Jump to content
3DCoat Forums

3.2.03 Baking to Ptex from surface mode problems.


Recommended Posts

  • Contributor

Baking to Ptex from surface mode generate big spikes on mesh in paint room.

To reproduce.

1-merge 3DCoat Creature.obj sample to voxels to approx 300 000 polys

2-Smooth All a few times and add a little details here and there in surface mode.Do not exit surface mode.

3-In retopo room reimport creature.obj lowpoly.(also see note)

4-Merge to Ptex using any settings.

---result:model has big spikes around legs area.

If model is brought from surface back to voxels before merge: no spikes.

Note:also trying snap,relax or subdivide at step 3 generates big spikes too. Maybe it is unrelated.

Hope you are able to reproduce. :)

I will try with others .obj tomorrow.

I think Creature.obj is a good test subject because it got very thin and very large areas.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...