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Twitter discussion: What Andrew is currently doing.


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  • 3 weeks later...

Fixed longstanding and very complex problem - more visible seams between separate UV sets.

 

Now there is no difference where seam is - on same or between separate UV sets.

 

It took week to remake this.

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Alright!! and Jamie will love this if it fixes his seam problems as it has been a long standing problem for him across multiple UV sets or UV tiles imported as uv sets on the same model.

Edited by digman
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  • 2 weeks later...
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  • 3 weeks later...
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Autoretopo routine got upgrade! Much better quality and stability! Just result of non-sleepy evening ideas + 2 days of work.

 

I think this is the most excited I've been to test a new build in a long time :) 

.....just hope it works better on thinner and more complex objects....can't wait to try.

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I have supported Andrew with an industry model that is just impossible to be autopologized in the current version of 3D-Coat (4.5.03).

 

His new routine did it just by a click! No guides used, just the default settings! And the result has a very good topoflow. Not perfect yet but not comparable with the first routine too. I guess 99% of the existing models will work very well with the new routine.

 

I can't show the test results here, because of NDA. But the new routine will be a real milestone for 3D-Coat users I promise.

 

Stay tuned...

 

Best wishes

Chris

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I have supported Andrew with an industry model that is just impossible to be autopologized in the current version of 3D-Coat (4.5.03).

 

His new routine did it just by a click! No guides used, just the default settings! And the result has a very good topoflow. Not perfect yet but not comparable with the first routine too. I guess 99% of the existing models will work very well with the new routine.

 

I can't show the test results here, because of NDA. But the new routine will be a real milestone for 3D-Coat users I promise.

 

Stay tuned...

 

Best wishes

Chris

how does it compare with zremesher?

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how does it compare with zremesher?

zRemesher is currently the best solution for auto retopologizing I know. But 3D-Coats upcoming autopo update comes closer.

So to answer your question clear: zRemesher performs better quality.

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AUTOPO is really the missing link and the prime feature which will raise 3D-Coat above the rest of the competition.  I do remember the Siggraph where Andrew introduced this feature - and though we had the tiniest of booths at the show - the crowds were overflowing and blocking the other booths - just to see the video of AUTOPO at work.  At that time - it was revolutionary - and the crowds of professionals interested really confirmed that this was the target to aim at.

 

A truly useful version of AUTOPO - the one that can resurface any object with accurate and economical topology will give every studio and every Indie a very good reason to climb onboard.  When you couple this one feature with the other powerful and streamlined features of 3D-Coat, most recently the PBR workflow - 3D-Coat is a winner all around.

 

 

Greg Smith

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AUTOPO is really the missing link and the prime feature which will raise 3D-Coat above the rest of the competition.  I do remember the Siggraph where Andrew introduced this feature - and though we had the tiniest of booths at the show - the crowds were overflowing and blocking the other booths - just to see the video of AUTOPO at work.  At that time - it was revolutionary - and the crowds of professionals interested really confirmed that this was the target to aim at.

 

A truly useful version of AUTOPO - the one that can resurface any object with accurate and economical topology will give every studio and every Indie a very good reason to climb onboard.  When you couple this one feature with the other powerful and streamlined features of 3D-Coat, most recently the PBR workflow - 3D-Coat is a winner all around.

 

 

Greg Smith

Absolutely true!

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zRemesher is currently the best solution for auto retopologizing I know. But 3D-Coats upcoming autopo update comes closer.

So to answer your question clear: zRemesher performs better quality.

 

I haven't used zbrush in a while so correct me if I'm wrong. I thought I recalled that zremesher will only work on models created in zbrush, not on imported models, say a 3D scan for example. Correct?

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I haven't used zbrush in a while so correct me if I'm wrong. I thought I recalled that zremesher will only work on models created in zbrush, not on imported models, say a 3D scan for example. Correct?

zBrush tools work with all models that can be imported there, like obj files f.e.

So if you export your model from 3d-coat to one of the supported file formats you can do what you want.

In our case the workflow was:

- We corrected a scanned model in 3dc

- Exported it to obj

- Imported into zbrush and used zRemesher

- We put the zRm model back to 3dc for setting uvs and texture baking process there. We make scan and texture corrections in 3dcoat.

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zRemesher is currently the best solution for auto retopologizing I know. But 3D-Coats upcoming autopo update comes closer.

So to answer your question clear: zRemesher performs better quality.

I think it only needs to be pretty close. It's been too hit and miss, in my experience thus far. But if it's close to Z-Remesher, with the new improvements, that's still a big achievement. I believe they put Dr. Peters on that for over a year or more. Andrew only spent a little over a month or so.

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I think it only needs to be pretty close. It's been too hit and miss, in my experience thus far. But if it's close to Z-Remesher, with the new improvements, that's still a big achievement. I believe they put Dr. Peters on that for over a year or more. Andrew only spent a little over a month or so.

 

Well a month or so on the latest update, much of the auto-retopo work was already done. Unless he rebuilt it from scratch that is.

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Well a month or so on the latest update, much of the auto-retopo work was already done. Unless he rebuilt it from scratch that is.

Andrew has invested some days for the overwork currently. It was because the old version had problems with hollow voxel models. But it retopos them now without bigger issues. The overall work at the autopo is a month or two, that is true. But that is not the point.

 

Let us see what the upcoming development will bring... :)

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Well a month or so on the latest update, much of the auto-retopo work was already done. Unless he rebuilt it from scratch that is.

We all know that 3D Coat was the first to come out with Auto Retopo. Then later on, ZBrush came out with theirs, but it wasn't any better than what 3DC could do. But Dr. Peters was brought on board, and over a year later, they came out with the vastly improved version. Andrew answered back with about a month of work. The point being, they invested a good deal more time into it's development than Andrew did. So, just getting Auto-Retopo very close to ZRemesher level would be an accomplishment, IMHO.

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We all know that 3D Coat was the first to come out with Auto Retopo. Then later on, ZBrush came out with theirs, but it wasn't any better than what 3DC could do. But Dr. Peters was brought on board, and over a year later, they came out with the vastly improved version. Andrew answered back with about a month of work. The point being, they invested a good deal more time into it's development than Andrew did. So, just getting Auto-Retopo very close to ZRemesher level would be an accomplishment, IMHO.

Definitely.

 

Andrew has a lot of tasks as we all know. So we need a bit patience. But I am shure in the end it will work fine.

:-)

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