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Javis

Introduce yourself!

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Hello....

My name is Jon. I've known about(and used) 3D coat since 2012 while studying in college, but I sort of lost interest after graduating.

Got into 3D coat again this year after trying pbr painting, and it pretty much stood out from all the 3D painting programs I tried recently.

 

Anyway since I'm using the program more often now, I though this would be a good time to join and participate in the forums.

 

Cheers!

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Hi, my name is Mike. I am new to 3D Coat. I'm going to school for game design and 3D Coat was recommended. So far, I like it;however, like any 3D application, it is taking me a while to familiarize myself with it and make anything worth sharing at this point. I just purchsed my copy a few days ago. noob.

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Howdy folks ! 

 

I'm Rogue, a former Zbrush user that is working on converting fully to 3DC. Wish I knew about this program sooner, I just love everything about it eeeexeeept that you guys sorda need to get more publicity out there, both to get more people into it and to get more documentation like tutorials and resources spread out online. I'm sure lots more people would love 3DC.

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Hello everyone, my name is Germán, I am a professor of visual arts, illustrator and also some modeling work for video games. I'm from Santa Fe, Argentina. I have some experience with software for 3d, currently working as a freelancer, and searching tools to work so I'm discovering 3D-coat. This is a great tool! :D
 

Best regards!

 

my works: http://germancazes.prosite.com/370161/gallery

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Hello all,

It took me almost a year to decide, but I finally bought a license for 3D-Coat yesterday. I've been using/learning ZBrush for a while but the lack of 3Dconnexion support and a few other things made me finally dive in. I spent most of yesterday watching some getting started tutorials and I'm really liking 3D-coat so far. 

 

 

-tommy

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Welcome!

3DCoat is a great tool to have in your toolbox.  I've been using it since late 2007 and it is still one of my most used 3D applications...

Edited by digman

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Hi all,

 

My name is Gabriel. I recently decided to try 3d coat and after only watching one navigation tutorial to get used to the interface I was able to make what you see in the picture below (the rightmost one is a dumb down version of the model rendered in cycles in Blender). Needless to say that I switched out of zbrush after the experience. I started a base model in Blender but with quite a few parts missing and was able to create all the missing things in 3d coat and looking back I feel like I could have done the entire thing in 3D coat. I said I switched out of zbrush after the experience and here is why. As a test I moved over the base model to zbrush and only dynamesh got me anything workable but it was super slow because it needed such a high resolution, thing which 3D deals with much faster with voxels than zbrush with dynamesh. Zbrush's auto retopology (zremesh) for hard surfaces pretty much doesn't exist so I was stuck having to use dynamesh. In 3D coat hardsurfaces was a breeze and the painting was insanely easy, I felt I was cheating really bad. Needless to say I can't imagine how much longer it would have taken in zbrush to get the same result both in the sculpting and painting side of things. You guys are awesome, this program is incredible.

post-39231-0-58692300-1429853662_thumb.p

post-39231-0-82756600-1429853664_thumb.p

post-39231-0-76710200-1429854858_thumb.p

Edited by piacenti
  • Like 1

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Hi there! My name is Kasia, I'm from Poland. I started learning 3d in Blender then Sculptris then i discovered 3d Coat and use it ever since. I'm making mostly models and clothes. Currently working as a freelancer. I hope to learn a lot from You guys here :) Wish You all the best :)

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Hi there! My name is Kasia, I'm from Poland. I started learning 3d in Blender then Sculptris then i discovered 3d Coat and use it ever since. I'm making mostly models and clothes. Currently working as a freelancer. I hope to learn a lot from You guys here :) Wish You all the best :)

Witaj Kasiu. W każdej chwili służymy dobrą radą. :)

 

I'm very curious about your experience with clothes in 3D-Coat. When you have some free time, would you mind sharing your workflow? I'm mostly interested in whether you prefer to work with clothes that have physical thickness (very thin manifold surfaces) or with non-manifolds (and why).

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Contributor, I usually make clothes in Marvelous Designer first then import them to 3d Coat with thickness so i can make more detail and change shape if i need. idk if this is how proffesionals do but it worked well for stuff i did in game dev and for commercial. i would like to show some of my works and ask You guys for a critic but i'm not sure where to put it. Is WIP gallery right place to make a topic? 

 

Thanks for nice welcome :)

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Hello,

 

Finally got around to sign up on the forum. 

Really excited about where the development is going.

 

Also hope someone from the staff could help me in regards to a pending upgrade order.

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Contributor, I usually make clothes in Marvelous Designer first then import them to 3d Coat with thickness so i can make more detail and change shape if i need. idk if this is how proffesionals do but it worked well for stuff i did in game dev and for commercial. i would like to show some of my works and ask You guys for a critic but i'm not sure where to put it. Is WIP gallery right place to make a topic? 

 

Thanks for nice welcome :)

Thanks for explaining, Kira. :) I need to try Marvelous Designer one day as I heard some good opinions about it.

It would be great to see some of your work.

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Hello,

 

Finally got around to sign up on the forum. 

Really excited about where the development is going.

 

Also hope someone from the staff could help me in regards to a pending upgrade order.

 

 

Hi! Welcome aboard. :) What are you needing with your upgrade order? Feel free to PM me or email me: 3dcoat AT javisjones DOT com

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Hi

 

I bought 3D Coat at the very end of last year and I only got round to the forums now. I'll be using it as part of my animation pipeline and mainly for retopo and UV mapping.

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