Contributor Greg Posted May 22, 2010 Contributor Report Share Posted May 22, 2010 Lovin' it so far. http://www.sculptris.com/ Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2010 Report Share Posted May 22, 2010 I've been playing with it for a little bit and there have been some nice improvements. The painting area could still use a lot of work, for example I can't click any buttons in there with my Wacom pen for some reason, I had to switch to my mouse. I'm also glad the sculpting no longer feels like a water balloon. I'm sticking with 3DC for now, but I'll gladly watch this for the future. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 22, 2010 Applink Developer Report Share Posted May 22, 2010 What is more amazing is that the file is only 3.2Mb. It's just insane. Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted May 22, 2010 Advanced Member Report Share Posted May 22, 2010 Cool! When Sculptris first came onto the scene I thought it was just going to turn out to be a gimmick and that everybody would eventually forget about it. Similar to the way CB Model Pro looked promising but ended up forgotten because it just couldn't do what it had hoped to achieve. But Sculptris actually seems to be usable and quite pleasant to use too. And the coder has a great eye for aesthetics. My main concern is that when reducing detail of the model the reduction algorithm doesn't seem to preserve edge flow of any details, instead it just indiscriminately removes polygons in detailed areas. Whereas if you were to decimate a model in 3D Coat or ZBrush then the edge flow of any details would be preserved, resulting in a lower poly model overall. If I was modeling for fun then Sculptris would be my first choice, but for game engine models I'm still sticking with 3D Coat. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted May 22, 2010 Advanced Member Report Share Posted May 22, 2010 Very nicely done fast and snappy Software. Sometimes I wished Andrew could hire this guy... Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted May 22, 2010 Author Contributor Report Share Posted May 22, 2010 I've been playing with it for a little bit and there have been some nice improvements. The painting area could still use a lot of work, for example I can't click any buttons in there with my Wacom pen for some reason, I had to switch to my mouse. I'm also glad the sculpting no longer feels like a water balloon. I'm sticking with 3DC for now, but I'll gladly watch this for the future. All the buttons are working with my Wacom Phil. I had to delete my prefs the other day (cause it wasn't working with Toon Boom Studio). Maybe try that? Under the Wacom tablet preference file utility. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2010 Report Share Posted May 22, 2010 Perhaps. I don't intend to be using it much really and Wacom works for everything else, so I'll keep that in mind if I need it later. Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted May 22, 2010 Author Contributor Report Share Posted May 22, 2010 He's updated to 1.01 since this morning. Re-download recommended. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2010 Report Share Posted May 22, 2010 got the 1.01 update. The startup problem is fixed but the Grab tool is broken now. Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted May 22, 2010 Author Contributor Report Share Posted May 22, 2010 got the 1.01 update. The startup problem is fixed but the Grab tool is broken now. I'm not experiencing any problems with it. On Windows 7 64bit, 8 gig ram, quad core. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2010 Report Share Posted May 22, 2010 I made a little video showing it. Using the Draw tool first, then Inflate, then Grab. It's like the grab brush is infinitely big. http://screencast.com/t/ZDhjZTdmM2E Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted May 22, 2010 Author Contributor Report Share Posted May 22, 2010 Cool! When Sculptris first came onto the scene I thought it was just going to turn out to be a gimmick and that everybody would eventually forget about it. Similar to the way CB Model Pro looked promising but ended up forgotten because it just couldn't do what it had hoped to achieve. But Sculptris actually seems to be usable and quite pleasant to use too. And the coder has a great eye for aesthetics. My main concern is that when reducing detail of the model the reduction algorithm doesn't seem to preserve edge flow of any details, instead it just indiscriminately removes polygons in detailed areas. Whereas if you were to decimate a model in 3D Coat or ZBrush then the edge flow of any details would be preserved, resulting in a lower poly model overall. If I was modeling for fun then Sculptris would be my first choice, but for game engine models I'm still sticking with 3D Coat. Good thing is that the models seem to come into 3d coat nicely. Easy to retopo there, paint etc. A great combo! Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted May 22, 2010 Author Contributor Report Share Posted May 22, 2010 I made a little video showing it. Using the Draw tool first, then Inflate, then Grab. It's like the grab brush is infinitely big. http://screencast.com/t/ZDhjZTdmM2E I see what you mean from your video, but I followed your steps and I'm not having that issue. I don't have a CUDA card, so that makes me wonder if it's a video card issue? I have an ATI Radeon HD 4670 card. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2010 Report Share Posted May 22, 2010 I'm pretty sure Sculptris has no CUDA support, so I don't think that would be related. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 22, 2010 Report Share Posted May 22, 2010 oh OK someone on their forum said there's a Global checkbox that makes it infinitely large. So I unchecked that and it worked fine. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted May 24, 2010 Advanced Member Report Share Posted May 24, 2010 really really great software.Try it for creases and flatten and stuff!!! Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted May 25, 2010 Advanced Member Report Share Posted May 25, 2010 It actually runs on my little Eee which is a sluggish wee 800MHz beast with a massive 2gb HDD and 512kb ram! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted May 25, 2010 Advanced Member Report Share Posted May 25, 2010 Great for artists! Because it does exactly the stuff thats a little difficult in 3dcoat like razorsharp creases and lightly -grabbing and throwing around- of Clay it is a good companion for our voxelparadise. Read the options before start, it's functioning very intelligently. You can even make several layers . Make holes all through. Endlessly stretch without stretch artefacts, smooth thin surfaces without erasing it accidently. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted May 26, 2010 Advanced Member Report Share Posted May 26, 2010 30min doodle at lunch. (can't use 3dCoat during my day-job so Sculptris is a nice way to relax. I keep freaking out colleagues with wierd sculpts hehe) Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 26, 2010 Report Share Posted May 26, 2010 You can even make several layers . Make holes all through. How are you making layers or holes? I'm looking all through the program and documentation fie and don't see that anywhere. Quote Link to comment Share on other sites More sharing options...
Taros Posted May 26, 2010 Report Share Posted May 26, 2010 How are you making layers or holes? I'm looking all through the program and documentation fie and don't see that anywhere. Currently impossible, as I know. The tool is in a very early stage. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted May 26, 2010 Advanced Member Report Share Posted May 26, 2010 New layer in sculpt module( not paint module ): -Make new sphere , option menu popup: keep old ones.i.e. New layer (selectable with ctrl ) -Make hole: ctrl draw until you have a hole. O wait, I cannot reproduce that. Yesterday it happened in a second but don't know how. A sphere with a perfect hole so it must be possible. Quote Link to comment Share on other sites More sharing options...
Member SYN7AX3RR0R Posted May 26, 2010 Member Report Share Posted May 26, 2010 ...The painting area could still use a lot of work, for example I can't click any buttons in there with my Wacom pen for some reason, I had to switch to my mouse... When in PAINT mode; go to OPTIONS > Pressure Sensitivity (max it out!) this should fix it. I have to add that this has developed into an amazing tool. It has quickly become my favorite app for quick jams. Here's a couple of models I did while beta testing it: I've captured the second one. Links if anyone is interested: Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 26, 2010 Report Share Posted May 26, 2010 When in PAINT mode; go to OPTIONS > Pressure Sensitivity (max it out!) this should fix it. Hmm, pressure sensitivity for the interface? I'll try it but that sounds odd. I was thinking it was something like trying to click links in TweetDeck with a stylus. You have to hold the pen super steady and just tap quickly. if you tap and drag even the slightest bit it won't register the click. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted May 26, 2010 Advanced Member Report Share Posted May 26, 2010 I like the snap to view feature ('Z'), it would be nice to see that in 3DC. Along with 'Tab' to hide all GUI. Nice sculpts SYN7AX3RR0R! Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted May 27, 2010 Advanced Member Report Share Posted May 27, 2010 I could not grasp the logic of camera navigation. I stumbled onto Zoom in ... 1 time. Zoom back out ... never. What's the secret ?? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 27, 2010 Report Share Posted May 27, 2010 Mouse wheel zooms. Drives me nuts when using a tablet (pretty much always when sculpting) I have the slider area on my Intuos 3, but it's not exactly ideal. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted May 27, 2010 Advanced Member Report Share Posted May 27, 2010 FYI plus & minus on keypad also zooms amongst other features Keyboard shortcuts for specific buttons are shown when you hover the mouse over them. Ctrl+Z Undo an operation. There are 12 levels of history. Shift+left mouse Inverse sculpt, like right mouse button Mousewheel Zoom in and out Shift+mousewheel Adjust brush size Ctrl+mousewheel Adjust brush strength Plus/minus keys Same as mousewheel, i.e. zoom, size, strength Alt Popup brush controls (useful for tablets) Ctrl+Alt Click and drag to zoom in and out Middle mouse button Rotate the view Space+left mouse Rotate the view Space+right mouse Pan the view Shift+middle mouse Pan the view Space+shift+left mouse Pan the view Backspace Clear/fill selection mask (see below) Tab Toggle detail slider (between zero and previous value) L Adjust lighting direction in shaderless mode (edit config.txt to disable shaders) K Enable and reset/update experimental bumpmapping (visual effect while sculpting) Shift+K Disable said bumpmapping Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted May 27, 2010 Advanced Member Report Share Posted May 27, 2010 Thank you. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted May 27, 2010 Advanced Member Report Share Posted May 27, 2010 Imported a Voronoi Sphere from Wings3D/ManifoldLab just for fun to see how the import would go. After import ... i appears like 1 triangle in each quad is missing. Yuk. Quote Link to comment Share on other sites More sharing options...
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