Advanced Member michalis Posted April 26, 2010 Author Advanced Member Report Share Posted April 26, 2010 Of course, I exported the voxel tri model, works, re imported to voxels room as a ~5M (? lost all details), quadrangulate and paint (auto UV) and here it is working but I don't like it. In 3.2.8 this time. where is the problem? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 26, 2010 Author Advanced Member Report Share Posted April 26, 2010 I hope someone will read my post here and fix the symmetry problem. Symmetry works fine in voxel room but its a disaster in retopo mode. I used the 3.2.10 beta and had to subdivide and relax to make it work. But relax tool is not what I like. So after all these troubles, after loosing crispness etc, (I think its impossible for 3DC to bake displacement maps, FROM THE HI DEF VOXEL MODEL) etc etc here is a smoooth blender render. Sorry my friends, I was expecting something better. Quote Link to comment Share on other sites More sharing options...
Taros Posted April 27, 2010 Report Share Posted April 27, 2010 Maybe it is better to post the problem into the support area, as a new topic. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 28, 2010 Author Advanced Member Report Share Posted April 28, 2010 No taros, I'm posting the problem here, as I posted some stages of sculpture. This may be interesting to someone. I still want to make a tutorial with all these odds involved. Why not? Quote Link to comment Share on other sites More sharing options...
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