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YafaRay in Blender


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I got YafaRay running inside Blender 2.49 now. I downloaded and rendered some lighting examples so the renderer works but no texture materials are showing up,so off to tutorial land and YafaRay docs to see what I am doing wrong...

YafaRay does great faster rendering. I do really like the lighting in LuxRender though the renders are very slow so I will continue to use it.

When ever I get something that looks good, I will post it...

Edit:

Ok, got the basic textures, I don't think they had the right path to the texutes in the lighting examples. I made my own scene applied the textures and they worked. Now I learning how to light the scene with YafaRay... :moil:

Edit 2:

Normal maps working, at least most of the way...

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Ok, got the normal map working better, I had made a user error.

I still need to retopo as it is just auto seams on the quadranqulated model of about 10,000 polygons

A first test render of YafaRay with texture and normal maps only

No subdivision, just smoothing in Bender

Rendering time 30 seconds with AA passes set at 3 the other AA settings left at default on an older dual core

Not a wip image just a test render...

post-518-12739938838569_thumb.jpeg

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I'm not sure if normals worked as they should be. Looks more like bumps. Does yafaray supports tangent normal maps?

IMO, yafaray is an excellent render engine for architectural visualizations. But I prefer to export everything as .3ds to sketchUp and render it there (some nice render engines there)

For renders like this one here , choose internal renderer, its much better. Try the 2.5.2 render branch from 'www.graphicall.org' and have some tests with experimental indirect light option. Soon, we'll have a new engine here. Its a very fast renderer now. For this kind of rendering, expect 10-100 times faster, especially when mirrors, walls and floors exist. My 3DC models took some 10-30 sec to render.

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You are right,Michalis YafaRay turned my normal map into a bump map. :(

I was wondering why the extreme angles were looking flatter than I thought they should but just assumed I still wasn't quite understanding the Blender normal map routine...

Downloading 2.5 from the site...

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Do not forget to check 'normal' and 'tangent mode' when importing n_maps. Import these to v2.49b and save. Then open in v2.5.2 (check tangent again). If 'save' there, do not open again in 2.49b. This is a warning lol

There are some bugs when importing obj in 2.5.2

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