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Hello from France.

As software developper myself in the field of 2D Bitmap Animation ( tvpaint.com ), I use to try various kind of software, mostly by curiosity and to learn something new everyday.

I wanted to go deeper into 3D (it's relaxing for me to discover 3D, as I'm a 2D specialist ! Don't ask me why ;) ) , so I tried various stuff such as Blender, Silo, Maya, 3DMax, ZBrush, Substance Painter  ... and discovered 3D Coat.

Well, I felt in love with your product.

- - - -

I'm a newbie in this field, I might ask stupid questions.

Fabrice.

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On 5/30/2016 at 4:38 PM, TVPaint_Fabrice said:

Hello from France.

As software developper myself in the field of 2D Bitmap Animation ( tvpaint.com ), I use to try various kind of software, mostly by curiosity and to learn something new everyday.

I wanted to go deeper into 3D (it's relaxing for me to discover 3D, as I'm a 2D specialist ! Don't ask me why ;) ) , so I tried various stuff such as Blender, Silo, Maya, 3DMax, ZBrush, Substance Painter  ... and discovered 3D Coat.

Well, I felt in love with your product.

- - - -

I'm a newbie in this field, I might ask stupid questions.

Fabrice.

Very cool, and welcome aboard. I remember TV Paint from a conversation on the Newtek forums, years ago. Weren't you guys somewhat affiliated with Newtek at some point in the past? Nonetheless, it was very impressive then. I can imagine how much more so it is now. If have to do any 2D animation work, I will definitely look at TV Paint first. It seemed to be a great alternative to Toon Boom, if I recall correctly.

Make sure to check out the videos on the 3D Coat Youtube Channel. There are probably a few hundred on there...not that you will need to watch anywhere near that many, but they are there to sort of cherry pick what you need know:

 

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1 hour ago, edselmalasig said:

Hey guys I am new to 3d sculpting I hope I converse with a lot of people here.

Welcome. You'll find this forum very helpful, and make sure to check out the extra brush packs, PBR shaders and such in the 3D Coat Exchange Library section. You can also find some extra resources from the main page, under the DOWNLOAD tab. The Tinker pack is especially helpful.

http://3dcoat.com/download/

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My name's Brian. I am a hobbyist (especially until I raise the cash for a full version of the software). I am a stay at home parent, so in between bouts of raising a 3 year old bent on world domination, I try my hand at working with 3dCoat. 

I *love* this program. I use Blender sometimes for a rough layout of whatever doodle I end up working on, or a head from 3D sculpt (An app for tablets), and fiddle accordingly. While I can model in Blender- my texturing/ UV mapping is useless to the point of nightmare. I have *tried*, darnit. :-P 3D coat makes me almost look like I know what I'm doing. I can make a wide variety of textures (and have). My most fun challenge has been a brick wall from a nearby church. NOTHING lines up- as in, there's not a single, solitary mortar line that is even remotely straight! Not a software, or even camera problem. The mortar is simply *that* squiggly. 

As time goes on, I hope to have something substantial to show off. 

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Greetings!

It seems like this is the place to get started.
I am relatively new to the digital sculpting world. I recently purchased 3D Coat and love the way the program works.

It's great to be here and I look forward to getting to know the community better.



 

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On 05/06/2016 at 6:53 PM, AbnRanger said:

Very cool, and welcome aboard. I remember TVPaint from a conversation on the Newtek forums, years ago. Weren't you guys somewhat affiliated with Newtek at some point in the past? Nonetheless, it was very impressive then. I can imagine how much more so it is now. If have to do any 2D animation work, I will definitely look at TV Paint first. It seemed to be a great alternative to Toon Boom, if I recall correctly.

Make sure to check out the videos on the 3D Coat Youtube Channel. There are probably a few hundred on there...not that you will need to watch anywhere near that many, but they are there to sort of cherry pick what you need know:

Thanks for your message ! I didn't notice immediately that someone replied.

True, Newtek was reselling the TVPaint technology under the "Aura" name until 2002-2003 then it was bundled with the VideoToaster only.
But to sum up the story quickly, TVPaint evolved on its own after that, mostly to specialize in the 2D Bitmap animation field.
Today, we are behind some cool films & games : the Song of the Sea, Ethel n Ernest, Red Turtle, Hirune Hime, Charlie Brown, StarCraft, Overwatch, etc.

Thanks for the links. I already watched some of the videos and will post some questions later.
In the past, I used to play with Poser, Silo and Filer Forge for 3D stuff. So I need to think different today.
End 2015, I looked into Substance Painter, ZBrush and 3DCoat. I felt more confortable with 3DCoat approach, so I decided to go ahead with it.

Playing with voxels and PBR is cool and interesting, I wish I can practice more in the future.

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Hello guys, greeting from Croatia. I am hoping to get grasp of 3D Coat as it seams very promising. My main goals to do with 3D Coat is UV unwraping and painting. My primary tools are Cinema 4D and Maxwell which I love to the core, lets hope 3D Coat will serve just as those two. My primary concerns are pretty much only workflow, some things just dont make sense, but thats maybe just me. Lets hope for the best. 

 

Is there any good tutorial you guys would suggest regarding interface and workflow? i would be very grateful. :)

 

Happy modeling and let the best team wins on soccer World Cup in France. 

 

Regards,

Igor

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Howdy Igor, you will find this forum as congenial as the Cafe. There are numerous tutorials on all aspects of 3D-Coat  and Retopology and Painting are well covered. Painting now is augmented by PBR shaders that you can create or get from other users.

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19 hours ago, TVPaint_Fabrice said:

Thanks for your message ! I didn't notice immediately that someone replied.

True, Newtek was reselling the TVPaint technology under the "Aura" name until 2002-2003 then it was bundled with the VideoToaster only.
But to sum up the story quickly, TVPaint evolved on its own after that, mostly to specialize in the 2D Bitmap animation field.
Today, we are behind some cool films & games : the Song of the Sea, Ethel n Ernest, Red Turtle, Hirune Hime, Charlie Brown, StarCraft, Overwatch, etc.

Thanks for the links. I already watched some of the videos and will post some questions later.
In the past, I used to play with Poser, Silo and Filer Forge for 3D stuff. So I need to think different today.
End 2015, I looked into Substance Painter, ZBrush and 3DCoat. I felt more confortable with 3DCoat approach, so I decided to go ahead with it.

Playing with voxels and PBR is cool and interesting, I wish I can practice more in the future.

Yeah, I have largely stayed with 3D Coat since the early V3 days, mainly because you had top shelf tools in the categories of Texture Painting, Retopo, and UV layout....and Voxels happened to be very different. You could do some really good sculpting work with it, even if it wasn't as refined as ZBrush or Mudbox, then. It has come a long, long way since those early days (in terms of sculpting), to the point that it has effectively overtaken Mudbox, for the No.2 sculpting spot....as it has many more sculpting brushes, not to mention voxels and dynamic subdivision sculpting (which neither ZB or MB offer).

With the PBR Smart Materials and Shaders (neither ZB or MB offer) + vastly improved sculpting capabilities, I never feel like I have to leave 3D Coat to do a particular task in the pipeline, until it's time to send the model to a major 3D app or game engine, for animation.

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12 hours ago, Tony Nemo said:

Howdy Igor, you will find this forum as congenial as the Cafe. There are numerous tutorials on all aspects of 3D-Coat  and Retopology and Painting are well covered. Painting now is augmented by PBR shaders that you can create or get from other users.

Hi Toni, thanks for taking time to drop a reply, very much appreciated. Ill have to sniff out this forum little better. :)

 

Regards,

Igor

P.S.- why there is no notification for when I get reply or my post being approved?

EDIT: I just realized you didn't tag me or quote @Tony Nemo and I dont follow the thread, so probably thats the case. So little tip for everyone who doesn't know, use @ for tagging  someone like this @SIgor and that person should be notified.

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9 hours ago, SIgor said:

 

P.S.- why there is no notification for when I get reply or my post being approved?

EDIT: I just realized you didn't tag me or quote @Tony Nemo and I dont follow the thread, so probably thats the case. So little tip for everyone who doesn't know, use @ for tagging  someone like this @SIgor and that person should be notified.

Thanks for the 'head's up', Igor! The fact that you're an Admin on the Cafe means your more familiar with a forum's ins and outs than me.:o

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1 hour ago, Tony Nemo said:

Thanks for the 'head's up', Igor! The fact that you're an Admin on the Cafe means your more familiar with a forum's ins and outs than me.:o

Hehe, yea, I will not say I know more, but I am very familiar with the IPS as I am admin at C4D Cafe. Pretty much running everything by myself. If you guys need some assistance, feel free to send me a PM or whatever you guys prefer. ;)

 

 

Cheers,

Igor

 

P.S. - auto retopo, its killing me. :( 

 

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6 minutes ago, SIgor said:

 

P.S. - auto retopo, its killing me. :( 

 

I find that the user can 'kill' Autopo, usually by too many splines or crossing splines. Try letting the algorithm do the work and see if it can give what you want.

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1 minute ago, Tony Nemo said:

I find that the user can 'kill' Autopo, usually by too many splines or crossing splines. Try letting the algorithm do the work and see if it can give what you want.

Problem is I dont have a clue what I am doing as I am a complete newbie in 3D Coat...when I want to switch model to voxelize, my mesh just goes crazy.

 

EDIT: its a simple model really, but I just cant resolve the issues.

 

Igor

Edited by SIgor

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7 hours ago, SIgor said:

Problem is I dont have a clue what I am doing as I am a complete newbie in 3D Coat...when I want to switch model to voxelize, my mesh just goes crazy.

 

EDIT: its a simple model really, but I just cant resolve the issues.

 

Igor

I think what is happening is that you probably have single-sided objects and Voxels cannot work properly with single-sided objects. You need to give it some thickness (shell) or close the object. A good example of this would be importing a piece of clothing, where it is just a single-sided mesh. Upon import, you should check ADD THICKNESS in the Tool Options panel (of IMPORT tool).

If you have already imported the model as a Surface mode object, to voxelize it, you can RMB the layer and click THICKEN. Voxels simply demand volume, as the name implies (VOLUME-etric pixels).

 

 

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@AbnRanger, I just cant  figure whats wrong  with the mesh and switching to Voxel mode, so here's the file and if you have time to decipher whats wrong with this mesh I would be very grateful. Its nothing I need, but I am just curios at this point as I just cant figure out what to do to fix this, I always get messy mesh, whatever I do.

 

Cheers,

Igor

bananaupdateDJ.obj

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Hi. My name is Werner Ziemerink from a company called Luma Animation in South Africa. We are a SideFX Houdini production house.
Our focus is character animation for commercials, but do also do some tv series and movie work...from time to time.

I just started with the trail version and hope 3D Coat can be introduced into our workflow. So far I'm really loving it.

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Howdy!

Being a new 3D-Coat User for a few days now I missed to introduce myself.

My name is Phiipp and like Brian I am a stay-at-home father, for so many years now. I started working in a Architectural Office, then doing ArchViz there and making myself a freelancer until the kids came and I thought I could do both at the same time. Boy was I wrong :D

Now they are getting older and I would like to start again. I use Rhino and Lightwave, never got the grasp with ZB, render with Keyshot for ZB and Octane for LW. So many great improvments have been made since the last time I did such stuff, cool!

A friend of mine told me about 3D-Coat he uses mainly for Painting, then I got the reminder mail that it was five years ago I had tested 3DC and was invited to do another test. And yes, that's the beginning of a love story. :) And the guys and gals? from the support&Sales are so nice, that I directly had another other friend buy 3DC, :) and he his friend :)

Yep, happy to have found 3DC again. And 4.7 is sooo cool.

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Welcome aboard Werner and Phipp. Make sure ya'll (:D) take part in the community, here. It's very helpful and friendly.

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Hi Smolli, welcome aboard. I've done a little arch-viz myself. LightWave is great for that.

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Hello Everyone, just bought 3D Coat Pro, after testing it out for 30 days I am so happy to stumble over this Program from PILGWAY, you guys just such a great job, it has a real easy learning curve and one can adapt rather fast to the logic behind every perspective, I tried almost all 3D Sculpting/Modeling Programs ( From Z to A ) and in my humble opinion you guys are really on the right track. Thanks for sharing this wonderful application with the rest of the world for such a small price.

The Community here is really great I read lots of great things and I am happy it is not corrupted. So thanks again!

 

My real name is P.Simon, I go under the nickname Speike-Styles.

I do many things so it would be hard to compile this all down to just one name, but I can give it a try a "Multi Media Creator :) "

I wish everyone a pleasant day.

Cheers!

 

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Wellcome to the community Simon.

Rock on , o yeah you WILL ENJOY 3D Coat to the maximum and a bit more ;).

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