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Houdini 11 has PTex support


haikalle
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  • Contributor

thanks for posting this, haikalle...been hearing about Houdini, but haven't had a chance to check it out til now...I installed the Houdini 11 Apprentice version for now, not sure if I installed it right or not as for the farm licensing,etc,,but the program opened up ok and gosh, there are so many whistles n bells, this really is going to be fun checking all of it out. (goes to bang head on wall,,ranting 'like I really need yet another 3d program' biggrin.gif )

  • Applink Developer

I did some tests with houdini PTex and it seams that there is some trouble. Can someone who has Renderman confirm that Ptex works in 3d-coat 3.3.09.

I want to be sure it works before I contact houdini develop. team.

  • Applink Developer

Here is the problem I'm having to use 3d-coat with houdini. Have any houdini user found a way how to bring ptex textures from 3d-coat. It

may be that I have missed one important setting but... don't know which one?

  • Applink Developer

I got this interesting email from houdini develop team

Our developers tell me that as far as we understand, the author of 3DCoat has written his own code to read/write ptex files rather than using the provided library/API. This information came from the developers of the ptex library.

So does this mean that they both support ptx files but they don't still work together. Maybe I'm missing something here. They even say in their documents that you can use 3d-coat

to create Ptx files. And I was so excited to test this.. :o

I'm not sure what 3DC's code has to do with it. As long as it reads them and writes them in a format other apps understand, then everything should be cool. Andrew probably had to write it differently in order to work with the current UV editor. Which of course also enables 3DC's Ptex to work with unsupported apps like LightWave or zbrush.

I got this interesting email from houdini develop team

So does this mean that they both support ptx files but they don't still work together. Maybe I'm missing something here. They even say in their documents that you can use 3d-coat

to create Ptx files. And I was so excited to test this.. :o

It's true Andrew did do some unique stuff to make it so you could export out to engines that do not support Ptex, as Phil noted. But they should still work together as I am certain he didn't change the way PTX files are used, written or anything else. I'll point Andrew to this thread, I hope he can shed more light on the subject.

  • Applink Developer

Thanks. That would be nice. Houdini users are excited about this so if these two amazing program could work together that would be a blast.

Maybe Andrew knows this already but he can download free version of houdini to test. And I'm here for help if needed.

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