Reputable Contributor AbnRanger Posted January 28, 2010 Reputable Contributor Report Share Posted January 28, 2010 ...or maybe not. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 28, 2010 Contributor Report Share Posted January 28, 2010 ...or maybe not. A "snap" too far? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 29, 2010 Author Reputable Contributor Report Share Posted January 29, 2010 A "snap" too far? I made very modest changes after the initial merge, and before I went much further, I tried to snap the mesh....unsuccessfully. It just doesn't work...not usable at all. You can see what happens when I hit "Subdivide." I looked in the manual for any details or options and there are none. Just a basic tool description, and I have yet to see any video tutorials on this. In fact, if I was able to do this effectively, I was going to immediately thereafter make a tutorial on "Bringing a low-mid poly character in and snapping the mesh to the voxel sculpt, as a base for retopologizing the finished model."To me, that is the closest thing to a traditional ZB or Mudbox workflow, and I'm surprised more attention hasn't been given to it, both on the development side (so the snapping is cleaner and more accurate...instead of leaving a rat's nest to clean up), and on the training side. Quote Link to comment Share on other sites More sharing options...
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