Reputable Contributor digman Posted May 16, 2010 Reputable Contributor Share Posted May 16, 2010 I got YafaRay running inside Blender 2.49 now. I downloaded and rendered some lighting examples so the renderer works but no texture materials are showing up,so off to tutorial land and YafaRay docs to see what I am doing wrong... YafaRay does great faster rendering. I do really like the lighting in LuxRender though the renders are very slow so I will continue to use it. When ever I get something that looks good, I will post it... Edit: Ok, got the basic textures, I don't think they had the right path to the texutes in the lighting examples. I made my own scene applied the textures and they worked. Now I learning how to light the scene with YafaRay... Edit 2: Normal maps working, at least most of the way... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 16, 2010 Author Reputable Contributor Share Posted May 16, 2010 Ok, got the normal map working better, I had made a user error. I still need to retopo as it is just auto seams on the quadranqulated model of about 10,000 polygons A first test render of YafaRay with texture and normal maps only No subdivision, just smoothing in Bender Rendering time 30 seconds with AA passes set at 3 the other AA settings left at default on an older dual core Not a wip image just a test render... Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 16, 2010 Applink Developer Share Posted May 16, 2010 Thanks for sharing your testing info. They are very valuable for many. I'm will test it too a little bit later. In YafaRay gallery there is some amazing pictures. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 16, 2010 Advanced Member Share Posted May 16, 2010 I'm not sure if normals worked as they should be. Looks more like bumps. Does yafaray supports tangent normal maps? IMO, yafaray is an excellent render engine for architectural visualizations. But I prefer to export everything as .3ds to sketchUp and render it there (some nice render engines there) For renders like this one here , choose internal renderer, its much better. Try the 2.5.2 render branch from 'www.graphicall.org' and have some tests with experimental indirect light option. Soon, we'll have a new engine here. Its a very fast renderer now. For this kind of rendering, expect 10-100 times faster, especially when mirrors, walls and floors exist. My 3DC models took some 10-30 sec to render. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 16, 2010 Author Reputable Contributor Share Posted May 16, 2010 You are right,Michalis YafaRay turned my normal map into a bump map. I was wondering why the extreme angles were looking flatter than I thought they should but just assumed I still wasn't quite understanding the Blender normal map routine... Downloading 2.5 from the site... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 16, 2010 Advanced Member Share Posted May 16, 2010 Do not forget to check 'normal' and 'tangent mode' when importing n_maps. Import these to v2.49b and save. Then open in v2.5.2 (check tangent again). If 'save' there, do not open again in 2.49b. This is a warning lol There are some bugs when importing obj in 2.5.2 Quote Link to comment Share on other sites More sharing options...
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