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Small obj file causes problem with 3D-coat in paint mode


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I also have this issue, and my imported UV map does not tile or have overlapping UVs at all. It IS a single mesh in multiple parts. I do wish to keep my original UV layout though, because the auto-unwrap for 3DCoat is wonderful, but best used on organic objects - and this one is strictly mechanical.

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I also have this issue, and my imported UV map does not tile or have overlapping UVs at all. It IS a single mesh in multiple parts. I do wish to keep my original UV layout though, because the auto-unwrap for 3DCoat is wonderful, but best used on organic objects - and this one is strictly mechanical.

Send me object to support@3d-coat.com and I can diagnose the problem :)

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Okay, this is interesting... I imported the obj file into a different program, and the UVmap was totally messed up! I re-exported it, and now it imports fine.

I guess what I was doing was equivalent to telling 3DC to use the UVmap on an object that didn't have any?

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