Member phantarc Posted February 22, 2010 Member Report Share Posted February 22, 2010 very very nice and great anatomy Quote Link to comment Share on other sites More sharing options...
Advanced Member ditus Posted February 22, 2010 Author Advanced Member Report Share Posted February 22, 2010 very very nice and great anatomy thank you but this is also coming by this constructive crictic i got in here. its not finished yet, im going to build columns, a roof and at the top i wanna do a scene where peoples are hunting for the skull from the top. but i have only 12 days left to build this, then ends my trial and im really out of money, i cant buy this tool at the moment. Quote Link to comment Share on other sites More sharing options...
Advanced Member ditus Posted February 24, 2010 Author Advanced Member Report Share Posted February 24, 2010 fingerpainting wow, the retopo tool works great! althought i never used to retopo a head before, it took not longer than ~15 minutes do this on the touchpad at my laptop (in bed). let me see how long a the complete head takes, maybe around 45 minuts laying in bed ^^ its a great tool! Quote Link to comment Share on other sites More sharing options...
Taros Posted February 24, 2010 Report Share Posted February 24, 2010 Here I have some important tips for creating face modeling/retopo: http://www.xsiforum.de/thread.php?postid=59413#post59402 You have already too much details. Create the main head shapes first. Retopo the whole head by using basic faces, before start to subdivide. Quote Link to comment Share on other sites More sharing options...
Advanced Member ditus Posted February 24, 2010 Author Advanced Member Report Share Posted February 24, 2010 Here I have some important tips for creating face modeling/retopo: http://www.xsiforum.de/thread.php?postid=59413#post59402 You have already too much details. Create the main head shapes first. Retopo the whole head by using basic faces, before start to subdivide. oh to late im nearly done with it. just adjusting some verts. im very comfortable with. but your retopo solution looks nice. Quote Link to comment Share on other sites More sharing options...
Advanced Member ditus Posted February 24, 2010 Author Advanced Member Report Share Posted February 24, 2010 so now im having it in a nice low level mesh... the other things will be displayed via a normalmap and a colormap! maybe im going to delete some loops out. some are really not important for a low level mesh. Quote Link to comment Share on other sites More sharing options...
Advanced Member ditus Posted March 1, 2010 Author Advanced Member Report Share Posted March 1, 2010 so i have 6 days left till my trial ends. maybe im going to finish this one model i talked about. depends on my motivation. if not, then i will finish it, when i bought a version of 3d coat. im very into learning c++ at moment. so maybe im going to finish it in couple of months. my conclusion -> 3d coat is a amazing tool, which makes lot of fun to work with. it lets a artist enough of free space to work very intuitive with. so im sure, im going to buy it anytime (just related to my income, when im able to). Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 31, 2010 Contributor Report Share Posted March 31, 2010 Hi Ditus. As Chris stated Id take another look at your edge flow. Its a little confused currently. Certainly not for animation or efficient detailling. Try to imagine the Standard lines of the face where the creases go and follow those lines when retopologising. Extending the Occular loops down onto the cheek and flow them to just below the Zygomatic arch, They should then link up to the Lip loop. all the lateral lines you have running horizontally on the cheeks mean that things will not work nicely when it comes to animation or detail. try not to fall into the trap of just relying on normal maps for detail in those areas cos if you ever do work toward an animatable mesh then what good is normal map when the face deforms badly in those areas. Just my two pence, I hope you take it constructively, cos I see promise in you other works here. I hope you do choose to invest in 3d coat, as its a great tool to further your knowledge here. Quote Link to comment Share on other sites More sharing options...
Advanced Member ditus Posted April 7, 2010 Author Advanced Member Report Share Posted April 7, 2010 Hi Ditus. As Chris stated Id take another look at your edge flow. Its a little confused currently. Certainly not for animation or efficient detailling. Try to imagine the Standard lines of the face where the creases go and follow those lines when retopologising. Extending the Occular loops down onto the cheek and flow them to just below the Zygomatic arch, They should then link up to the Lip loop. all the lateral lines you have running horizontally on the cheeks mean that things will not work nicely when it comes to animation or detail. try not to fall into the trap of just relying on normal maps for detail in those areas cos if you ever do work toward an animatable mesh then what good is normal map when the face deforms badly in those areas. Just my two pence, I hope you take it constructively, cos I see promise in you other works here. I hope you do choose to invest in 3d coat, as its a great tool to further your knowledge here. of course you have right. i have to overwork it. there lot regions which arnt that cool to me, i rushed it. about the animation, hmmm, its related to the animator. at my tiny experience of animating things i dont see any big problem, exclude of course i havnt a mouthsack. so this character is in overall not able to speak. bad deformations are just related to bad deformations in the blendshaps. so if the animator is doing bad deformations there, because of his fine motoric... but i give you right, the mouth region would look different if i have in mind to animate this region. thank you for your critic, i will mind it in future. and yes to 3d coat, its a amazing tool, and yes i will going to buy it anytime. but then i will work on other computer, laptops are nice, but far away to work with them on way like on a workstation. Quote Link to comment Share on other sites More sharing options...
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