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Excellent work PalSan, I think I understand your workflow here and its the best way to go for the moment. :clapping:

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wow Pavel. :clapping::clapping::clapping:

Excellent work of art.

BTW nice new avatar image, till yesterday I thought you were a monster :drinks:

extremely cute kid, best wishes

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Yep Very nice:clapping:. Im loving 3D-Coat at moment for this type of work. Its really very impressive.

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Great painting. :clapping:

These normal maps are painted? Or adopted? Well done.

BTW This is a good object for testing this: What will happen if we subdivide the mesh?

Great work Pavel as always.

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normal map is painted. new brush engine is very good

All the more impressive!!!! :clapping::clapping::clapping:

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Could you share some insight into how you're painting the normal map and doing the geometric textures? I'm doing work very similar to this right now, so if you've got some pointers that might make it less tedious I'd appreciate it a ton.

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michalis thanks, this is very interesting idea :)

b33nine

Sorry, I can not say anything concrete on this issue))) is nothing special or secret. standard masks, materials and different brushes. many layers+AO + Cavity Map (xnormal) + art education + 7 years of working with computer graphics. Specifically, I can answer a specific question)

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