Advanced Member geo_n Posted March 29, 2010 Advanced Member Share Posted March 29, 2010 http://www.fxguide.com/article604.html Used on avatar. Powerful 3d painting tool. Ptex is on the way too. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 29, 2010 Share Posted March 29, 2010 Funny I just saw someone tweet this about 1 minute before I came here. It looks pretty interesting. Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted March 29, 2010 Advanced Member Share Posted March 29, 2010 This looks exactly like the kind of speed and brush responsiveness I was hoping to see from 3DCoat. Hope they hurry up and get a Windows version available and I'll be all over it. Really hope it has as rich a toolset as 3DCoat. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 29, 2010 Advanced Member Share Posted March 29, 2010 awesome :] If they add sculpting in 2.0 this thing will probably set a new bar for industry. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted March 30, 2010 Advanced Member Share Posted March 30, 2010 awesome :] If they add sculpting in 2.0 this thing will probably set a new bar for industry. Its strictly a texturing tool, apparently. Ghib, from what i've read it has all the tools i regularly use for texturing in photoshop. * fully customizable brush engine * paint through and clone brush (between layers and textures) * smear/drag brush * paint canvas transform, grid warp and free-form pin warp * blur and sharpen * advanced healing brush for seamless removal and duplication of texture detail * overall grading and high end filtering Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 30, 2010 Advanced Member Share Posted March 30, 2010 Currently it's just a texturing tool, but the future isn't written in stone Its strictly a texturing tool, apparently. Ghib, from what i've read it has all the tools i regularly use for texturing in photoshop. Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted March 30, 2010 Advanced Member Share Posted March 30, 2010 Currently it's just a texturing tool, but the future isn't written in stone I just hope they produce a kick arse texturing app.. I couldn't care less if it had sculpting ability just give us photoshop in 3d PLLEEAASE! Fast Brushes Layers Layer Adjustments Layer Masks Layer Blending modes Layer Groups Decent Selection modes Easy copy paste Access to Channels etc etc etc.. Quote Link to comment Share on other sites More sharing options...
Member Nemoid_ Posted March 31, 2010 Member Share Posted March 31, 2010 It seems to be the perfect app for AD to buy, once it is ported in Windows Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 31, 2010 Share Posted March 31, 2010 I'd be surprised if they haven't tried already. Quote Link to comment Share on other sites More sharing options...
Advanced Member juanmanuel Posted March 31, 2010 Advanced Member Share Posted March 31, 2010 I'd be surprised if they haven't tried already. And the price? That is, before Autodesk buys it and sticks you with a yearly subscription thingy... Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted April 1, 2010 Advanced Member Share Posted April 1, 2010 And the price? That is, before Autodesk buys it and sticks you with a yearly subscription thingy... The foundry dont need to sell it to Autodesk. Skymatter needed AD Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 1, 2010 Share Posted April 1, 2010 I thought Mudbox was doing pretty good, I loved it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted April 1, 2010 Advanced Member Share Posted April 1, 2010 I thought Mudbox was doing pretty good, I loved it. Rumor mill was they werent making enough cash to develop at the speed that was needed. To be honest its flourished since AD got it. The texturing workflow while lacking tooling is my favorite to use. Being able to paint on multiple maps is essential to me.. really wish andrew would address that issue. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 1, 2010 Share Posted April 1, 2010 Ah, I've watched some videos but it won't run on my system any more after AD got it so I haven't been able to try it. it just crashes as soon as I load it. Even after a re-install. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted April 7, 2010 Author Advanced Member Share Posted April 7, 2010 Impressive! 1.5-20m poly painting that is animated http://media.fxguide.com/fxguidetv/fxguidetv-ep078.m4v Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 7, 2010 Advanced Member Share Posted April 7, 2010 I just hope they produce a kick arse texturing app.. I couldn't care less if it had sculpting ability just give us photoshop in 3d PLLEEAASE! Fast Brushes Layers Layer Adjustments Layer Masks Layer Blending modes Layer Groups Decent Selection modes Easy copy paste Access to Channels etc etc etc.. What do you know about blender? Its hard to learn due to bad documentation but do you know that all these are possible there? Its exactly my workflow. And its not an expensive app... Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted April 7, 2010 Advanced Member Share Posted April 7, 2010 What do you know about blender? Its hard to learn due to bad documentation but do you know that all these are possible there? Its exactly my workflow. And its not an expensive app... Admittedly I will install Blender every so often (usually each point release) and have a look but I've never really gone into it in any great depth. I've always found Blender UI to be a bit awkward but the latest is supposed to be a lot better in that respect. Might give it another go. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 7, 2010 Advanced Member Share Posted April 7, 2010 Admittedly I will install Blender every so often (usually each point release) and have a look but I've never really gone into it in any great depth. I've always found Blender UI to be a bit awkward but the latest is supposed to be a lot better in that respect. Might give it another go. is supposed to be but its not. v.249b is still the stable one. V2.5alpha2 64bit build is good for sculpt (millions of vertices) and rendering (extremely fast). You can have as many sets of UVs as you like and just clone from one to the other uv-map, using all the photoshop style mixers(3d painting). Is this your wish list? then just keep the map you want. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted April 8, 2010 Advanced Member Share Posted April 8, 2010 . You can have as many sets of UVs as you like and just clone from one to the other uv-map, using all the photoshop style mixers(3d painting). Is this your wish list? then just keep the map you want. I saw demos of this. how is it good to have to map textures to the model before you can paint on it(am i understanding it right?). its a useful workflow for other jobs but not texture painting. it kind of reminds me of painting terrains in the 90's. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 8, 2010 Advanced Member Share Posted April 8, 2010 I saw demos of this. how is it good to have to map textures to the model before you can paint on it(am i understanding it right?). its a useful workflow for other jobs but not texture painting. it kind of reminds me of painting terrains in the 90's. Were do you want to paint? You need a canvas right? You need UVs and a blank texture, 1024x1024 or 2048x2048 map. Then you can paint on 3d model, clone from one to another or clone in the same texture (normal direction) etc etc. Can you paint in 3d coat without assigning UVs and textures? (ok ok lets wait a few more months) Can you do it in zbrush without having good topology and some millions of faces? And you always have to bake on an existing map sooner or later. I really cant see the point on your post. If someone wants to work with layers then needs to assign some layers. Texture maps is the same isn't it? "(am i understanding it right?)" No, I think not, you probably misunderstood something. There's a big confusion with blender tutorials anyway. Its a good reason not to get involved there. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted April 9, 2010 Advanced Member Share Posted April 9, 2010 Were do you want to paint? You need a canvas right? You need UVs and a blank texture, 1024x1024 or 2048x2048 map. Then you can paint on 3d model, clone from one to another or clone in the same texture (normal direction) etc etc. Can you paint in 3d coat without assigning UVs and textures? (ok ok lets wait a few more months) Can you do it in zbrush without having good topology and some millions of faces? And you always have to bake on an existing map sooner or later. I really cant see the point on your post. If someone wants to work with layers then needs to assign some layers. Texture maps is the same isn't it? "(am i understanding it right?)" No, I think not, you probably misunderstood something. There's a big confusion with blender tutorials anyway. Its a good reason not to get involved there. This is the workflow that seems so odd to me, i know you can brush project with flat colours and procedural masks. Atleast 2.5 has camera projection http://www.blendercookie.com/2009/06/18/texturing-with-projection-painting/ My point is this workflow is crap when you can use something like a material in 3D coat or a photo projection in mudbox. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 9, 2010 Advanced Member Share Posted April 9, 2010 This is the workflow that seems so odd to me, i know you can brush project with flat colours and procedural masks. Atleast 2.5 has camera projection http://www.blendercookie.com/2009/06/18/texturing-with-projection-painting/ My point is this workflow is crap when you can use something like a material in 3D coat or a photo projection in mudbox. Bad tutorial indeed, it comes from old versions. Camera projection comes from 2.49x too. Using deferent UV maps makes possible to 'project' textures with extreme accuracy. Even so i prefer to project textures in 3d coat now. Its more artistic. Then I can edit them in blender. Quote Link to comment Share on other sites More sharing options...
Member Nemoid_ Posted April 15, 2010 Member Share Posted April 15, 2010 wow Mari is going to be actually awesome, especially performance wise ! It has a very nice UI and features IMO. Also they sad ts mainly texturing, but that the future could bring other things. I think 3D Coat development should insist heavily onto performance speed, both in sculpting, voxels and painting. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.