, those autopo upgrades look exciting. Can't wait to play around with it and compare with ZRemesher (which I find to be unstable). Are we seeing the beginning of a game of oneupmanship between the two perhaps? I do hope so hehe. I tried Ptex displacement in LightWave when it was first introduced. At least back then it didn't work at all. or I should say it didn't work well at all. I had pixels shooting out like little walls between every polygon. Ptex displacement works quite well using 3ds Max with Vray fwiw. It's my preferred method because seams are never an issue. I think one of the samples on the Ptex site shows this off too. It's a shame the industry has been so slow to adopt great things like Ptex and OpenSubdiv, while the few that have tend to have trouble with their particular implementation. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 31, 2013 Share Posted August 31, 2013 Even super lowpoly retopology possible if mesh is not too dirty - http://bit.ly/17nFu0j (474 quads) Lowpoly autoretopo of man (1674 quads)- http://bit.ly/18pqgoB ,1100 quads - http://bit.ly/18pr0Kp Andrew Shpagin @AndrewShpagin If someone has human figure with fingers - please drop me to test. Quote Link to comment Share on other sites More sharing options...
Member erikals Posted September 2, 2013 Member Share Posted September 2, 2013 (edited) the HardSurface retopo looks great, wonder though, how will it work on smooth corners / edges / sides etc... Hardsurface retopo example - http://bit.ly/1464moY maybe if there is an object with smoothing it could be adjusted by weightmap or something? i read about a density map setting, could be useful for that sort of thing... Edited September 2, 2013 by erikals Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 11, 2013 Share Posted November 11, 2013 Andrew Shpagin @AndrewShpagin 8 NovJust for info-now I am working over stabilization & fixing mantis-reported problems http://3d-coat.com/mantis Merged my source code with Raul Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 15, 2013 Share Posted November 15, 2013 - Splines (eps/svg) I/O got important improvement - now you may import them as filled 3D-shapes in space or place contours in space. - You may export splines, created in 3D-Coat as eps/svg as well using E-panel Save button. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 15, 2013 Advanced Member Share Posted November 15, 2013 - Splines (eps/svg) I/O got important improvement - now you may import them as filled 3D-shapes in space or place contours in space. - You may export splines, created in 3D-Coat as eps/svg as well using E-panel Save button. Interesting. This sounds a little like nurb modelling then, whereby you create splines (contours of your geometry) and 3DC fills it in a voxels. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 20, 2013 Share Posted November 20, 2013 2D grid manipulation gizmo done - http://bit.ly/1dYu0SL . Camera shortcuts will store grids/materials/masks settings as well. All grid settings will be stored for each scene in 3B file, not globally. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 16, 2014 Share Posted February 16, 2014 - Pose tool got regular gizmo (optionally) + good bending algorithm - 3d-coat.com/files/newpose.gif- Pose tool got "Adjust transition area" checkbox to adjust bending area accurately without re-selecting. 3 Quote Link to comment Share on other sites More sharing options...
Javis Posted February 16, 2014 Share Posted February 16, 2014 Nice! That's really cool. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 16, 2014 Share Posted February 16, 2014 Yeah, I can see this being really useful. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 17, 2014 Contributor Share Posted February 17, 2014 I just tried this out. Very nice improvement. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 21, 2014 Share Posted February 21, 2014 Andrew Shpagin @AndrewShpaginEssential UI improvement - http://www.3d-coat.com/files/DirectRMB.png … I tuned it to be more suitable for tablets. In next build. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 28, 2014 Share Posted February 28, 2014 Andrew Shpagin @AndrewShpagin · 5hFunny. While trying to fix crash in unfolding routine, I made new globally uniform method of unfolding, it is possibly better than ABF. Anyway, need to test. Example : Quote Link to comment Share on other sites More sharing options...
Javis Posted February 28, 2014 Share Posted February 28, 2014 Nice! Liking forward to trying that out. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 6, 2014 Share Posted April 6, 2014 Andrew Shpagin @AndrewShpagin Apr 2 I am working over layers folders right now. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 22, 2014 Share Posted April 22, 2014 Andrew Shpagin @AndrewShpagin · 5hGood progress on layers groups - blending support in groups done, interaction with PS done. Andrew Shpagin @AndrewShpagin · 5hOnly rest thing - merge up/down, apply blending. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 23, 2014 Reputable Contributor Share Posted April 23, 2014 I'm hoping Photoshop style layer masks...icon at the bottom of the panel, thumbnail and all...come with the package. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted April 23, 2014 Advanced Member Share Posted April 23, 2014 Honestly I love this developer and how tightly he works with his customers and keeps them informed! You go Andrew! woooh! 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 23, 2014 Share Posted April 23, 2014 feel free to add your comment at https://twitter.com/AndrewShpagin always is welcome ty ------------------------------------------------ 4.1.04 - joints that really work! Quote Link to comment Share on other sites More sharing options...
Javis Posted May 1, 2014 Share Posted May 1, 2014 Layer grouping will be a most welcome feature. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 22, 2014 Share Posted May 22, 2014 Noise in 3D-Coat - http://bit.ly/1k4u6O0 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2014 Share Posted May 22, 2014 Very exciting! This is something I've been wanting in 3DC for a long time. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted May 22, 2014 Contributor Share Posted May 22, 2014 awesome!! hope its compatible with Freeze andwill be able to save/load noisespresets . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.