Advanced Member Pilgrim Posted December 1, 2007 Advanced Member Report Share Posted December 1, 2007 This is my first work in 3D-Brush. Low polygon model created in Wings3D. Sculpted and painted in 3D-Brush. It is screenshot from 3D-Brush. 1 Quote Link to comment Share on other sites More sharing options...
Member MozzUK Posted December 1, 2007 Member Report Share Posted December 1, 2007 Wow! Nice! Any chance of seeing a workflow? Really like it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 1, 2007 Author Advanced Member Report Share Posted December 1, 2007 Wow! Nice! Any chance of seeing a workflow? Really like it. Thanks a lot! I will make some screens that show workflow. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 Workflow of making Gargoyle 1. Low polygon model was made in Wings3D and obj file was exported to 3D-Brush Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 2. Using symmetry tool eyes, eyebrows were made. Strips on wings and muzzle were made with using “draw with the curves” regime. Using “Sculpt mode” some changes in muzzle, arm and wings geometry were made Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 3. Using freeze tool I separate area on hind legs and on chest and fill it with Custom material: “Rough skin” with some anisotropy and using “lines mode”. Small strips on wings were made with Pen shown with arrow and with using curve drawing. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 4. In Sculpt mode (Free transform regime) using 4 handlers I change geometry of muzzle to made it more fearful. Along this procedure arise a little problem: sphere and base also moved when I move red handler on nose. That is why I had to move them back using “Select and transform” regime of Sculpt mode. Ears also were sculpted using 4 handlers. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 5. Than I add some muscles to this creature Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 6. Than I made custom material from texture. I use it as color and bump texture. Parameters of custom material are shown on screen. Than I set layer Transparency to 0.5 and Specular contrast to 1.0. Also some cracks on sphere and base were made. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 7. Then global occlusion was calculated. Light sources – Sphere+Hemisphere Lights count = 128 Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 Please add your comments. I want to know if this information is useful to somebody or maybe it have to be edited in some way to be more useful and clear. Quote Link to comment Share on other sites More sharing options...
Member MozzUK Posted December 3, 2007 Member Report Share Posted December 3, 2007 Really useful! Thanks very much. Some tools there that I had no idea how to use (e.g. freeze). Gonna go try them out. Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted December 3, 2007 Author Advanced Member Report Share Posted December 3, 2007 Really useful! Thanks very much. Some tools there that I had no idea how to use (e.g. freeze). Gonna go try them out. Thanks! Thank you MozzUK! I am very glad to hear it! Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted January 8, 2008 Advanced Member Report Share Posted January 8, 2008 Hi Pilgrim, Thanks for sharing your technique! I missed this post originally, but now that we've got a tutorials section I've found it. Some of your methods have stimulated some additional ideas for me, so thank you. wailingmonkey Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted January 9, 2008 Report Share Posted January 9, 2008 6. Than I made custom material from texture. I use it as color and bump texture. Parameters of custom material are shown on screen. Than I set layer Transparency to 0.5 and Specular contrast to 1.0. Also some cracks on sphere and base were made. Wonderful work!! Nicely done, and thank you for the tutorial. Still trying to understand all the in-between steps. One question at this time though: How did you create the cracks? rj Quote Link to comment Share on other sites More sharing options...
Advanced Member Pilgrim Posted January 9, 2008 Author Advanced Member Report Share Posted January 9, 2008 I am glad that my tutorial is useful for you. To Guest: "How did you create the cracks?" Here is workflow of the process: 1. I have used pen shown on the picture, and painted depth and specular 2. In start position pen radius was 2.63, depth=0.73 and specular=0.08. From this position I moved pen down to next point, where pen radius was increased to 3.44 and depth=1.00. Than I have moved pen down and in third point pen radius was set to 4.15. 3. Than I repeat the same procedure in backward direction and in result we have crack. After calculation of occlusion it will become more contrast. Quote Link to comment Share on other sites More sharing options...
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