It's been a while since I checked this thread and thought I'd share my thoughts. My understanding of ptex is pretty limited, so forgive me if I make mistakes.
The regular bitmaps 3DC exports (TGA, BMP, PNG, etc) do work with the UV's that get set up when importing a mesh for ptex painting, but this isn't really the same as using a ptex file. Seams can be an issue with straight tiled UV mapping during render. Ptex stores not only the image data and mip maps, but information on the orientation an
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Posted by Zeddicus,
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