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Javis

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Hi, I'm a nOOb here and in the 3D art space.

I wanted to say Hello and that the reason I choose 3D Coat for my sculpting software is because of this (image) 

I have Zbrush (regrettably at this stage) and I have never seen a 3D program hang on for dear life as much as 3D Coat! 

Sure it was sluggish .. but it didn't CRASH and that's one of the main reasons that sold me.

I was running the OpenGL version (not the fastest, but the more stable), with 64 GB of Ram, i9-9900k and a 2080ti Stix (beefy)

I have the CUDA enabled considering the graphics card. 

 

Is there any other tricks get to get more performance out of the Software?

Thanks

1020209601_Screenshot(37).thumb.png.6cb70efaac2602e26e63e41467751167.png

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Hello and welcome !

Check the bottom of your screen, you have a red warning about  the layer being non-uniform. Voxels need to be uniform. Whenever you stretch the voxels along one axis only, they become non-uniform.

Right click on the vox-tree layer and select global space or uniform space to fix the problem.

 

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I think your object just has far too many polys.

Just use voxels  to block out then go to surface mode , remesh and decimate to suit. You get sort of a feel for when you have to go from Vox to surface after a while.

If I was making that "thing" in the piccy it would probably be no more than about 20,000. ( of course I dont know what your workflow or aim is , just commenting on whats in front of me!)

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Wow it's been a long time and it's been 10 years, but I don't think it's too late. I just joined here and really like the UV and Paint 3D Coat features. I am a 3D Model artist and currently studying UV and Texturing. Maybe after texturing can be mastered, I will continue to rigging and animation.
My main 3D software is Cinema 4D, good at using Photoshop and now studying 3D Coat as my texturing workflow.

Nice to meet you all.

Nandur

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I am a distinguished and highly experienced industry voice. I am an eager learner and am always excited to write about new and trending topics, but my field of expertise is 2D animation, app development, emerging tech like AI, Big Data, and the field of outsourcing for businesses.

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Hi. 

My name is Lee. I am a junior university student. I took some 3D classes from my school and I got more interest in 3D related fields. 

My major is a hybrid of computer science and art; therefore, knowing 3D helps me a lot. (Major name is Applied Computer Science) 

For 3D programs, I worked on Maya, 3D coat. For texture: Substance Painter, Quixel (did not really like this one)

A picture below is a tree I sculpted in the class that I am taking right now. 

3DCoatTree.png

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Welcome Lee. Enjoy!

Carlosan

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On 3/21/2020 at 12:45 AM, TheLee said:

Hi. 

My name is Lee. I am a junior university student. I took some 3D classes from my school and I got more interest in 3D related fields. 

My major is a hybrid of computer science and art; therefore, knowing 3D helps me a lot. (Major name is Applied Computer Science) 

For 3D programs, I worked on Maya, 3D coat. For texture: Substance Painter, Quixel (did not really like this one)

A picture below is a tree I sculpted in the class that I am taking right now. 

3DCoatTree.png

Love that tree! And a belated welcome to the forums.

The tree reminds me of some 'family trees' with regards to genealogy ;-)

 

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Well Umm, OK! Hello Folks!

Just downloaded the 30 day trial in hopes this 3D coat will help me complete my 3D modeling.  Currently I can do 3D modeling and do a finished skin or Texture in layers and all that. But creating a UV map I never could do hardly at all. Hence why I am trying 3D coat. I have done textures or skins and Masters for Il2 Sturmovik and FreeSpace 2 and have done 3D modeling using both Wings 3D and Blender. I do all my skins and Textures on Corel photo paint as I have used that for well over 20 years now. I also do aviation profiles of WWII fighters like the P-51D, MiG-3, RE-2005, Ki-61-II etc. 

On a professional level, I have done Technical Illustration, Production Illustration and Technical Publications since 1981. 

Question, what's the difference between 3D Coat (GL) and 3D Coast (DX)?

 

Thanks Folks! :) 

 

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Hi and welcome to the forum !

DX is for gaming cards, it used DirectX, GL is generally for pro level cards like quadro and ati pro cards. Cuda is for Nvidia cards that support CUDA ( most ).

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Hello BrandonS59

Welcome!

Back in the day,  I was a member Of AKA_Wardogs squadron flying in IL2 Sturmovik...

 There are some settings for UV map creations, that you need to be aware of. Send a pm to me and I will point you in the right direction. 

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Hello again! Thank you for the warm welcome and nice to meet you folks! :)

I have a gamer laptop PC from RoG with a GEFORCE RTX 2080 game card. Carlosan, I notice you said Cuda is for Nvidia cards but I dont see it with my download. Granted it's a 30 day free trial and I tend to make the best of it too so I am assuming if I purchase this it will give me the Cuda version? Just thinking out loud  :) 

digman, nice to meet ya! Yeah back in the day that game was fun! I used to do map making at the end and even made some nice I-153 skins as I loved flying that plane. My all time favorite was the La-5FN as I loved it once I got the hang on how to fight with it. 

I'll PM you ASAP once I get time after dinner. I am in the Pacific Northwest of USA. 

Thanks everyone! :)

 

 

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On DX version Cuda selection is automatic.

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Good Day All,

My name is John Gonzales,

I am a MODO User and have decided to use 3D Coat for painting as opposed to the built-in tools in MODO, which are really lacking. What I want to know in order to get started is the proper way to export to 3D Coat. I have been experimenting but the results are looking a bit dicey. I am fairly certain this is a result of my unfamiliarity with 3D Coat. So is there a resource I can refer to to get started?? Or are there any MODO users here that can give me some guidelines to go by?

 

Thanks in Advance

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Not a Modo user but here is a video series on the MODO applink that was re-written a year ago.  Maybe it will help you on manual exporting as well.

I have not watched the videos.

Link to latest version I believe. Click on the Modo emblem to select the Modo applink for downloading.

https://3dcoat.com/download/applinks/

 

 

Edited by digman
more info

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On 9/20/2020 at 4:53 PM, digman said:

Not a Modo user but here is a video series on the MODO applink that was re-written a year ago.  Maybe it will help you on manual exporting as well.

I have not watched the videos.

Link to latest version I believe. Click on the Modo emblem to select the Modo applink for downloading.

https://3dcoat.com/download/applinks/

 

 

Ahh, thanks. Yes, MODO does give you the option of .LWO when exporting. I never thought of that I have been using .OBJ and.FBZ, so far it has been a mixed bag it does come across but I an still not clear as to how to set it up in 3D Coat and to get down to painting. I am still not a hundred percent with getting started in 3D Coat. I will have some time next month once this project is passed. I thought  I would do what I could to acclimate myself with the process when I had some free time.  Thanks for the video, I will have a look and see if that

doesn't clear up some of my questions.

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On 9/28/2020 at 1:45 PM, john gonzales said:

Ahh, thanks. Yes, MODO does give you the option of .LWO when exporting. I never thought of that I have been using .OBJ and.FBZ, so far it has been a mixed bag it does come across but I an still not clear as to how to set it up in 3D Coat and to get down to painting. I am still not a hundred percent with getting started in 3D Coat. I will have some time next month once this project is passed. I thought  I would do what I could to acclimate myself with the process when I had some free time.  Thanks for the video, I will have a look and see if that

doesn't clear up some of my questions.

Hey, John Gonzales! It is good to see another new Modonaut here in the 3DCoat forums! Hope you are well, my friend! 

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Hello,
I was an amateur user of 3D coat (since April 2020) but decided to forgo any major hardware upgrades this fall and get 3D Coat Pro instead. :) I probably won't be "fast enough" to buy anything anyway, so why not?

What initially attracted me to 3D coat was the pencil tool. Sure, Blender has one too but when I saw a tutorial video showing 3D coat's version I was floored.

Anyway, I hope I can become a successful 3D coat modeler. I have a long long way to go. But it is by far the easiest modeling program I have ever picked up, aside from SketchUp. I also use Modo but it's been more difficult for me to "get it". I have an old perpetual Modo license and bought their maintenance last year, so I have access to 8 software versions and I've made more headway with 3D coat than with Modo this year. Maybe being a traditional sculptor has something to do it -- scribbling with voxels just seems more natural than manipulating polygons.

PS I hope after you release 2021 version Andrew Shpagin can find the time to revive his Tree Generator side project! :D

 

 

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Welcome! Glad to have you here. We'll be happy to answer any questions. I would love to see more of the tree generator too, the early version was pretty cool.

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Hello. My name is Michael. I'm from Atlanta.
I have been fond of games since my childhood. My dream is to create my own game that will gain the same popularity as modern games.

I study 2D and 3D modeling. I work on such programs as Adobe Photoshop, Clickteam Fusion, Unreal Engine. I'm new to this, but I want to continue developing in this area and eventually create something of my own. I also good at drawing and I like creating characters according to my idea.

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Hello Michael, welcome to our community !

Diiscord server was made for 3DCoat users to help share tips and get feedback in a live-chat environment. 

Please feel free to join if you want to.
https://discord.gg/014EEW9TajlBYvRg9

Cheere

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