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My 1st 'Paint With Texture' ; Wolf Sculpt


3d_sculptress
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hey, all, ..was just exploring the ''texturing with images' options in 3DC ...been watching everyone's texture work n wanting to try this for awhile...didn't realize how easy it was to texture with images til I watched some tutorials...basically, just press the 'c' key, n 'Ta-Da',lol....this was just a test-run, but used the Paintbrush tool in the paint room to paint this wolf via a wolf ref 'material' image....but first, I also used the wolf ref material image to create and 'sculpt' it with using the Airbrush tool on a cube in the voxel room, was so easy (and quick)....while sculpting with the image, I kept my depth setting at around 2, and the smoothing at about 7 ..(and I will also mention that there's more basic steps involved, such as picking depth, color and spec channels,but it's still an easy process)..the 2D Paintbrush also works great for this...to me, it's just kinda fascinating to watch the Airbrush tool map or 'clone' the image into the cube, adding 3d depth with it's height, etc. ...

...I also found that it's best to set the symmetry first, before doing anything else, as a rule...and then select the 'front' for the view (in the 'camera' panel options) , ...after checking the symmetry for this one, I turned it off before sculpting, because it wasn't needed for this type sculpt, but if I did happen to add certain enhancements to it that required symmetry, then at least it would already be set., but like I was saying, I think staying in the habit of setting symmetry and checking the 'frontal' view are two important set-up actions for most any project...but after I used the Airbush to sculpt it, I used the build tool (n other tools) to give it some extra depth, etc...so I guess basically, it's an image sculpt embedded/sculpted into a 3d cube, so it would be very easy to 3d just about any image sculpt using this proceedure.

..but anyhows, need to adjust the spec alot lower, n add some extra white to it, etc.,, n it hasn't been baked, retopo'ed or anything else yet, but like I said, was just a test-run....but again, since this was the first time I've worked with images in this manner, I just thought it was so cool. cool.gif

3DCoatV3-MaryHines-Wolf-01-1a-pic1a.jpg

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hey, all, ..was just exploring the ''texturing with images' options in 3DC ...been watching everyone's texture work n wanting to try this for awhile...didn't realize how easy it was to texture with images til I watched some tutorials...basically, just press the 'c' key, n 'Ta-Da',lol....this was just a test-run, but used the Paintbrush tool in the paint room to paint this wolf via a wolf ref 'material' image....but first, I also used the wolf ref material image to create and 'sculpt' it with using the Airbrush tool on a cube in the voxel room, was so easy (and quick)....while sculpting with the image, I kept my depth setting at around 2, and the smoothing at about 7 ..(and I will also mention that there's more basic steps involved, such as picking depth, color and spec channels,but it's still an easy process)..the 2D Paintbrush also works great for this...to me, it's just kinda fascinating to watch the Airbrush tool map or 'clone' the image into the cube, adding 3d depth with it's height, etc. ...

...I also found that it's best to set the symmetry first, before doing anything else, as a rule...and then select the 'front' for the view (in the 'camera' panel options) , ...after checking the symmetry for this one, I turned it off before sculpting, because it wasn't needed for this type sculpt, but if I did happen to add certain enhancements to it that required symmetry, then at least it would already be set., but like I was saying, I think staying in the habit of setting symmetry and checking the 'frontal' view are two important set-up actions for most any project...but after I used the Airbush to sculpt it, I used the build tool (n other tools) to give it some extra depth, etc...so I guess basically, it's an image sculpt embedded/sculpted into a 3d cube, so it would be very easy to 3d just about any image sculpt using this proceedure.

..but anyhows, need to adjust the spec alot lower, n add some extra white to it, etc.,, n it hasn't been baked, retopo'ed or anything else yet, but like I said, was just a test-run....but again, since this was the first time I've worked with images in this manner, I just thought it was so cool. cool.gif

3DCoatV3-MaryHines-Wolf-01-1a-pic1a.jpg

A very useful technique! What tutorials do you recommend?

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hi, Tony .....here's a link to the vid that I watched...after watching this vid, I just figured if we can use skin images as a texture, then we should be able to sculpt with images, so I started experimenting and the wolf is the result of a few of my experiments....there is really so much that can be done with this technique,.I'm going to try n post a tutorial vid sometime today on a few things that I've explored using this technique....,

but here's the link to the vid on texturing with a photo.

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Yes, the paint room has lots of tools that get overlook with all the voxels stuff going on. Try the the place an image along a spine tool. It has lots of uses. The great thing about 3dcoat is it's arsenal of powerfull tools. Even with voxels the tools in the paint room are great for adding extra depth detail and they are very fast. Any added details can be saved in the normal map or the displacrment map. The sculpting tool (room) now not used very much still can be usefull. I like it for taking a low polygon model and getting ideas for voxel sculpting.

Edit: oops I realized I had posted the frame pictures in your wip thread, sorry...

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''Try the the place an image along a spine tool''...I've been wanting to tryt that, so it will be next on my list of exploration......love the richness of the texture and the the colors in both those pics...I just paid for 'AviScreenPro', soon as I get my serial number, like I was saying,I'm gonna try n make some tuts of at least 2 or 3 of my image sculpt projects. I just finished an eye sculpted from an image...may post it in the 3DC 'share' forum.

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Yes, the paint room has lots of tools that get overlook with all the voxels stuff going on. Try the the place an image along a spine tool. It has lots of uses. The great thing about 3dcoat is it's arsenal of powerfull tools. Even with voxels the tools in the paint room are great for adding extra depth detail and they are very fast. Any added details can be saved in the normal map or the displacrment map. The sculpting tool (room) now not used very much still can be usefull. I like it for taking a low polygon model and getting ideas for voxel sculpting.

Edit: oops I realized I had posted the frame pictures in your wip thread, sorry...

I agree, Voxels are ok, but the retopo/ uv/ paint tools are the best part of 3dc.

3dsculptress- Your "Test" looks interesting. Is that a Highpoly "cube" or is it quadrangulated. also, I find working in an orthographic view, While using symetry, especially in front view, beneficial.

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digman, no problem at all with you posting youir pics here...am glad you did..they were inspiring to me....yearoftheox, that was just a regular cube that I upped the res on.....(no quadrangling)...on sculpts like this wolf, symmetry couldn't be used at all, really, or u'd come out with a mirror image of the wolf on each side of the front,,but if you decided to frame it with vines/trees,etc., for example, then symmetry could be used....,,but yea ordinarilly I firmly believe in using symmetry in all projects when usable..

here's an eye that I sculpted via 'sculpt with image'...just another test, but figured I'd post it as a freebie for those interested....(more pics at the link)

Freebie Body Parts

Eyes, Ears, Etc.

EYES-MSHines-BrushesNMats-01a.jpg

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hi, Eric...I like how this one turned out, too, but the photo I used really wasn't the best photo for this type technique, so there's no way I could really have gotten it to look 100% photorealistic., but sometimes we can see the trees better when we're not standing in the middle of the forest, lol...so now that I've taken a break from this one I see a few things that I'll go back n adjust....I just happened to like the pose in this one, but I have lots of clearer photos of various animals, so I'll use a clearer photo for my next project like this.... n now that most of the holiday rush is over, hopefully I'll get my tutorial for this technique made in the next day or two.smile.gif

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another 'sculpt with image...was just playin with different effects on this one,...started out sculpting one of 3DC's default images (the button), then wound up with this 'dragon eye' (for lack of anything else to call it, lol)..but mainly wanted to post the linear burn effects that was achieved ( the linear burn is the dark/blackish effects in this image)...,I saved the 1st stage, and the 2nd stage, but I didn't save this stage before it got munched, (and it ate this stage and the 2nd stage blink.gifsad.gif ) so this may be all I can do on this one, as I don't remember the last steps that it took to get it to this point...but ..figured I'd go ahead n post it, so here it is smile.gif

.

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.dragoneye-1b.jpg

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