Advanced Member insignet Posted April 20, 2010 Advanced Member Report Share Posted April 20, 2010 Hi Not a WIP as such... a quick sketch, as I'm calling it done, I'm working to reproduce my 2D style in 3DC I'm getting close now ( at least with the heads ) I like this program because it allows me to work at speed and I'm finding increasingly that 'moving' the voxels ( pulling and pushing ) is a better than my initial approach of sculpting with brush ( painting in volumes ) at least when roughing out basic shapes... any feedback welcome. i Quote Link to comment Share on other sites More sharing options...
Advanced Member insignet Posted April 20, 2010 Author Advanced Member Report Share Posted April 20, 2010 Here's another completed... smoothed this one out a bit more, but still having problems with the eye lids, need more practice! i Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted April 20, 2010 Advanced Member Report Share Posted April 20, 2010 Nice sketches! I especially like the second one. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 20, 2010 Advanced Member Report Share Posted April 20, 2010 Very nice, I also prefer the second one. Now its time to choose if you go to topo and surface sculpt zbrush like, or increase voxels and do the rest of details there. I'm wondering what's the best for these models. Quote Link to comment Share on other sites More sharing options...
Member Dimsane Posted April 20, 2010 Member Report Share Posted April 20, 2010 Second one is the coolest; interesting and funny. About the first, maybe you should make teeth on a separate layer. Are you doing these models for something special or just for fun ? Quote Link to comment Share on other sites More sharing options...
Advanced Member insignet Posted April 21, 2010 Author Advanced Member Report Share Posted April 21, 2010 hi thanks for the Feedback... Yes these are just for fun at the moment but I plan to create some rendered examples and include them in my portfolio. The first cartoon head is very low voxel resolution the idea was really to sculpt with an expression of some kind rather than the normal blank look. Thanks again... more to come... Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted April 21, 2010 Advanced Member Report Share Posted April 21, 2010 Great results. Love them :-) For the eyelids try using the clay brush in stamp mode with a soft brush. It pops shapes forward sweetly and by increments if your subtle. It takes a wee bit of practice getting your angles correct but once you try it you'll feel your way very quickly to get the results your looking for. It's also a great way of getting subtle but large deformations if you require it such as cheeks , bulges to the forehead etc etc. Stamp mode is a great ally in avoiding that over sculpted feel and suites the translation of how an artist actually draws a form. For caricatures especially I've found that keeping the eyes as separate higher resolution voxels from the main face sculpt are also a nice way to add higher detail sometimes required for the sharpness of the eyelid to give that nice crisp effect against the slower curves of the face.It makes the eyes "pop". Using the draw by spline method is a great way of delineating the eyelids from the eyes and separating them to different layers to get the initial areas of transition - then merging them back together at a rez high enough to keep that sharper edge as the lid curves over the orb. Crisp edges - high rez, slow curves - low rez. That's the mantra I chant :-) If you wanted to sweeten up the edges of the lids as part of the main sculpt sometimes just upping the resolution when you've finished everything else is another approach - saving versions as you go. You're definitely going about it the best way with 3DC. You're great results are testament to that. Keeping the main shapes initially to low poly is by far the best way to work with speed and good tool response as well as avoiding over pinching/marking the surfaces - stepping up in resolution only when absolutely required. I'd also experiment with surface mode over standard voxel mode to see which gives you what your looking for with regard response and finish. Quote Link to comment Share on other sites More sharing options...
Advanced Member insignet Posted April 21, 2010 Author Advanced Member Report Share Posted April 21, 2010 Thanks... great feedback. I'll look into your suggestions. i Quote Link to comment Share on other sites More sharing options...
Advanced Member insignet Posted April 22, 2010 Author Advanced Member Report Share Posted April 22, 2010 Another one... started off as a cartoon, ended up like something from Iron Maiden! Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted April 22, 2010 Contributor Report Share Posted April 22, 2010 I like cartoon stlyle sculpt! Is pretty hard to do and you are doing it very well. You are showing good usage of resolution stages too. Quote Link to comment Share on other sites More sharing options...
Advanced Member Calabi Posted April 22, 2010 Advanced Member Report Share Posted April 22, 2010 Cool, looks like a grim frankenstien. Did you use the toothpaste or muscle brush to do the wrinkles? Quote Link to comment Share on other sites More sharing options...
Advanced Member insignet Posted April 24, 2010 Author Advanced Member Report Share Posted April 24, 2010 hi... I used the muscle tool, gradually building up the volume, smoothing and blending areas where i wanted less detail... great tool. i Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 24, 2010 Advanced Member Report Share Posted April 24, 2010 Muscle tool is a useful tool especially when using with scrape tool for sharper edges. Some very nice forms this way. Quote Link to comment Share on other sites More sharing options...
Advanced Member insignet Posted April 26, 2010 Author Advanced Member Report Share Posted April 26, 2010 Another sketch... increased the res here X2... roughed in some neck volume. Worked on the eye lids and this time got better results using the Curves Tool resizing the control spheres ( cheers for that tip ). i Quote Link to comment Share on other sites More sharing options...
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