Contributor artman Posted February 24, 2010 Contributor Report Share Posted February 24, 2010 Baking to Ptex from surface mode generate big spikes on mesh in paint room. To reproduce. 1-merge 3DCoat Creature.obj sample to voxels to approx 300 000 polys 2-Smooth All a few times and add a little details here and there in surface mode.Do not exit surface mode. 3-In retopo room reimport creature.obj lowpoly.(also see note) 4-Merge to Ptex using any settings. ---result:model has big spikes around legs area. If model is brought from surface back to voxels before merge: no spikes. Note:also trying snap,relax or subdivide at step 3 generates big spikes too. Maybe it is unrelated. Hope you are able to reproduce. I will try with others .obj tomorrow. I think Creature.obj is a good test subject because it got very thin and very large areas. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted February 25, 2010 Moderator Report Share Posted February 25, 2010 yep, confirm Quote Link to comment Share on other sites More sharing options...
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