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Quadrangulate workflow request


Maximus3D
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This feature ofcourse already exists in 3DC but it's so deep down hidden and difficult to access and get to work properly on imported meshes. My request is that the quadrangulate feature is moved and/or added to the Retopo part of 3DC and easily accessible and usable there. Right now it's a workflow mess which needs to be cleaned up.

/ Magnus

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Quadrangulate currently works only with voxel objects.

The point is: You can use it on individual voxel layers. So how should it work in your opinion?

You are welcome to make a proposal for a better workflow which fulfills all possibilities..

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