Taros Posted February 24, 2010 Report Share Posted February 24, 2010 Not bad, they do a lot in the last time. This method looks really impressive. You should watch the video, there. -> http://www.pixologic.com/blog/2010/02/uv-master-released/ Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted February 24, 2010 Advanced Member Report Share Posted February 24, 2010 IMO very impressive UV spacing/scaling, very very EVEN!!! Quote Link to comment Share on other sites More sharing options...
Advanced Member juanmanuel Posted February 24, 2010 Advanced Member Report Share Posted February 24, 2010 Haven't tried it (computer rendering stuff) but it sure sounds quite promising. Now if only they did that ease of use with retopology... Quote Link to comment Share on other sites More sharing options...
Contributor Klaus Nordby Posted February 24, 2010 Contributor Report Share Posted February 24, 2010 I tried it briefly now, it's pretty darn slick! So, since we're not living in a full-Ptex world yet, and we therefore have to create those hateful UV-maps, this will work pretty well for most of our UV needs. Until Ptex is universally usable. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 24, 2010 Reputable Contributor Report Share Posted February 24, 2010 I tried it briefly now, it's pretty darn slick! So, since we're not living in a full-Ptex world yet, and we therefore have to create those hateful UV-maps, this will work pretty well for most of our UV needs. Until Ptex is universally usable. The only thing I saw that was different from what is offered in 3DC's UV toolset is the paint selection method. 3DC's seam selection is still extremely fast...nevertheless, it gives ZBrush users more reason to stay there, within the application. Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted February 25, 2010 Advanced Member Report Share Posted February 25, 2010 I was impressed with the ability to have the ambient occlusion value determine seams placement, kudos to the ZB Devs. That is a feature I would REALLY like in 3DC. Quote Link to comment Share on other sites More sharing options...
Member marrakech Posted February 26, 2010 Member Report Share Posted February 26, 2010 I saw it today and the uv's are the cleanest i see so far in 2 seconds workt. The algorithm is mutch better then abf.I didnt try it but i like the results i seen in the video and its easy to change the density in 20 seconds and the uvs are wery clean.I must try it. i played with it 4 minits and ther is some streching in mouth and eyes area .So its not the best solution.U get wery fast some uv's but u cant tweak them like in 3d coat.Fot Zb users its an nice plugin.But if u want realy nice uvs u need to tweak them in an uv editor. Quote Link to comment Share on other sites More sharing options...
Advanced Member Maximus3D Posted February 26, 2010 Advanced Member Report Share Posted February 26, 2010 It's a great plugin considering it's free, it was never meant to be a replacement for existing UV external applications. You can easily use it in combination with 3DC if you wish. You can do some adjustments to your UV's by brushing on where you want the UV's to be denser or less dense. This in combination with the controlpainting gives you pretty good control of what you're doing. I'm very happy with it, it does a great job unwrapping both complex and simple models, highpoly or lowpoly doesn't matter. I unwrapped a half a million poly laserscanned triangulated mesh within a few minutes time. / Magnus Quote Link to comment Share on other sites More sharing options...
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