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here's an attempt for a 'life or death mask' style portrait of an old friend. I was after a classic oil painting style portrait (not a naturalistic one). Started in 3d coat (as all my new sculpts), some zbrush, rendered in blender internal via nodes (sss).

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Very nicely done, and very inspiring. As with all your work I've seen, it is a feast for the eyes. :drinks:

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Thanks so much.

@Daniel: yeah, its a bit hard lighting, it supposed to be a death mask, BTW it has a sRGB color profile, I'm not sure how monitors are calibrated. I'm working on a rather high gamma (sRGB compatible). Its a hard lighting anyway.

@geothefaust: Thanks man, BTW are you the voice behind these fine tutorials, or just involved in this project?

Some thoughts: I bought a license of 3dC just for the voxels function. I think this is a revolution in this 3d world. Especially when I just need to create something from scratch. A Rodin or Degas style, or my favorite Alberto Giacometti style. If my reference is some photos or a drawing (front and side view), then I prefer to start base model in blender (no retopo need) UVs etc. Then zbrush or anything (even blender 2.5x can handle lot of poly in sculpt mode now). What surprises me is that lot of people don't understand what the voxels method means. "What is this for?" Well its about real sculpture, its like real clay or even better ( in a way). Its about freedom.

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Thanks, you are too kind.

Here's a 3DC render, imported in 3dc some modifications and rendered again. Some pp, just framing and background.

More close to a "death mask" .

All these because of an excellent thread in zbrushcentral about Francis Bacon's paintings.

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