Advanced Member Maximus3D Posted March 13, 2010 Advanced Member Report Share Posted March 13, 2010 This feature ofcourse already exists in 3DC but it's so deep down hidden and difficult to access and get to work properly on imported meshes. My request is that the quadrangulate feature is moved and/or added to the Retopo part of 3DC and easily accessible and usable there. Right now it's a workflow mess which needs to be cleaned up. / Magnus Quote Link to comment Share on other sites More sharing options...
Taros Posted March 17, 2010 Report Share Posted March 17, 2010 Quadrangulate currently works only with voxel objects. The point is: You can use it on individual voxel layers. So how should it work in your opinion? You are welcome to make a proposal for a better workflow which fulfills all possibilities.. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.