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infinder
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Is there a way to transform the object inside 3D brush?

Tangent map doesn't import into blender with the right orientasion.

It has a x-axis flip.

Maybe it is a blender fault, just to inform you.

BTW great start thank you for giving the beta free. :blink:

Stamatis

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Is there a way to transform the object inside 3D brush?

Tangent map doesn't import into blender with the right orientasion.

It has a x-axis flip.

Maybe it is a blender fault, just to inform you.

BTW great start thank you for giving the beta free. :blink:

Stamatis

There will be several standarts for normal map exporting in release version. Now there is Max & Maya standarts now. If you will send me the example of correct normalmap for Blender, I will add this standart easy.

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