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Retopo Snapping Magic...


AbnRanger
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A "snap" too far?

I made very modest changes after the initial merge, and before I went much further, I tried to snap the mesh....unsuccessfully. It just doesn't work...not usable at all. You can see what happens when I hit "Subdivide." I looked in the manual for any details or options and there are none. Just a basic tool description, and I have yet to see any video tutorials on this. In fact, if I was able to do this effectively, I was going to immediately thereafter make a tutorial on "Bringing a low-mid poly character in and snapping the mesh to the voxel sculpt, as a base for retopologizing the finished model."

To me, that is the closest thing to a traditional ZB or Mudbox workflow, and I'm surprised more attention hasn't been given to it, both on the development side (so the snapping is cleaner and more accurate...instead of leaving a rat's nest to clean up), and on the training side.

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