Javis Posted November 28, 2009 Share Posted November 28, 2009 Yeah this is great news. I know Andrew has been working very hard to solve this every night lately. Glad to see you solved it Andrew. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34373 Share on other sites More sharing options...
Contributor Klaus Nordby Posted November 28, 2009 Contributor Share Posted November 28, 2009 Congrats to Andrew for solving this thorny issue! And happier voxel-times to the rest of us! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34380 Share on other sites More sharing options...
Advanced Member 3DArtist Posted November 30, 2009 Advanced Member Share Posted November 30, 2009 I improved Flatten and Clay in surface tools, surface Fill done too. It makes set of surface tools much more full. Looking forward to the next update! Is masking on your list for the surface tools? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34487 Share on other sites More sharing options...
Javis Posted November 30, 2009 Share Posted November 30, 2009 Looking forward to the next update! Is masking on your list for the surface tools? Masks already work with surface tools. Are they not working for you? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34489 Share on other sites More sharing options...
Advanced Member 3DArtist Posted November 30, 2009 Advanced Member Share Posted November 30, 2009 Masks already work with surface tools. Are they not working for you? Sorry, I meant paintable masks. Masking areas for sculpting. It's already there for the pose tool so i was hoping that it would not be too difficult to bring that over to the surface tools. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34494 Share on other sites More sharing options...
Taros Posted December 2, 2009 Author Share Posted December 2, 2009 Great improvements! Freeze tool in voxel surface mode, full support of rectangular selection mode in surface tools, all works very fast. Great news guys: Freeze tool in voxel mode. I hope it will fulfill what I expect. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34561 Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 2, 2009 Advanced Member Share Posted December 2, 2009 Great news guys: Freeze tool in voxel mode. I hope it will fulfill what I expect. Same here! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34569 Share on other sites More sharing options...
Advanced Member David Walters Posted December 2, 2009 Advanced Member Share Posted December 2, 2009 Will the surface and voxel toolsets eventually be unified? do the surface tools produce different results or are they just faster implementations? It seems to me like maybe the app might feel a bit tighter if they were all the available at the same time and the switching happened automatically behind the scenes. Think about it - we currently have a button on the VoxTree which 'magically' switches the toolbar into using a restricted set of functionality that also works a lot faster. Doesn't this seem a bit secretive and unfriendly at face value? Just a suggestion and I realise that it's none of my business what direction this app takes! 3D-Coat is crammed full of features, and I suppose that's ultimately better than a feature-light app with a clear UI. I just hope that some day there's a tear down and rebuild of the UI layout on a level comprable with Blender 2.5, IMHO it'll really be worth it! Keep up the good work Andrew! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34579 Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 2, 2009 Advanced Member Share Posted December 2, 2009 Maybe the surface and voxel tools can be combined but then add an option (checkbox and/or key modifier) for the pen to work in voxel or surface mode. Andrew, Looking forward to new surface tools! PS Do the surface tools (draw tool) respect the grow on pen motion option now? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34581 Share on other sites More sharing options...
philnolan3d Posted December 2, 2009 Share Posted December 2, 2009 Some tools do switch automatically but this proved to be problematic because there was a slight delay every time you lifted up the stylus,it's also caused some artifacts if I recall correctly. That's why the Surface mode was implemented so there's only one slight delay and minimal artifacts due to the switching. I'm very excited to see what comes of this. I'm almost afraid to continue working on my current sculpture until I see what the new tools can do. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34591 Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 2, 2009 Advanced Member Share Posted December 2, 2009 It would be nice if there could be a shortcut key (tab) to toggle between modes. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34592 Share on other sites More sharing options...
Javis Posted December 2, 2009 Share Posted December 2, 2009 Sorry, I meant paintable masks. Masking areas for sculpting. It's already there for the pose tool so i was hoping that it would not be too difficult to bring that over to the surface tools. Ah yes, I see what you mean. Looks like we're getting it sooner rather then later! I just found out lastnight. It's great news. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34593 Share on other sites More sharing options...
philnolan3d Posted December 2, 2009 Share Posted December 2, 2009 It would be nice if there could be a shortcut key (tab) to toggle between modes. The problem with that is that right now you can have many layers like my current sculpture and choose to only switch one of them, which is very fast compared to switching all 9.8m triangles that my model currently has. Well now that I think about it I guess a keyboard shortcut could just switch the current layer you have selected. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34595 Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 3, 2009 Advanced Member Share Posted December 3, 2009 Well now that I think about it I guess a keyboard shortcut could just switch the current layer you have selected. Hopefully in future versions we will be able to set keyboard shortcuts for the stuff in the voxel menus. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34615 Share on other sites More sharing options...
philnolan3d Posted December 3, 2009 Share Posted December 3, 2009 Oddly you can set a shortcut for the layer names in the vox tree, not sure why you would need to, but you can. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/4372-twitter-discussion-what-andrew-is-currently-doing/page/2/#findComment-34616 Share on other sites More sharing options...
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