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Introduce yourself!


Javis
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Hi everyone. I'm a brand new 3d-coat user. My main app is Lightwave. I've had my eye on 3dc for a long time. I finally made the logical choice to buy in.

Looks like i've come at an excellent time. All the new development is really inspiring. Anyway. Glad to be here. Took a break from the manual to say hello.

Hope to learn from all the great artist here, and hopefully contribute in the future as well.

LorenzoS

  • 2 weeks later...
  • Member

Hi my name is Mike White (3dementia). I am a 3d generalist, and graphic designer currently employed in the industry. I specialize in motion graphics for educational videos and logo design, but recently landed a full time gig as a character designer and animator (again for educational purposes, specifically financial education). I have used all of the 3d apps, but settled on Blender as my preffered choice, it's really the best fit for a small studio, IMO. As far as sculpting, I use blender's sculpt tools quite often, and I have created some decent stuff with sculptris. But I have always textured in Photoshop, and I am looking for other methods that are more hands on. I also am hoping to increase my sculpting skills, the freedom that voxels offer is very tempting. So I have an edu license of 3D-Coat for now, after I gain some skill and can show some results, maybe I can talk my company into springing for some licenses for the designers and start using it in my day to day workflow. But for now I am having fun learning and playing.

Hey all, welcome aboard! I hope you are finding 3D-Coat useful. :drinks:

If you have any questions, please feel free to ask on the forums. If you have any content under NDA don't hesitate to email it directly to Andrew or myself that you need us to take a look at.

3dcoat =AT= javisjones =DOT= com

support =at= 3d-coat =DOT= com

  • Advanced Member

Hi,

My name is Peter Bowmar, I'm Head of 3D and Technology for CIS Vancouver, a film-oriented Visual Effects company.

I use 3DC at home personally, in conjunction with Houdini, on Linux mostly and Windows on my laptop. We're just starting to use it at work with Maya and Houdini, Zbrush, Mudbox etc. We're mostly Linux with some OSX, so 3DCoat was a welcome addition to the Linux apps list!

I'm not much of an artist myself, more of a techy, but still love playing with it for fun. The "real" artists at work are the ones to watch, once movies we've worked on with 3DC usage have been released and I'm allowed to talk abou them, I'll try to post some "3DC was used on..." type things here :)

Cheers,

Peter B

  • Advanced Member

Hi Greg,

Thanks! I'm glad we're able to use it, and I have to say Andrew's responsiveness to requests for larger studio's needs is greatly appreciated. Floating licenses, being able to configure user data via environment variables and just running on Linux all contribute to 3DC being a more "pro" app.

Brands X and Y will always be around, just as in 3D there is Maya and 3DSMax plus Houdini, XSI, Lightwave etc. Diversity is good :) Every app offers something valuable, those that don't, don't exist anymore :)

Cheers,

Peter B

Welcome, Peter:

It's always good to know that 3D-Coat is being used in professional environments. Now, if we could only eliminate your need for "Brands X & Y", we'd be even happier.

We anxiously await your "testimonials".

Greg Smith

  • Reputable Contributor

So, is that one of your young artists there in your avatar? :) Andrew already has his young'en getting started. He'll be a programming dynamo by the time he's ready to get his driver's license

  • Advanced Member

That's my youngest, 2 1/2, my eldest is 8 and very much interested in physical art rather than computers. My youngest loves painting with the Wacom in The Gimp :) We'll see how they turn out!

So, is that one of your young artists there in your avatar? :) Andrew already has his young'en getting started. He'll be a programming dynamo by the time he's ready to get his driver's license

  • Advanced Member

Hi Peter,

Welcome aboard. Can't wait to hear about your 3DC workflow, from a professional studio perspective.

Gimp 2 is also a preferred choice in our house amongst the youngest members.

Cheers,

Ricky.

  • Advanced Member

Hi Ricky,

Happy to share, once we work it out :)

I use the Gimp all the time, in fact last night wrote my first Python plugin for Python-Fu (Scheme is a horrible, horrible language IMO) which worked very well.

Problem is, it's only 8bit :( Krita is the new one to watch IMO, unless Gimp speeds up its move to full float processing.

Cheers,

PeteR B

  • Member

Hello,

My name is Carl I am a Graphic Designer, I do 3D strictly as a hobby. I've dabbled in 3D since Lightwave 5.0 days, but have really only become serious about modeling, texture and animation within the last few months. My goal is simply to get better and to push myself for the fun of it.

  • Reputable Contributor

Hello,

My name is Carl I am a Graphic Designer, I do 3D strictly as a hobby. I've dabbled in 3D since Lightwave 5.0 days, but have really only become serious about modeling, texture and animation within the last few months. My goal is simply to get better and to push myself for the fun of it.

Hi Carl. You likely find ways to incorporate 3D into plenty of your future designs. It really opens up the possibilities. There are a lot of Graphic artists out there who couldn't be bothered with taking on the added learning curve, so I think it can help give you a bit of an edge when competing for the same job/bid. You'd be surprised how fast you can get something relatively intricate done, just using the "Logo" tool. Just using an image with black and white (same principal as working with masks in PS), you can take an ornate design, or techno, etc...and in 2 clicks (one on the Logo tool, the second find the image in the browser) have a 3D version of it. You can then modify it if you wish, apply a shader to it in the Voxel Room and render it out (with alpha channels applied when you output to PNG Tiff or Targa) in the Render Room.

Trying to do the same thing in 3ds Max or Maya would take considerably more time and effort. Now that you've stepped into the world of 3D, I think you'll be hooked. :D

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