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Twitter discussion: What Andrew is currently doing.


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  • Advanced Member
I improved Flatten and Clay in surface tools, surface Fill done too. It makes set of surface tools much more full.

Looking forward to the next update!

Is masking on your list for the surface tools?

  • Advanced Member

Masks already work with surface tools. Are they not working for you?

Sorry, I meant paintable masks. Masking areas for sculpting.

It's already there for the pose tool so i was hoping that it would not be too difficult to bring that over to the surface tools.

Great improvements! Freeze tool in voxel surface mode, full support of rectangular selection mode in surface tools, all works very fast.

Great news guys: Freeze tool in voxel mode. I hope it will fulfill what I expect. :yahoo::drinks:

  • Advanced Member

Will the surface and voxel toolsets eventually be unified? do the surface tools produce different results or are they just faster implementations? It seems to me like maybe the app might feel a bit tighter if they were all the available at the same time and the switching happened automatically behind the scenes.

Think about it - we currently have a button on the VoxTree which 'magically' switches the toolbar into using a restricted set of functionality that also works a lot faster. Doesn't this seem a bit secretive and unfriendly at face value?

Just a suggestion and I realise that it's none of my business what direction this app takes! 3D-Coat is crammed full of features, and I suppose that's ultimately better than a feature-light app with a clear UI. I just hope that some day there's a tear down and rebuild of the UI layout on a level comprable with Blender 2.5, IMHO it'll really be worth it!

Keep up the good work Andrew!

  • Advanced Member

Maybe the surface and voxel tools can be combined but then add an option (checkbox and/or key modifier) for the pen to work in voxel or surface mode.

Andrew,

Looking forward to new surface tools!

PS Do the surface tools (draw tool) respect the grow on pen motion option now?

Some tools do switch automatically but this proved to be problematic because there was a slight delay every time you lifted up the stylus,it's also caused some artifacts if I recall correctly. That's why the Surface mode was implemented so there's only one slight delay and minimal artifacts due to the switching.

I'm very excited to see what comes of this. I'm almost afraid to continue working on my current sculpture until I see what the new tools can do.

Sorry, I meant paintable masks. Masking areas for sculpting.

It's already there for the pose tool so i was hoping that it would not be too difficult to bring that over to the surface tools.

Ah yes, I see what you mean. :)

Looks like we're getting it sooner rather then later! I just found out lastnight. It's great news.

It would be nice if there could be a shortcut key (tab) to toggle between modes.

The problem with that is that right now you can have many layers like my current sculpture and choose to only switch one of them, which is very fast compared to switching all 9.8m triangles that my model currently has.

2009-12-02_1655.png

Well now that I think about it I guess a keyboard shortcut could just switch the current layer you have selected.

  • Advanced Member

Well now that I think about it I guess a keyboard shortcut could just switch the current layer you have selected.

Hopefully in future versions we will be able to set keyboard shortcuts for the stuff in the voxel menus.

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