philnolan3d Posted February 4, 2010 Share Posted February 4, 2010 For $15 this looks to be a really nice program. At first I thought it just does the same thing 3DC does and fire rays at the model so i asked and it seems there are 3 modes, 2 that work like that and a fourth that works by actually calculating distances from corners. That $15 is only while in beta, but the full price of $30 is still not bad. http://forums.cgsociety.org/showthread.php?p=6339201#post6339201 Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted February 4, 2010 Advanced Member Share Posted February 4, 2010 It does look nice. I'm wondering if this will become unnecessary if Andrew adds AO to 3DC. But then again, SMAK has 3 modes of AO and someone that is focusing on this particular feature. (for now) Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted February 5, 2010 Advanced Member Share Posted February 5, 2010 why dont you just use xnormal to bake ao? its free and fast Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 5, 2010 Author Share Posted February 5, 2010 I have tried xnormal in the past and didn't care for the options. Found it a little confusing to use as well. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted February 5, 2010 Advanced Member Share Posted February 5, 2010 I have tried xnormal in the past and didn't care for the options. Found it a little confusing to use as well. its actually quite easy once u read how to use it but I agree a new User interface would be nice I think the xnormal developer has a really nice one planned for version 4.0 Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted May 10, 2010 Advanced Member Share Posted May 10, 2010 SMAK 1.6 is out. Now with normal map generation. Tried xnormal on a current model and realized that it won't work with ngons. (maybe not a big deal) Also can't find an option to render multiple uv maps in the simple ao generator tool. Maybe there could be a link using 3DC's AppLink and SMAK. Automagically export the current object from 3DC to bake AO in the background with SMAK. Quote Link to comment Share on other sites More sharing options...
Advanced Member Giuseppe Posted May 10, 2010 Advanced Member Share Posted May 10, 2010 interesting, but blender does the same Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted May 10, 2010 Advanced Member Share Posted May 10, 2010 But can you start an AO bake in 10 seconds flat? Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted May 11, 2010 Contributor Share Posted May 11, 2010 How much poly max does it take on the high poly mesh ? In the video it was a fairly low high-poly imho, i'm curious. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 11, 2010 Advanced Member Share Posted May 11, 2010 "But can you start an AO bake in 10 seconds flat? " In blender? In 10 sec I can bake millions of poly, all textures. What I don't understand here is that coat bakes some kind of AO, I missed something here. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted May 11, 2010 Advanced Member Share Posted May 11, 2010 So from clicking on the blender icon to starting a bake of an object you can do in 10 seconds? Yes, I know, I need to get into blender more. The AO baking in 3D-Coat (Paint room) isn't very useful (for me anyway). There have been requests for a better AO solution here. The AO baking for voxels seems better. But I think that is available only if you are starting from voxels. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 11, 2010 Advanced Member Share Posted May 11, 2010 yes you're right "baking from voxels". This intel core2quad will fly with blender 64 bit. As the two xeon 16 threads here. A baked example here. Baked in 3DC and re-baked in blender. And how it looks on a renderer that can't handle normal or disp maps. (sketchUp) Quote Link to comment Share on other sites More sharing options...
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