philnolan3d Posted June 10, 2010 Report Share Posted June 10, 2010 Actually not sure which one you got, YouTube was giving me all kinds of problems. Here's a proper link for anyone who didn't see it. Vimeo version: Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 28, 2010 Report Share Posted June 28, 2010 More Twitter news! I got GTX 480 from NVidia and resolved the problem of incrorrect work of 3D-Coat for CUDA on this video card. The rason was that some textures was aligned on 64 bytes, it was not enough. I set alignment to 256 bytes and all started to work nicely. Overall speed of CUDA-based tools was improved by the way. Now I am working over multicore support of poly-merging-based tools. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted June 28, 2010 Advanced Member Report Share Posted June 28, 2010 Now I am working over multicore support of poly-merging-based tools. Now that is a Tweet from Andrew that REALLY has me looking forward to the next builds :-) Multithreading of merging-based tools is my most desired feature upgrade for 3D Coat, and now you've gone and begun the process Andrew. THANK YOU!!! I'll be very much looking forward to the developments in this area! :-) Oh yeah, of course its cool that there is faster CUDA too, hopefully OpenCL someday. But IMO far-more-importantly is the work on the multithreading of 3D Coat. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted June 28, 2010 Applink Developer Report Share Posted June 28, 2010 This is so cool. I think because siggraph event, Andrew is making his best that 3d-coat shines there. After Siggraphs everyone wants to use this program. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted June 28, 2010 Report Share Posted June 28, 2010 Absolutely, of course I think even without multi-threading Siggraph itself will bring in a huge number of sales. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted June 28, 2010 Applink Developer Report Share Posted June 28, 2010 This is really one of the strongest strengths in 3d-coat. Because Andrew is the only devellopper and knows 3d-coat inside out he can still add features into 3d-coat. And maybe just week or two before siggraps starts to fix small bugs. And even in the show if he sees a bug he can fix it right there. (Bug free show is of course the best thing) This is not possible with bigger firms like 3dmax or zbrush. Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted June 29, 2010 Advanced Member Report Share Posted June 29, 2010 I often check this thread from time to time but i was thinking one thing that would be good is if the main website or forum made use of the API they have. This way it would be seen for anyone visiting as soon as Andrew made a new tweet about something. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 29, 2010 Advanced Member Report Share Posted June 29, 2010 so I know the Retopo Room and Voxels, for the most part, happen to be fairly stable. Now if only they will stay that way. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 1, 2010 Report Share Posted July 1, 2010 Andrew just tweeted I worked couple of days over making all surface-merging-based tools like move, pose, surface->voxels transition to work very clean. ... and succed with it. It is most important part of all voxel sculpting, I am much happier now with it's speed and quality. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted July 1, 2010 Advanced Member Report Share Posted July 1, 2010 VERY GOOD NEWS, I'm looking forward to testing the new beta, 3.3.07 i would guess. THANKS ANDREW! hellooooo multithreaded merge/pose!! Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted July 1, 2010 Advanced Member Report Share Posted July 1, 2010 oh man, a GTX 480 ALSO working on the merging(in additional to the multithreading) would likely be ultra ultra fast... I would hope that andrew at some point also includes OpenCL support AFTER he's multithreaded the heck out of 3D Coat. Oh, and to sound like a broken record... I would really enjoy the ability to open the same files on Mac 3D Coat, as I can in Windows 3D Coat... 64bit support please... proxies are not the answer to a lack of 64bit support in OSX 3D Coat. Back on topic though, the commits Andrew has been making to 3D Coat as of late are awesome IMO, thanks Andrew. EDIT: AbnRanger, your youtube 3D Coat vids are great, thanks for taking the time to record and upload them. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 3, 2010 Report Share Posted July 3, 2010 Now here's an update I've been asking for for a long time: I made possibility to choose texture resolution if you want to export ptex as usual model+texture. Look it in change local res tool. Quote Link to comment Share on other sites More sharing options...
Taros Posted July 3, 2010 Author Report Share Posted July 3, 2010 Now here's an update I've been asking for for a long time: I made possibility to choose texture resolution if you want to export ptex as usual model+texture. Look it in change local res tool. Yeeeees! Great! One more bottleneck less! Quote Link to comment Share on other sites More sharing options...
Taros Posted July 8, 2010 Author Report Share Posted July 8, 2010 Heaven on earth for all voxel sculpters!!! He means the quadrangulation routine. It will be reworked! I made several steps toward nice auto retopo - routine to calculate cross fields as described there - http://bit.ly/b4bWYE Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted July 8, 2010 Applink Developer Report Share Posted July 8, 2010 Andrew, you really spoil us. I like it Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted July 8, 2010 Applink Developer Report Share Posted July 8, 2010 I was thinking when I said that the world will be changed after siggraph because of 3d-coat, sounded a little bit too much fan boy statement. But It really does look like it now. Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 +1 for the christmas in july. Things are looking up for 3D Coat. I hope Andrew continues along the very recent path he's chosen for 3D Coat development, at leas for a while. Thank you Andrew! does anyone have a link to the url Andrew referenced in the new auto-retopo. The compressed URL isnt loading for me, thanks in advance Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 On a serious note...I honestly think more major studios are going to have to now take 3DC seriously, and that spells....Job Openings (for 3DC artists...who are already ahead in the learning curve). good point! Thanks for the link too. That is a far more intelligent approach to auto-retopo/quadrangulation. I hope that eventually makes it into 3D Coat. Now if only the actual selecting (line/sphere/brush) of the pose tool in vox mode was multithreaded, I'm getting too spoiled with the MASSIVE speed increase I've received from the new beta, I'm now noticing a small number of things, like the pose select mode I mentioned, that are slowing things down a bit. none-the-less, the new multithreading performance increase has taken an average merge time of about 4 hours down to about 2 minutes, amazing, stunning even IMO. Quote Link to comment Share on other sites More sharing options...
Taros Posted July 8, 2010 Author Report Share Posted July 8, 2010 ...Thanks for the link too. That is a far more intelligent approach to auto-retopo/quadrangulation. I hope that eventually makes it into 3D Coat. ... Have you not seen my post on the page before? -> Wanne see... Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 niceeeeeeee!!!!!!!! Thanks taros for the pointer well, I guess heres to 3.3.08 soon, with new and improved bad-@$$ auto-retopo(of sorts)!!!! Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 for me, its not the pose tool that is slow any longer, its the actual initial selection process with the pose tool. ie, clicking and dragging the influence gradient to then use the pose tool, that initial selection process doesn't appear to be multithreaded yet, I dont mean to be picky, but mentioning it. all merging is VERY fast for me now on 8cores. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 Awesome news on Quadrangulation. This will be incredibly useful! Quote Link to comment Share on other sites More sharing options...
Advanced Member mocaw Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 Wow, excellent news for so many users! What would we do with out high end computer science to keep these Ukrainian minds humming and not building rockets? Personally I think this a top notch feature. If it's as good as it looks to be in the PDF, then I'd almost rank it up there with the addition of voxels or re-topo tools! It would be especially awesome if he makes it so that it can be done to any imported model as well! That alone might sell another batch of licenses. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 8, 2010 Report Share Posted July 8, 2010 It would be especially awesome if he makes it so that it can be done to any imported model as well! That alone might sell another batch of licenses. I don't see why it couldn't, same as how you can quadrangulate any imported model now. Just merge it into the voxel room and quadrangulate. Quote Link to comment Share on other sites More sharing options...
Javis Posted July 8, 2010 Report Share Posted July 8, 2010 I don't see why it couldn't, same as how you can quadrangulate any imported model now. Just merge it into the voxel room and quadrangulate. True enough, but it's rather easy to get undesirable results. It would be better just to be able to import the mesh and auto quadrangulate IMHO. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 IMO, it could be interesting to see what a little feature like a "random initial seed" value would do, if applicable, to such an auto-retopo/quadrangulation process. And better yet, if the user could see simultaneously 3 examples of the auto-retopo/quadrangulation side-by-side, again using a random seed to generate 3 quick options to choose from. If, of course, the process allow for such a thing... better yet, if anyone remembers the old days of "kai's power tools", after you select one of the 3 initial seed auto-retopo's that you favor, you could then be presented with 3 more (auto-generated retopo)choices based on the initial seed the user chose. I could go on, but just and idea. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted July 8, 2010 Advanced Member Report Share Posted July 8, 2010 +1 on that too. I personally dont mind, and sometimes enjoy retopo work, so for me, I might not even use the auto-retopo. But I might use parts of it, then retopo by hand the other areas I would need specific loops @ for animation, etc. Quote Link to comment Share on other sites More sharing options...
Member maxfax09 Posted July 9, 2010 Member Report Share Posted July 9, 2010 +1, +1, +1 This will be the best thing added to 3D-Coat in my eyes - Auto-Retopo! Hope its on all imported models - please For next-gen modeling - this is big, it's a pain doing retopo and takes a bit of time. ( you would beat Topogun ) GO 3DCoat! Quote Link to comment Share on other sites More sharing options...
Taros Posted July 9, 2010 Author Report Share Posted July 9, 2010 +1 on that too. I personally dont mind, and sometimes enjoy retopo work, so for me, I might not even use the auto-retopo. But I might use parts of it, then retopo by hand the other areas I would need specific loops @ for animation, etc. Quadrangulation is very important, especially for nonanimated objects. It saves a lot of time. @maxfax09: "Auto-Retopo" (quadrangulation) works already, by the way. But the current routine is good, but not good enough. Quote Link to comment Share on other sites More sharing options...
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