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Twitter discussion: What Andrew is currently doing.


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Hey Robert!

 

In the past there have been companies that have done that very thing, over a trivial feature, such as pie menus for example. Pilgway also had some trouble with another company over the name of what 3D-Coat used to be, 3D Brush, hence the name change.

 

Anyway, I like Smart Materials personally, too. I think it is descriptive (though not as direct as the word patina), and is really just keeping in "standard" with language from another application. Personally, I don't really see it as a problem, but I could see what Andrew does.

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I don't see why we can't just use Smart Materials. Decades ago LED's where referred to as such. So was that wire that could be crumpled up and would revert to its original shape when immersed in hot water. And windows that would go from clear to opaque when electricity was applied. Plenty of graphics programs use "shaders" "paint" "materials" etc. and no one gets confused or upset. Why try to find something else, when Smart Materials fits so well? All the other suggestions don't really feel right some how.

Agreed. Smart Materials doesn't sound like a trademarked term at all. It's very generic, as it's just a simple description of what it is. It's nothing like "Z-REmesher" or anything. We already share a lot of naming conventions with Photoshop and aren't concerned about trademarks. Same with Stamps and Stnecils. Nothing wrong with keeping naming conventions more standardized.

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No,there is no procedural stuff involved.

Basically you need to prepare some maps first....tillable maps work the best.

ex:gloss,metalness,a bump or normal map,a mask ect...

You can make those using photoshop if you have some skills but the best is to use programs like Bitmap2Material or Pixplant.

Its gonna let you extract all synched maps from a photo/image and make it tillable.

Bitmap2Material is really the best app because it is previewing using PBR.

The magic is cube-mapping....it allows you to "apparently" seamlessly apply your maps all around your mesh with one click using fill tool...but you can also use other projection modes (plane,spherical and uv-mapped ect..)

You might want to use Uv-mapped method when pattern needs some direction...cube-mapping is really good for noisy/chaotic textures (that feels procedural) but is less good with flowing,directional stuff...

 

Now what is really new is the conditions and the layering system(...cube-mapping was already in the old "material" tool.)

 We can now add multiple layers (each of those layers are combinations of the maps mentioned above)

And you can use conditions to tell 3Dcoat how you want those layers to be applied.

(ex:masked or not ,More on Top,More on convex/concav,Ao based,cavity based ect...)

By using different layers with different conditions you can create very powerful "materials" that can be applied with one click if cube-mapping is used or you can manually paint it through projection like we always could before....

You can save and share those as presets in .pak format using 3DCoat Add extension from file menu.

 

To make a comparison ,Its a more powerful version of Substance Painter projection tool.

Its really not like ddo it won't create/generate the scratches for you ...But I find control of placement and scaling a lot more efficient than in ddo...

Thanks for clearing this up, Artman.

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Agreed. Smart Materials doesn't sound like a trademarked term at all. It's very generic, as it's just a simple description of what it is. It's nothing like "Z-REmesher" or anything. We already share a lot of naming conventions with Photoshop and aren't concerned about trademarks. Same with Stamps and Stnecils. Nothing wrong with keeping naming conventions more standardized.

 

Agree or not, legal matters are up to Pilgway staff to decide when a company has a licensed or trademarked property, even something is trivial or mundane.

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...perhaps "Smart-Coated" Materials would be a bit more descript than "Smart Coat" if Andrew goes in that direction?

 

 

That's past tense, not very indicative of what it's currently doing or is going to do for you. When describing something that can be done for you, you want to describe it with a present or future tense, not a past tense. Design 101.

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Agree or not, legal matters are up to Pilgway staff to decide when a company has a licensed or trademarked property, even something is trivial or mundane.

I know it's up to Andrew. Never said anything to suggest differently. But it is still a generic tool label, not something that is labeled in unique manner. For example, if they named it "D-Materials" or "Smart D-Materials." Then there is the important matter of "standardization." Most artists like standardization, to help lower the learning curve, and increase familiarity.  If Andrew likes Smart Materials, then there is good reason to keep it, going forward. If Quixel has a problem with it, all they have to do is notify him of their objection, and it would be no major problem changing it.

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That's past tense, not very indicative of what it's currently doing or is going to do for you. When describing something that can be done for you, you want to describe it with a present or future tense, not a past tense. Design 101.

Doesn't apply here. You don't have to object to every suggestion I make because you like doing so. Just ignoring the post will suffice.

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I know it's up to Andrew. Never said anything to suggest differently. But it is still a generic tool label, not something that is labeled in unique manner. For example, if they named it "D-Materials" or "Smart D-Materials." Then there is the important matter of "standardization." Most artists like standardization, to help lower the learning curve, and increase familiarity.  If Andrew likes Smart Materials, then there is good reason to keep it, going forward. If Quixel has a problem with it, all they have to do is notify him of their objection, and it would be no major problem changing it.

 

Says the guy who's not doing the work. :)

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Doesn't apply here. You don't have to object to every suggestion I make because you like doing so. Just ignoring the post will suffice.

 

You might recall I listened to some of your suggestions in the other naming convention thread. So trying to make it seem like I have a vendetta, isn't going to work. Oh sorry, I forgot, you have special rules that only apply to you. It might work after all. My mistake. :)

 

Anyway, suggest something that actually describes the tool and things will be squared away.

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OK, so I actually liked smart coated too.

 

How about "Smart Coating" layers? Does that pass the grammer test? ;)

 

Smart Materials is good, but I get not wanting to get into some TM legal BS. Some companies are really touchy about that, and if Pilgway came out with it, then got smacked with a warning that made them have to update the manual and interface AND rebrand videos etc. it could be more money lost than is worth taking the chance for.

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3DCoat can Smart Coat

With 3DCoat you can Smart Coating

Using 3DCoat, any UVed 3D model could be Smart Coated

 

For training... sounds good, have sense and give consistence, joining software name and what action app can do. Very clear. +1 :)

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No don, you don't understand legal matters, but of course, you take things in a completely differently as they were meant, or as you need to take them to inflame a situation. Watch your step there. You might get another slap on the wrist. :)

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What about Intelli-Coat. 

I kind of like that one, too. Perhaps "Intelligent Materials," "Conditional Materials," or "Condition-based Materials" could be decent alternatives as well, if Andrew is indeed concerned about possible trademarks of a generic name like "Smart Materials."

 

Another is "Condition-Coated Materials." It could be phrased in the Manual and training materials as "One can use "Condition-Coated Materials to......" Just like one would use '"ed" for "Chocolate COVERED Raisins" using COATED is an adjective....not an adverb. Grammar 101 :)

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I think Smart Materials is best, but the potential legal issues supersede that IMHO. If another company decides to do anything about it (same thing that happened with the 3D Brush name), then any documentation, videos, etc., would need to be completely redone. While documentation isn't that bad, re-recording every single video that uses that function, that is officially published by Pilgway would need to be done. While there are not any published yet, imagine in a few months, or a year or more. That can be a lot of videos to rework.

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Trainer - and now 3DCoat use Smart Materials...

User - Oh!, Smart Materials as DDO ? great! Are they compatibles right ?

Trainer - Erhhh... well dont, DDO smart materials are not the same as 3DC smart materials.

User - hmmm... ok. Are named the same but are not the same. dDo is a procedural texturing tool, 3DC is procedural too, right ?

Trainer - well... smart materials are not procedural, are smart but not so smart (sure will be in the future)

User - my brain is hurting... Another question. dDo smart materials cant work crossing uv seams, If the UV islands are separated, ddo doesn't try to make it seamless...

Trainer - i got your point. This problem dont happened using 3DC ! the app can cross uv seams

User - gets what ? Same name to something that is not equal? Sorry but later you reached the cast of names. Preferably use their own.

 

DDO smart materials

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