Member galent Posted February 8, 2010 Member Report Share Posted February 8, 2010 Hi all, This may be noob of me, but ... is it possible to import an place a image on a model that is setup for per pixel painting? I want to take an image an place it correctly on the model's texture map. Thanks, Galen Quote Link to comment Share on other sites More sharing options...
Member cnob Posted February 8, 2010 Member Report Share Posted February 8, 2010 Of course thats possible. You can try it with the "image along spline tool" or just load the image into the color channel of a new material, click the material and start painting. Quote Link to comment Share on other sites More sharing options...
Member galent Posted February 9, 2010 Author Member Report Share Posted February 9, 2010 Of course thats possible. You can try it with the "image along spline tool" or just load the image into the color channel of a new material, click the material and start painting. I've seen those options, and that made sense, but only images that came with 3D Coat and are in the texture folder of my 3DCoat installation seem to work (and my images still won't work if I copy them into the textures folder). Is there something I need to do with the images to get them to work? Is there a specific format that 3D Coat is looking for? I'm using the Mac version if that makes a difference. Thanks, Galen Quote Link to comment Share on other sites More sharing options...
Member galent Posted February 9, 2010 Author Member Report Share Posted February 9, 2010 Ok, got it... 3D Coat likes PNG, and TGA files... Now another question arrises, The painted image looks very poor quality, is there a way to lay down the image just as it appears in the material/image along spline setup view? Thanks, Galen Quote Link to comment Share on other sites More sharing options...
Member cnob Posted February 9, 2010 Member Report Share Posted February 9, 2010 Well, I think the quality could depend on many things. It could be your UV layout or the texture resolution(Im not talking about the resolution of the picture you want to use) you've chosen. But to get an image to work as a material, there's no need to copy it to the images folder where all the basic 3DC images are. You just have to click on the folder icon inside the material tab, and browse the picture you want to use. For a basic "projection" of that picture onto your model, just load a picture for color and leave depth and specular empty. Quote Link to comment Share on other sites More sharing options...
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